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Searched refs:godot_icall_Internal_ScriptEditorDebugger_ReloadScripts (Results 1 – 2 of 2) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/modules/mono/editor/
H A Deditor_internal_calls.cpp351 void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() { in godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() function
463 …nal_ScriptEditorDebugger_ReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadS… in register_editor_internal_calls()
/dports/devel/godot/godot-3.2.3-stable/modules/mono/editor/
H A Deditor_internal_calls.cpp351 void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() { in godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() function
463 …nal_ScriptEditorDebugger_ReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadS… in register_editor_internal_calls()