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Searched refs:grd_bpal (Results 1 – 12 of 12) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/2D/Source/Flat8/
H A Dfl8fltr2.c66 a = (grd_bpal[*src] >> 2) & 0x3fc7f8ff; in flat8_filter2_ubitmap()
68 a += (grd_bpal[*src] >> 2) & 0x3fc7f8ff; in flat8_filter2_ubitmap()
70 a += (grd_bpal[*src] >> 2) & 0x3fc7f8ff; in flat8_filter2_ubitmap()
72 a += (grd_bpal[*src] >> 2) & 0x3fc7f8ff; in flat8_filter2_ubitmap()
H A Dfl8ntrp2.c74 a = grd_bpal[a]; in flat8_interp2_ubitmap()
75 b = grd_bpal[b]; in flat8_interp2_ubitmap()
102 a = grd_bpal[a]; in flat8_interp2_ubitmap()
103 b = grd_bpal[b]; in flat8_interp2_ubitmap()
H A Dfl8lin.c188 prev = grd_bpal[p[fix_fint(x0)]]; \
189 lg_new = grd_bpal[c]; \
210 prev = grd_bpal[p[x0]]; \
211 lg_new = grd_bpal[c]; \
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/2D/Source/
H A Dblend.c55 gr_split_rgb(grd_bpal[i],&cols[0][0],&cols[0][1],&cols[0][2]); in gri_build_blend()
62 gr_split_rgb(grd_bpal[j],&cols[1][0],&cols[1][1],&cols[1][2]); in gri_build_blend()
H A Dtluctab.c116 background = grd_bpal[i]; in gr_init_translucency_table()
145 background = grd_bpal[i]; in gr_init_lit_translucency_table()
161 light = grd_bpal[grd_screen->ltab[k*256+grd_ipal[WHITE]]]; in gr_init_lit_translucency_tables()
H A Dscrdat.h46 extern grs_rgb *grd_bpal;
H A Dpal.c82 grd_bpal[i] = gr_bind_rgb (r, g, b); in gr_set_pal()
H A Drgb.c112 gr_split_rgb(grd_bpal[i],&r,&g,&b); in gr_init_ipal()
H A D2d.h61 extern grs_rgb *grd_bpal;
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/2D/Source/GR/
H A Dgrd.c41 grs_rgb *grd_bpal=grd_default_bpal; variable
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dgameobj.c388 xplo_pts[i]->rgb = grd_bpal[color]; in gen_tetra()
391 xplo_pts[i]->rgb = grd_bpal[-color + (rand() & 3)]; in gen_tetra()
H A Dfrterr.c370 wrk->rgb = grd_bpal[ncval]; // col in _fr_do_cspace()