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Searched refs:grid_g (Results 1 – 6 of 6) sorted by relevance

/dports/science/py-gpaw/gpaw-21.6.0/gpaw/pes/
H A Dstate.py21 return self.grid_g
23 def set_grid(self, grid_g): argument
25 self.grid_g = grid_g
45 self.grid_g = self.kpt.psit_nG[n]
61 self.grid_g = None
65 if self.grid_g is None:
79 self.grid_g = wf * sqrt(self.Z ** 3 / pi)
80 return self.grid_g
/dports/multimedia/obs-streamfx/obs-StreamFX-0.9.3/data/examples/shaders/source/
H A Dshadertoy-3tlXWS.effect130 float grid_g = grid(uv_g, iTime - 0.1) * GRID_G;
133 vec3 grid_col = vec3(sRGB(grid_r), sRGB(grid_g), sRGB(grid_b));
/dports/games/angband/Angband-4.2.2/src/
H A Dproject.c368 struct loc grid_g[512]; in projectable() local
378 grid_n = project_path(grid_g, max_range, grid1, grid2, flg); in projectable()
384 if (!square_ispassable(c, grid_g[grid_n - 1])) return false; in projectable()
387 if (!loc_eq(grid_g[grid_n - 1], grid2)) return false; in projectable()
/dports/games/retroarch/RetroArch-1.9.7/gfx/video_filters/
H A Dgameboy3x.c102 uint32_t grid_g = (grid & 0xFF00) >> 8; in gameboy3x_get_grid_colour() local
106 uint32_t mix_g = ((3 * palette_g) + (2 * grid_g)) / 5; in gameboy3x_get_grid_colour()
H A Dgameboy4x.c103 uint32_t grid_g = (grid & 0xFF00) >> 8; in gameboy4x_get_weighted_colour() local
108 uint32_t mix_g = ((palette_weight * palette_g) + (grid_weight * grid_g)) / in gameboy4x_get_weighted_colour()
/dports/games/zangband/zangband/src/
H A Dmspells1.c364 coord grid_g[512]; in clean_shot() local
379 grid_n = project_path(grid_g, x2, y2, x1, y1, flg); in clean_shot()
385 if ((grid_g[grid_n - 1].y != y1) || in clean_shot()
386 (grid_g[grid_n - 1].x != x1)) return (FALSE); in clean_shot()