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Searched refs:grid_twist (Results 1 – 2 of 2) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dchar.c5736 penviro->grid_twist = TWIST_FLAT; in move_one_character_get_environment()
5739 penviro->grid_twist = PMesh->gmem.grid_list[pchr->onwhichgrid].twist; in move_one_character_get_environment()
5841 if ( map_twist_flat[penviro->grid_twist] ) in move_one_character_get_environment()
5901 if ( TWIST_FLAT != penviro->grid_twist ) in move_one_character_do_floor_friction()
5903 vup = map_twist_nrm[penviro->grid_twist]; in move_one_character_do_floor_friction()
5911 if ( TWIST_FLAT != penviro->grid_twist ) in move_one_character_do_floor_friction()
5913 vup = map_twist_nrm[penviro->grid_twist]; in move_one_character_do_floor_friction()
6649 pchr->enviro.is_slippy && ( pchr->enviro.grid_twist != TWIST_FLAT ) && in move_one_character_do_z_motion()
6660 gpara.x = map_twistvel_x[pchr->enviro.grid_twist]; in move_one_character_do_z_motion()
6661 gpara.y = map_twistvel_y[pchr->enviro.grid_twist]; in move_one_character_do_z_motion()
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H A Dchar.h228 Uint8 grid_twist; ///< The twist parameter of the current grid (what angle it it at) member