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Searched refs:gsRenderCenterY (Results 1 – 13 of 13) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Find.cc378 FLOAT const dOffsetY = s->dYPos - gsRenderCenterY; in GetSoldierTRUEScreenPos()
435 sDistToCenterY = gsRenderCenterY - gCenterWorldY; in SoldierLocationRelativeToScreen()
450 *pbDirection = atan8(gsRenderCenterX, gsRenderCenterY, CenterX(sGridNo), CenterY(sGridNo)); in SoldierLocationRelativeToScreen()
542 dOffsetY = (FLOAT)( CenterY( sGridNo ) - gsRenderCenterY ); in GetGridNoScreenPos()
H A DSpread_Burst.cc165 dOffsetY = (FLOAT)( gsBurstLocations[ cnt ].sY - gsRenderCenterY ); in RenderAccumulatedBurstLocations()
H A DInterface.cc1962 gTopMessage.sWorldRenderY != gsRenderCenterY) in HandleTopMessages()
1966 gTopMessage.sWorldRenderY = gsRenderCenterY; in HandleTopMessages()
2238 dOffsetY = (FLOAT)( sY - gsRenderCenterY ); in RenderTopmostMultiPurposeLocator()
H A DHandle_Items.cc2254 const FLOAT dOffsetY = sY - gsRenderCenterY; in RenderTopmostFlashingItems()
H A DHandle_UI.cc4036 sOffsetY = sYPos - gsRenderCenterY; in GetGridNoScreenXY()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DSimple_Render_Utils.cc16 ConvertGridNoToCellXY(iMapIndex, &gsRenderCenterX, &gsRenderCenterY); in CenterScreenAtMapIndex()
H A DRenderWorld.h73 extern INT16 gsRenderCenterY;
H A DInteractive_Tiles.cc253 INT16 const offset_y = y - gsRenderCenterY; in GetLevelNodeScreenRect()
620 if (gsINTOldRenderCenterX != gsRenderCenterX || gsINTOldRenderCenterY != gsRenderCenterY || in ShouldCheckForMouseDetections()
628 gsINTOldRenderCenterY = gsRenderCenterY; in ShouldCheckForMouseDetections()
H A DRenderWorld.cc187 INT16 gsRenderCenterY; variable
639 dOffsetY = y - gsRenderCenterY; in RenderTiles()
644 dOffsetY = a.sRelativeY - gsRenderCenterY; in RenderTiles()
696 float dOffsetY = pNode->sRelativeY - gsRenderCenterY; in RenderTiles()
999 float const dOffsetY = s.dYPos - gsRenderCenterY; in RenderTiles()
1706 ApplyScrolling(gsRenderCenterX, gsRenderCenterY, TRUE, FALSE); in RenderWorld()
1991 const INT16 sTempRenderCenterY = gsRenderCenterY + sTempY_W; in HandleScrollDirections()
2005 const INT16 sTempRenderCenterY = gsRenderCenterY + sTempY_W; in HandleScrollDirections()
2322 && (((sTempRenderCenterY < gsRenderCenterY) && !fOutTop) in ApplyScrolling()
2323 || ((sTempRenderCenterY > gsRenderCenterY) && !fOutBottom))) in ApplyScrolling()
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H A DIsometric_Utils.cc203 sStartPointY_W = gsRenderCenterY + sTempPosY_W; in GetMouseWorldCoords()
369 sDeltaCellY=sCellY-gsRenderCenterY; in CellXYToScreenXY()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DInit.cc60 gsRenderCenterY = 805; in InitializeJA2()
H A DSaveLoadGame.cc1748 INJ_I16( d, gsRenderCenterY) in SaveGeneralInfo()
1887 EXTR_I16( d, gsRenderCenterY) in LoadGeneralInfo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DEditorMercs.cc774 dOffsetY = (FLOAT)(sYMapPos * CELL_Y_SIZE) - gsRenderCenterY; in DisplayWayPoints()
1028 gsRenderCenterY = (INT16)gpSelected->pSoldier->dYPos; in IndicateSelectedMerc()
2822 dOffsetY = (FLOAT)(sYMapPos * CELL_Y_SIZE) - gsRenderCenterY; in RenderCurrentSchedule()