/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_bsp.c | 719 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument 724 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches() 1134 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument 1139 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1152 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_bsp.c | 719 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument 724 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches() 1134 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument 1139 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1152 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_bsp.c | 841 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument 846 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches() 1361 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument 1366 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1389 while ( R_StitchPatches( grid1num, j ) ) in R_TryStitchingPatch()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_bsp.c | 839 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument 844 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches() 1359 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument 1364 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1387 while ( R_StitchPatches( grid1num, j ) ) in R_TryStitchingPatch()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_bsp.c | 720 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument 725 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches() 1135 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument 1140 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1153 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_bsp.c | 719 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument 724 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches() 1134 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument 1139 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1152 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_bsp.c | 717 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument 722 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches() 1132 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument 1137 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1150 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_bsp.c | 717 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument 722 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches() 1132 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument 1137 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1150 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_bsp.cpp | 812 int R_StitchPatches( int grid1num, int grid2num, world_t &worldData ) { in R_StitchPatches() argument 817 grid1 = (srfGridMesh_t *) worldData.surfaces[grid1num].data; in R_StitchPatches() 1243 int R_TryStitchingPatch( int grid1num, world_t &worldData ) { in R_TryStitchingPatch() argument 1248 grid1 = (srfGridMesh_t *) worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1261 while (R_StitchPatches(grid1num, j, worldData)) in R_TryStitchingPatch()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_bsp.c | 1284 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument 1289 grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches() 1804 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument 1809 grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1832 while ( R_StitchPatches( grid1num, j ) ) in R_TryStitchingPatch()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_bsp.c | 1281 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument 1286 grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches() 1801 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument 1806 grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1829 while ( R_StitchPatches( grid1num, j ) ) in R_TryStitchingPatch()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_bsp.c | 1302 int R_StitchPatches(int grid1num, int grid2num) in R_StitchPatches() argument 1308 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches() 1731 int R_TryStitchingPatch(int grid1num) in R_TryStitchingPatch() argument 1737 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch() 1756 while(R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
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