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Searched refs:groundentity (Results 1 – 25 of 685) sorted by relevance

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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/
H A Dai_dropnodes.c233 if( player.ent->groundentity && player.ent->groundentity != world) { in AI_WaterJumpNode()
234 if( player.ent->groundentity->classname ) { in AI_WaterJumpNode()
235 if( !strcmp( player.ent->groundentity->classname, "func_plat") in AI_WaterJumpNode()
237 || !strcmp(player.ent->groundentity->classname, "func_train") in AI_WaterJumpNode()
238 || !strcmp(player.ent->groundentity->classname, "func_rotate") in AI_WaterJumpNode()
239 || !strcmp(player.ent->groundentity->classname, "func_bob") in AI_WaterJumpNode()
334 if( player.ent->groundentity && player.ent->groundentity != world) { in AI_PathMap()
335 if( player.ent->groundentity->classname ) { in AI_PathMap()
336 if( !strcmp( player.ent->groundentity->classname, "func_plat") in AI_PathMap()
338 || !strcmp(player.ent->groundentity->classname, "func_train") in AI_PathMap()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_phys.c190 ent->groundentity = NULL; in SV_FlyMove()
221 ent->groundentity = hit; in SV_FlyMove()
692 ent->groundentity = NULL; in SV_Physics_Toss()
695 if (ent->groundentity) in SV_Physics_Toss()
826 edict_t *groundentity; in SV_Physics_Step() local
830 if (!ent->groundentity) in SV_Physics_Step()
833 groundentity = ent->groundentity; in SV_Physics_Step()
837 if (groundentity) in SV_Physics_Step()
926 if (ent->groundentity) in SV_Physics_Step()
1032 if (ent->groundentity) in SV_Physics_NewToss()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_phys.c190 ent->groundentity = NULL; in SV_FlyMove()
221 ent->groundentity = hit; in SV_FlyMove()
692 ent->groundentity = NULL; in SV_Physics_Toss()
695 if (ent->groundentity) in SV_Physics_Toss()
826 edict_t *groundentity; in SV_Physics_Step() local
830 if (!ent->groundentity) in SV_Physics_Step()
833 groundentity = ent->groundentity; in SV_Physics_Step()
837 if (groundentity) in SV_Physics_Step()
926 if (ent->groundentity) in SV_Physics_Step()
1039 if (ent->groundentity) in SV_Physics_NewToss()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_phys.c188 ent->groundentity = NULL; in SV_FlyMove()
219 ent->groundentity = hit; in SV_FlyMove()
672 ent->groundentity = NULL; in SV_Physics_Toss()
675 if (ent->groundentity) in SV_Physics_Toss()
680 if ( ent->groundentity ) in SV_Physics_Toss()
823 edict_t *groundentity; in SV_Physics_Step() local
827 if (!ent->groundentity) in SV_Physics_Step()
830 groundentity = ent->groundentity; in SV_Physics_Step()
834 if (groundentity) in SV_Physics_Step()
914 if (ent->groundentity) in SV_Physics_Step()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_phys.c208 ent->groundentity = NULL; in SV_FlyMove()
239 ent->groundentity = hit; in SV_FlyMove()
688 ent->groundentity = NULL; in SV_Physics_Toss()
691 if (ent->groundentity) in SV_Physics_Toss()
693 ent->groundentity = NULL; in SV_Physics_Toss()
696 if ( ent->groundentity ) in SV_Physics_Toss()
822 edict_t *groundentity; in SV_Physics_Step() local
826 if (!ent->groundentity) in SV_Physics_Step()
829 groundentity = ent->groundentity; in SV_Physics_Step()
833 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_phys.c208 ent->groundentity = NULL; in SV_FlyMove()
239 ent->groundentity = hit; in SV_FlyMove()
688 ent->groundentity = NULL; in SV_Physics_Toss()
