Searched refs:godot_icall_GD_print (Results 1 – 6 of 6) sorted by relevance
86 …godot_icall_GD_print(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() … in Print()212 internal extern static void godot_icall_GD_print(object[] what); in godot_icall_GD_print() method in Godot.GD
46 void godot_icall_GD_print(MonoArray *p_what);
73 void godot_icall_GD_print(MonoArray *p_what) { in godot_icall_GD_print() function291 mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print); in godot_register_gd_icalls()