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Searched refs:grid_numbers (Results 1 – 7 of 7) sorted by relevance

/dports/databases/grass7/grass-7.8.6/ps/ps.map/
H A Dgetgrid.c45 PS.grid_numbers = 0; in getgrid()
97 PS.grid_numbers = spacing; in getgrid()
H A Dps_info.h46 int grid, grid_numbers, grid_fontsize; member
H A Ddo_grid.c123 if (PS.grid <= 0 || PS.grid_numbers <= 0) in do_grid_numbers()
125 grid = PS.grid * PS.grid_numbers; in do_grid_numbers()
H A Dps_map.c103 if (PS.grid_numbers > 0) in ps_map()
H A Dr_instructions.c407 PS.grid_numbers = 0; in read_instructions()
/dports/textproc/bat/bat-0.18.3/tests/
H A Dsnapshot_tests.rs28 grid_numbers: "grid,numbers",
/dports/games/xbomb/xbomb-2.2b/
H A Dxwindow.c416 static char grid_numbers[13][2]={" ","1","2","3","4","5","6","7","8","9","A","B","C"}; in DrawSquare() local
491 …XDrawString(display,play_window,gc[gc_number],text_xpos,text_ypos,grid_numbers[(value&~CORRECT)],1… in DrawSquare()