691 if (ent->groundentity) in SV_Physics_Toss()
693 ent->groundentity = NULL; in SV_Physics_Toss()
696 if ( ent->groundentity ) in SV_Physics_Toss()
822 edict_t *groundentity; in SV_Physics_Step() local
826 if (!ent->groundentity) in SV_Physics_Step()
829 groundentity = ent->groundentity; in SV_Physics_Step()
833 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_phys.c208 ent->groundentity = NULL; in SV_FlyMove()
239 ent->groundentity = hit; in SV_FlyMove()
688 ent->groundentity = NULL; in SV_Physics_Toss()
691 if (ent->groundentity) in SV_Physics_Toss()
693 ent->groundentity = NULL; in SV_Physics_Toss()
696 if ( ent->groundentity ) in SV_Physics_Toss()
822 edict_t *groundentity; in SV_Physics_Step() local
826 if (!ent->groundentity) in SV_Physics_Step()
829 groundentity = ent->groundentity; in SV_Physics_Step()
833 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_phys.c208 ent->groundentity = NULL; in SV_FlyMove()
239 ent->groundentity = hit; in SV_FlyMove()
688 ent->groundentity = NULL; in SV_Physics_Toss()
691 if (ent->groundentity) in SV_Physics_Toss()
693 ent->groundentity = NULL; in SV_Physics_Toss()
696 if ( ent->groundentity ) in SV_Physics_Toss()
822 edict_t *groundentity; in SV_Physics_Step() local
826 if (!ent->groundentity) in SV_Physics_Step()
829 groundentity = ent->groundentity; in SV_Physics_Step()
833 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_phys.c208 ent->groundentity = NULL; in SV_FlyMove()
239 ent->groundentity = hit; in SV_FlyMove()
688 ent->groundentity = NULL; in SV_Physics_Toss()
691 if (ent->groundentity) in SV_Physics_Toss()
693 ent->groundentity = NULL; in SV_Physics_Toss()
696 if ( ent->groundentity ) in SV_Physics_Toss()
822 edict_t *groundentity; in SV_Physics_Step() local
826 if (!ent->groundentity) in SV_Physics_Step()
829 groundentity = ent->groundentity; in SV_Physics_Step()
833 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_phys.c187 ent->groundentity = NULL; in SV_FlyMove()
213 ent->groundentity = hit; in SV_FlyMove()
605 ent->groundentity = NULL; in SV_Physics_Toss()
608 if(ent->groundentity) in SV_Physics_Toss()
610 ent->groundentity = NULL; in SV_Physics_Toss()
613 if(ent->groundentity) in SV_Physics_Toss()
725 edict_t *groundentity; in SV_Physics_Step() local
729 if(!ent->groundentity) in SV_Physics_Step()
732 groundentity = ent->groundentity; in SV_Physics_Step()
736 if(groundentity) in SV_Physics_Step()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_phys.c208 ent->groundentity = NULL; in SV_FlyMove()
239 ent->groundentity = hit; in SV_FlyMove()
688 ent->groundentity = NULL; in SV_Physics_Toss()
691 if (ent->groundentity) in SV_Physics_Toss()
693 ent->groundentity = NULL; in SV_Physics_Toss()
696 if ( ent->groundentity ) in SV_Physics_Toss()
822 edict_t *groundentity; in SV_Physics_Step() local
826 if (!ent->groundentity) in SV_Physics_Step()
829 groundentity = ent->groundentity; in SV_Physics_Step()
833 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_phys.c188 ent->groundentity = NULL; in SV_FlyMove()
214 ent->groundentity = hit; in SV_FlyMove()
605 ent->groundentity = NULL; in SV_Physics_Toss()
608 if(ent->groundentity) in SV_Physics_Toss()
610 ent->groundentity = NULL; in SV_Physics_Toss()
613 if(ent->groundentity) in SV_Physics_Toss()
725 edict_t *groundentity; in SV_Physics_Step() local
729 if(!ent->groundentity) in SV_Physics_Step()
732 groundentity = ent->groundentity; in SV_Physics_Step()
736 if(groundentity) in SV_Physics_Step()
[all …]
