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Searched refs:grid1num (Results 1 – 12 of 12) sorted by relevance

/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_bsp.c719 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument
724 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches()
1134 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument
1139 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1152 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_bsp.c719 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument
724 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches()
1134 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument
1139 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1152 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_bsp.c841 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument
846 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches()
1361 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument
1366 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1389 while ( R_StitchPatches( grid1num, j ) ) in R_TryStitchingPatch()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_bsp.c839 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument
844 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches()
1359 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument
1364 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1387 while ( R_StitchPatches( grid1num, j ) ) in R_TryStitchingPatch()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_bsp.c720 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument
725 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches()
1135 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument
1140 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1153 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_bsp.c719 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument
724 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches()
1134 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument
1139 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1152 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_bsp.c717 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument
722 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches()
1132 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument
1137 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1150 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_bsp.c717 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument
722 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches()
1132 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument
1137 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1150 while (R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_bsp.cpp812 int R_StitchPatches( int grid1num, int grid2num, world_t &worldData ) { in R_StitchPatches() argument
817 grid1 = (srfGridMesh_t *) worldData.surfaces[grid1num].data; in R_StitchPatches()
1243 int R_TryStitchingPatch( int grid1num, world_t &worldData ) { in R_TryStitchingPatch() argument
1248 grid1 = (srfGridMesh_t *) worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1261 while (R_StitchPatches(grid1num, j, worldData)) in R_TryStitchingPatch()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_bsp.c1284 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument
1289 grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches()
1804 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument
1809 grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1832 while ( R_StitchPatches( grid1num, j ) ) in R_TryStitchingPatch()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_bsp.c1281 int R_StitchPatches( int grid1num, int grid2num ) { in R_StitchPatches() argument
1286 grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches()
1801 int R_TryStitchingPatch( int grid1num ) { in R_TryStitchingPatch() argument
1806 grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1829 while ( R_StitchPatches( grid1num, j ) ) in R_TryStitchingPatch()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_bsp.c1302 int R_StitchPatches(int grid1num, int grid2num) in R_StitchPatches() argument
1308 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_StitchPatches()
1731 int R_TryStitchingPatch(int grid1num) in R_TryStitchingPatch() argument
1737 grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; in R_TryStitchingPatch()
1756 while(R_StitchPatches(grid1num, j)) in R_TryStitchingPatch()