Searched refs:gridToggled (Results 1 – 3 of 3) sorted by relevance
129 mutable cSignal<void ()> gridToggled; variable
81 signalConnectionManager.connect (gridButton->toggled, [&]() { gridToggled(); }); in cHud()
127 …signalConnectionManager.connect (hud->gridToggled, [&]() { gameMap->setDrawGrid (hud->getGridActiv… in cGameGui()