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_phys.c183 ent->groundentity = NULL; in SV_FlyMove()
214 ent->groundentity = hit; in SV_FlyMove()
514 check->groundentity = NULL; in SV_Push()
702 ent->groundentity = NULL; in SV_Physics_Toss()
705 if (ent->groundentity) in SV_Physics_Toss()
706 if (!ent->groundentity->inuse) in SV_Physics_Toss()
707 ent->groundentity = NULL; in SV_Physics_Toss()
710 if ( ent->groundentity ) in SV_Physics_Toss()
862 edict_t *groundentity; in SV_Physics_Step() local
871 groundentity = ent->groundentity; in SV_Physics_Step()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_phys.c183 ent->groundentity = NULL; in SV_FlyMove()
214 ent->groundentity = hit; in SV_FlyMove()
514 check->groundentity = NULL; in SV_Push()
702 ent->groundentity = NULL; in SV_Physics_Toss()
705 if (ent->groundentity) in SV_Physics_Toss()
706 if (!ent->groundentity->inuse) in SV_Physics_Toss()
707 ent->groundentity = NULL; in SV_Physics_Toss()
710 if ( ent->groundentity ) in SV_Physics_Toss()
862 edict_t *groundentity; in SV_Physics_Step() local
871 groundentity = ent->groundentity; in SV_Physics_Step()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_phys.c207 ent->groundentity = NULL; in SV_FlyMove()
238 ent->groundentity = hit; in SV_FlyMove()
694 ent->groundentity = NULL; in SV_Physics_Toss()
697 if (ent->groundentity) in SV_Physics_Toss()
699 ent->groundentity = NULL; in SV_Physics_Toss()
702 if ( ent->groundentity ) in SV_Physics_Toss()
828 edict_t *groundentity; in SV_Physics_Step() local
832 if (!ent->groundentity) in SV_Physics_Step()
835 groundentity = ent->groundentity; in SV_Physics_Step()
839 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_phys.c207 ent->groundentity = NULL; in SV_FlyMove()
238 ent->groundentity = hit; in SV_FlyMove()
688 ent->groundentity = NULL; in SV_Physics_Toss()
691 if (ent->groundentity) in SV_Physics_Toss()
693 ent->groundentity = NULL; in SV_Physics_Toss()
696 if ( ent->groundentity ) in SV_Physics_Toss()
822 edict_t *groundentity; in SV_Physics_Step() local
826 if (!ent->groundentity) in SV_Physics_Step()
829 groundentity = ent->groundentity; in SV_Physics_Step()
833 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_phys.c188 ent->groundentity = NULL; in SV_FlyMove()
219 ent->groundentity = hit; in SV_FlyMove()
669 ent->groundentity = NULL; in SV_Physics_Toss()
672 if (ent->groundentity) in SV_Physics_Toss()
674 ent->groundentity = NULL; in SV_Physics_Toss()
677 if ( ent->groundentity ) in SV_Physics_Toss()
815 edict_t *groundentity; in SV_Physics_Step() local
819 if (!ent->groundentity) in SV_Physics_Step()
822 groundentity = ent->groundentity; in SV_Physics_Step()
826 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_phys.c207 ent->groundentity = NULL; in SV_FlyMove()
238 ent->groundentity = hit; in SV_FlyMove()
688 ent->groundentity = NULL; in SV_Physics_Toss()
691 if (ent->groundentity) in SV_Physics_Toss()
693 ent->groundentity = NULL; in SV_Physics_Toss()
696 if ( ent->groundentity ) in SV_Physics_Toss()
822 edict_t *groundentity; in SV_Physics_Step() local
826 if (!ent->groundentity) in SV_Physics_Step()
829 groundentity = ent->groundentity; in SV_Physics_Step()
833 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dg_phys.c207 ent->groundentity = NULL; in SV_FlyMove()
238 ent->groundentity = hit; in SV_FlyMove()
688 ent->groundentity = NULL; in SV_Physics_Toss()
691 if (ent->groundentity) in SV_Physics_Toss()
693 ent->groundentity = NULL; in SV_Physics_Toss()
