/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | religion.h | 33 bool is_evil_god(god_type god); 34 bool is_good_god(god_type god); 35 bool is_chaotic_god(god_type god); 36 bool is_unknown_god(god_type god); 37 bool god_has_name(god_type god); 43 god_type random_god(); 53 bool xp_penance(god_type god); 66 int god_colour(god_type god); 73 god_type choose_god(god_type def_god = NUM_GODS); 103 bool god_likes_your_god(god_type god, god_type your_god = you.religion); [all …]
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H A D | spl-summoning.h | 21 spret cast_summon_small_mammal(int pow, god_type god, bool fail); 23 spret cast_call_canine_familiar(int pow, god_type god, bool fail); 24 spret cast_summon_armour_spirit(int pow, god_type god, bool fail); 25 spret cast_summon_ice_beast(int pow, god_type god, bool fail); 32 spret cast_summon_mana_viper(int pow, god_type god, bool fail); 45 spret cast_call_imp(int pow, god_type god, bool fail); 50 god_type god = GOD_NO_GOD, 56 int pow, god_type god = GOD_NO_GOD, 82 spret cast_animate_skeleton(int pow, god_type god, bool fail); 83 spret cast_animate_dead(int pow, god_type god, bool fail); [all …]
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H A D | describe-god.h | 11 int god_favour_rank(god_type which_god); 12 string god_title(god_type which_god, species_type which_species, int piety); 13 void describe_god(god_type which_god); 14 bool describe_god_with_join(god_type which_god);
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H A D | god-wrath.cc | 279 const god_type god = GOD_ZIN; in _zin_remove_good_mutations() 306 const god_type god = GOD_ZIN; in _zin_retribution() 742 const god_type god = GOD_TROG; in _trog_retribution() 839 const god_type god = GOD_BEOGH; in _beogh_retribution() 1196 const god_type god = GOD_JIYVA; in _jiyva_mutate_player() 1219 const god_type god = GOD_JIYVA; in _jiyva_remove_slime_mutation() 1230 const god_type god = GOD_JIYVA; in _jiyva_transform() 1247 const god_type god = GOD_JIYVA; in _jiyva_contaminate() 1254 const god_type god = GOD_JIYVA; in _jiyva_summon_slimes() 1941 god_type god = GOD_WU_JIAN; in _wu_jian_summon_weapons() [all …]
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H A D | religion.cc | 440 bool is_evil_god(god_type god) in is_evil_god() 502 god_type random_god() in random_god() 504 god_type god; in random_god() 527 return (god_type)i; in operator *() 569 bool xp_penance(god_type god) in xp_penance() 2288 god_type god = *it; in str_to_god() 2842 static string _god_hates_your_god_reaction(god_type god, god_type your_god) in _god_hates_your_god_reaction() 3967 god_type choose_god(god_type def_god) in choose_god() 3997 bool god_likes_your_god(god_type god, god_type your_god) in god_likes_your_god() 4002 bool god_hates_your_god(god_type god, god_type your_god) in god_hates_your_god() [all …]
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H A D | state.h | 30 god_type which_god; 190 god_type which_god_acting() const; 192 void inc_god_acting(god_type which_god, bool is_retribution = false); 194 void dec_god_acting(god_type which_god); 246 god_acting(god_type who, bool is_retribution = false) 256 god_type god;
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H A D | describe-god.cc | 78 int god_favour_rank(god_type which_god) in god_favour_rank() 88 static string _describe_favour(god_type which_god) in _describe_favour() 460 vector<god_type> evil_gods; in _describe_god_wrath_causes() 461 vector<god_type> chaotic_gods; in _describe_god_wrath_causes() 464 const god_type god = *it; in _describe_god_wrath_causes() 652 static string _get_god_misc_info(god_type which_god) in _get_god_misc_info() 744 static int _lifesaving_chance(god_type which_god) in _lifesaving_chance() 761 static string _lifesave_desc(god_type which_god) in _lifesave_desc() 1182 static void _send_god_ui(god_type god, bool is_altar) in _send_god_ui() 1217 void describe_god(god_type which_god) in describe_god() [all …]
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H A D | god-conduct.h | 42 bool god_punishes_spell(spell_type spell, god_type god); 46 string get_god_likes(god_type which_god); 47 string get_god_dislikes(god_type which_god);
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H A D | ng-init.cc | 80 static void _use_overflow_temple(vector<god_type> temple_gods) in _use_overflow_temple() 199 vector<god_type> god_list = temple_god_list(); in initialise_temples() 202 vector<god_type> overflow_gods; in initialise_temples() 267 vector<god_type> this_temple_gods; in initialise_temples() 285 god_type this_god = str_to_god(temple_tag); in initialise_temples() 332 vector<god_type> new_overflow_gods; in initialise_temples() 350 vector<god_type> this_temple_gods; in initialise_temples()
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H A D | god-wrath.h | 10 bool divine_retribution(god_type god, bool no_bonus = false, bool force = false); 11 void reduce_xp_penance(god_type god, int amount);
