/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3Solver.cpp | 725 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in solveContactConstraint() local 741 gpuDebugInfo.write(debugInfo, numWorkItems); in solveContactConstraint() 758 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 801 gpuDebugInfo.read(debugInfo, numWorkItems); in solveContactConstraint() 841 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 1046 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in batchContacts() local 1048 gpuDebugInfo.write(debugInfo, numWorkItems); in batchContacts() 1058 , b3BufferInfoCL(&gpuDebugInfo) in batchContacts() 1096 gpuDebugInfo.read(debugInfo, numWorkItems); in batchContacts()
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H A D | b3GpuPgsContactSolver.cpp | 330 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in solveContactConstraint() local 341 gpuDebugInfo.write(debugInfo, numWorkItems); in solveContactConstraint() 358 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 402 gpuDebugInfo.read(debugInfo, numWorkItems); in solveContactConstraint() 442 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3Solver.cpp | 725 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in solveContactConstraint() local 741 gpuDebugInfo.write(debugInfo, numWorkItems); in solveContactConstraint() 758 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 801 gpuDebugInfo.read(debugInfo, numWorkItems); in solveContactConstraint() 841 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 1046 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in batchContacts() local 1048 gpuDebugInfo.write(debugInfo, numWorkItems); in batchContacts() 1058 , b3BufferInfoCL(&gpuDebugInfo) in batchContacts() 1096 gpuDebugInfo.read(debugInfo, numWorkItems); in batchContacts()
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H A D | b3GpuPgsContactSolver.cpp | 330 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in solveContactConstraint() local 341 gpuDebugInfo.write(debugInfo, numWorkItems); in solveContactConstraint() 358 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 402 gpuDebugInfo.read(debugInfo, numWorkItems); in solveContactConstraint() 442 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3Solver.cpp | 725 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in solveContactConstraint() local 741 gpuDebugInfo.write(debugInfo, numWorkItems); in solveContactConstraint() 758 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 801 gpuDebugInfo.read(debugInfo, numWorkItems); in solveContactConstraint() 841 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 1046 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in batchContacts() local 1048 gpuDebugInfo.write(debugInfo, numWorkItems); in batchContacts() 1058 , b3BufferInfoCL(&gpuDebugInfo) in batchContacts() 1096 gpuDebugInfo.read(debugInfo, numWorkItems); in batchContacts()
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H A D | b3GpuPgsContactSolver.cpp | 330 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in solveContactConstraint() local 341 gpuDebugInfo.write(debugInfo, numWorkItems); in solveContactConstraint() 358 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 402 gpuDebugInfo.read(debugInfo, numWorkItems); in solveContactConstraint() 442 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3Solver.cpp | 725 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in solveContactConstraint() local 741 gpuDebugInfo.write(debugInfo, numWorkItems); in solveContactConstraint() 758 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 801 gpuDebugInfo.read(debugInfo, numWorkItems); in solveContactConstraint() 841 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 1046 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in batchContacts() local 1048 gpuDebugInfo.write(debugInfo, numWorkItems); in batchContacts() 1058 , b3BufferInfoCL(&gpuDebugInfo) in batchContacts() 1096 gpuDebugInfo.read(debugInfo, numWorkItems); in batchContacts()
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H A D | b3GpuPgsContactSolver.cpp | 330 adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems); in solveContactConstraint() local 341 gpuDebugInfo.write(debugInfo, numWorkItems); in solveContactConstraint() 358 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint() 402 gpuDebugInfo.read(debugInfo, numWorkItems); in solveContactConstraint() 442 b3BufferInfoCL(&gpuDebugInfo) in solveContactConstraint()
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