696 if ( ent->groundentity ) in SV_Physics_Toss()
822 edict_t *groundentity; in SV_Physics_Step() local
826 if (!ent->groundentity) in SV_Physics_Step()
829 groundentity = ent->groundentity; in SV_Physics_Step()
833 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_phys.c188 ent->groundentity = NULL; in SV_FlyMove()
219 ent->groundentity = hit; in SV_FlyMove()
669 ent->groundentity = NULL; in SV_Physics_Toss()
672 if (ent->groundentity) in SV_Physics_Toss()
674 ent->groundentity = NULL; in SV_Physics_Toss()
677 if ( ent->groundentity ) in SV_Physics_Toss()
803 edict_t *groundentity; in SV_Physics_Step() local
807 if (!ent->groundentity) in SV_Physics_Step()
810 groundentity = ent->groundentity; in SV_Physics_Step()
814 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_phys.c188 ent->groundentity = NULL; in SV_FlyMove()
219 ent->groundentity = hit; in SV_FlyMove()
669 ent->groundentity = NULL; in SV_Physics_Toss()
672 if (ent->groundentity) in SV_Physics_Toss()
674 ent->groundentity = NULL; in SV_Physics_Toss()
677 if ( ent->groundentity ) in SV_Physics_Toss()
808 edict_t *groundentity; in SV_Physics_Step() local
812 if (!ent->groundentity) in SV_Physics_Step()
815 groundentity = ent->groundentity; in SV_Physics_Step()
819 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_phys.c208 ent->groundentity = NULL; in SV_FlyMove()
239 ent->groundentity = hit; in SV_FlyMove()
718 ent->groundentity = NULL; in SV_Physics_Toss()
721 if (ent->groundentity) in SV_Physics_Toss()
723 ent->groundentity = NULL; in SV_Physics_Toss()
726 if ( ent->groundentity ) in SV_Physics_Toss()
870 edict_t *groundentity; in SV_Physics_Step() local
874 if (!ent->groundentity) in SV_Physics_Step()
877 groundentity = ent->groundentity; in SV_Physics_Step()
881 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_phys.c207 ent->groundentity = NULL; in SV_FlyMove()
238 ent->groundentity = hit; in SV_FlyMove()
694 ent->groundentity = NULL; in SV_Physics_Toss()
697 if (ent->groundentity) in SV_Physics_Toss()
699 ent->groundentity = NULL; in SV_Physics_Toss()
702 if ( ent->groundentity ) in SV_Physics_Toss()
828 edict_t *groundentity; in SV_Physics_Step() local
832 if (!ent->groundentity) in SV_Physics_Step()
835 groundentity = ent->groundentity; in SV_Physics_Step()
839 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_phys.c207 ent->groundentity = NULL; in SV_FlyMove()
238 ent->groundentity = hit; in SV_FlyMove()
689 ent->groundentity = NULL; in SV_Physics_Toss()
692 if (ent->groundentity) in SV_Physics_Toss()
694 ent->groundentity = NULL; in SV_Physics_Toss()
697 if ( ent->groundentity ) in SV_Physics_Toss()
823 edict_t *groundentity; in SV_Physics_Step() local
827 if (!ent->groundentity) in SV_Physics_Step()
830 groundentity = ent->groundentity; in SV_Physics_Step()
834 if (groundentity) in SV_Physics_Step()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_phys.c188 ent->groundentity = NULL; in SV_FlyMove()
219 ent->groundentity = hit; in SV_FlyMove()
669 ent->groundentity = NULL; in SV_Physics_Toss()
672 if (ent->groundentity) in SV_Physics_Toss()
674 ent->groundentity = NULL; in SV_Physics_Toss()
677 if ( ent->groundentity ) in SV_Physics_Toss()
815 edict_t *groundentity; in SV_Physics_Step() local
819 if (!ent->groundentity) in SV_Physics_Step()
822 groundentity = ent->groundentity; in SV_Physics_Step()
826 if (groundentity) in SV_Physics_Step()
[all …]

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