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H A D | spl-summoning.cc | 84 static mgen_data _pal_data(monster_type pal, int dur, god_type god, in _pal_data() 90 spret cast_summon_small_mammal(int pow, god_type god, bool fail) in cast_summon_small_mammal() 110 spret cast_call_canine_familiar(int pow, god_type god, bool fail) in cast_call_canine_familiar() 135 spret cast_summon_armour_spirit(int pow, god_type god, bool fail) in cast_summon_armour_spirit() 183 spret cast_summon_ice_beast(int pow, god_type god, bool fail) in cast_summon_ice_beast() 484 spret cast_summon_mana_viper(int pow, god_type god, bool fail) in cast_summon_mana_viper() 941 spret cast_call_imp(int pow, god_type god, bool fail) in cast_call_imp() 1624 god_type god, bool actual, in animate_remains() 1728 spret cast_animate_skeleton(int pow, god_type god, bool fail) in cast_animate_skeleton() 1772 spret cast_animate_dead(int pow, god_type god, bool fail) in cast_animate_dead() [all …]
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H A D | god-menu.h | 14 GodMenuEntry(god_type god, bool long_name = false); 19 god_type god;
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H A D | god-prayer.cc | 59 static god_type _altar_identify_ecumenical_altar() in _altar_identify_ecumenical_altar() 61 god_type god; in _altar_identify_ecumenical_altar() 84 god_type altar_god = _altar_identify_ecumenical_altar(); in _pray_ecumenical_altar() 118 void try_god_conversion(god_type god) in try_god_conversion()
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H A D | notes.cc | 237 << god_name(static_cast<god_type>(first), true); in describe() 241 << god_name(static_cast<god_type>(first)); in describe() 245 << god_name(static_cast<god_type>(first)); in describe() 249 << god_name(static_cast<god_type>(first)); in describe() 253 << god_name(static_cast<god_type>(first)); in describe() 301 << god_name(static_cast<god_type>(first)); in describe()
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H A D | mgen-data.h | 63 god_type god; 124 god_type which_god = GOD_NO_GOD) 165 int _summon_type, god_type _god = GOD_NO_GOD)
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H A D | randbook.cc | 25 static string _gen_randbook_owner(god_type god, spschool disc1, 111 const god_type god = agent >= AQ_SCROLL ? you.religion : (god_type)agent; in _agent_spell_filter() 354 god_type god, bool avoid_uncastable, in _get_spell_list() 413 static string _gen_randlevel_owner(god_type god) in _gen_randlevel_owner() 443 static string _gen_randlevel_name(int level, god_type god) in _gen_randlevel_name() 521 const god_type god = origin_as_god_gift(book); in make_book_level_randart() 803 static string _gen_randbook_owner(god_type god, spschool disc1, in _gen_randbook_owner()
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H A D | mapmark.h | 140 beh_type bh = BEH_HOSTILE, god_type gd = GOD_NO_GOD, 156 god_type god; 167 mon_attitude_type at = ATT_HOSTILE, god_type gd = GOD_NO_GOD, 183 god_type god;
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H A D | l-spells.cc | 281 god_type god = you.religion; in LUAFN() 299 god_type god = you.religion; in LUAFN() 317 god_type god = you.religion; in LUAFN()
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H A D | god-abil.h | 76 bool can_do_capstone_ability(god_type god); 77 bool bless_weapon(god_type god, brand_type brand, colour_t colour);
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H A D | god-blessing.h | 13 god_type god = you.religion,
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H A D | dgn-overview.cc | 53 typedef map<level_pos, god_type> altar_map_type; 71 static void _seen_altar(god_type god, const coord_def& pos); 82 static string _print_altars_for_gods(const vector<god_type>& gods, 105 const god_type god = feat_altar_god(which_thing); in seen_notable_thing() 408 static string _print_altars_for_gods(const vector<god_type>& gods, in _print_altars_for_gods() 417 for (const god_type god : gods) in _print_altars_for_gods() 712 static void _seen_altar(god_type god, const coord_def& pos) in _seen_altar()
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H A D | god-prayer.h | 12 void try_god_conversion(god_type god);
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H A D | message.h | 40 string god_speaker(god_type which_deity = you.religion); 41 void simple_god_message(const char *event, god_type which_deity = you.religion);
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/dports/games/julius/julius-1.7.0/src/city/ |
H A D | gods.c | 45 static void perform_blessing(god_type god) in perform_blessing() 71 static void perform_small_curse(god_type god) in perform_small_curse() 104 static int perform_large_curse(god_type god) in perform_large_curse()
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H A D | culture.h | 15 int city_culture_coverage_religion(god_type god);
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