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Searched refs:gsRenderHeight (Results 1 – 9 of 9) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DOverhead_Map.cc234 y += gsRenderHeight / 5; in GetOverheadScreenXYFromGridNo()
505 INT16 const sY = sTempPosY_S - sHeight + gsRenderHeight / 5; in RenderOverheadMap()
572 sY += gsRenderHeight / 5; in RenderOverheadMap()
586 sY += gsRenderHeight / 5; in RenderOverheadMap()
611 sY += gsRenderHeight / 5; in RenderOverheadMap()
670 sY += gsRenderHeight / 5; in RenderOverheadMap()
885 sWorldScreenY -= gsRenderHeight; in InternalGetOverheadMouseGridNo()
H A DRenderWorld.h69 extern INT16 gsRenderHeight;
H A DRenderWorld.cc107 INT16 gsRenderHeight = 0; variable
1149 sYPos += gsRenderHeight; in RenderTiles()
3865 sY += gsRenderHeight; in RenderFOVDebugInfo()
3941 sY += gsRenderHeight; in RenderCoverDebugInfo()
4017 sY += gsRenderHeight; in RenderGridNoVisibleDebugInfo()
4108 sY += gsRenderHeight; in ExamineZBufferForHiddenTiles()
4116 sZLevel += gsRenderHeight; in ExamineZBufferForHiddenTiles()
H A DInteractive_Tiles.cc293 sScreenY += gsRenderHeight; in GetLevelNodeScreenRect()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSpread_Burst.cc178 sYPos += gsRenderHeight; in RenderAccumulatedBurstLocations()
H A DSoldier_Find.cc392 sMercScreenY += gsRenderHeight; in GetSoldierTRUEScreenPos()
556 sScreenY += gsRenderHeight; in GetGridNoScreenPos()
H A DHandle_UI.cc1097 gsRenderHeight += ROOF_LEVEL_HEIGHT; in ChangeInterfaceLevel()
1103 gsRenderHeight -= ROOF_LEVEL_HEIGHT; in ChangeInterfaceLevel()
4051 sScreenY += gsRenderHeight; in GetGridNoScreenXY()
5071 gsRenderHeight = 0; in SetInterfaceHeightLevel()
5098 gsRenderHeight = sHeight; in SetInterfaceHeightLevel()
5102 gsRenderHeight += ROOF_LEVEL_HEIGHT; in SetInterfaceHeightLevel()
H A DInterface.cc2251 sYPos += gsRenderHeight; in RenderTopmostMultiPurposeLocator()
H A DHandle_Items.cc2270 sYPos += gsRenderHeight; in RenderTopmostFlashingItems()