Searched refs:grd_bpal (Results 1 – 12 of 12) sorted by relevance
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/2D/Source/Flat8/ |
H A D | fl8fltr2.c | 66 a = (grd_bpal[*src] >> 2) & 0x3fc7f8ff; in flat8_filter2_ubitmap() 68 a += (grd_bpal[*src] >> 2) & 0x3fc7f8ff; in flat8_filter2_ubitmap() 70 a += (grd_bpal[*src] >> 2) & 0x3fc7f8ff; in flat8_filter2_ubitmap() 72 a += (grd_bpal[*src] >> 2) & 0x3fc7f8ff; in flat8_filter2_ubitmap()
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H A D | fl8ntrp2.c | 74 a = grd_bpal[a]; in flat8_interp2_ubitmap() 75 b = grd_bpal[b]; in flat8_interp2_ubitmap() 102 a = grd_bpal[a]; in flat8_interp2_ubitmap() 103 b = grd_bpal[b]; in flat8_interp2_ubitmap()
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H A D | fl8lin.c | 188 prev = grd_bpal[p[fix_fint(x0)]]; \ 189 lg_new = grd_bpal[c]; \ 210 prev = grd_bpal[p[x0]]; \ 211 lg_new = grd_bpal[c]; \
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/2D/Source/ |
H A D | blend.c | 55 gr_split_rgb(grd_bpal[i],&cols[0][0],&cols[0][1],&cols[0][2]); in gri_build_blend() 62 gr_split_rgb(grd_bpal[j],&cols[1][0],&cols[1][1],&cols[1][2]); in gri_build_blend()
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H A D | tluctab.c | 116 background = grd_bpal[i]; in gr_init_translucency_table() 145 background = grd_bpal[i]; in gr_init_lit_translucency_table() 161 light = grd_bpal[grd_screen->ltab[k*256+grd_ipal[WHITE]]]; in gr_init_lit_translucency_tables()
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H A D | scrdat.h | 46 extern grs_rgb *grd_bpal;
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H A D | pal.c | 82 grd_bpal[i] = gr_bind_rgb (r, g, b); in gr_set_pal()
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H A D | rgb.c | 112 gr_split_rgb(grd_bpal[i],&r,&g,&b); in gr_init_ipal()
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H A D | 2d.h | 61 extern grs_rgb *grd_bpal;
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/2D/Source/GR/ |
H A D | grd.c | 41 grs_rgb *grd_bpal=grd_default_bpal; variable
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | gameobj.c | 388 xplo_pts[i]->rgb = grd_bpal[color]; in gen_tetra() 391 xplo_pts[i]->rgb = grd_bpal[-color + (rand() & 3)]; in gen_tetra()
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H A D | frterr.c | 370 wrk->rgb = grd_bpal[ncval]; // col in _fr_do_cspace()
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