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Searched refs:gsTopLeftWorldY (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DSound_Control.cc588 sMiddleY = gsTopLeftWorldY + ( gsBottomRightWorldY - gsTopLeftWorldY ) / 2; in SoundVolume()
602 sAbsDifY > ( ( gsBottomRightWorldY - gsTopLeftWorldY ) / 2 ) ) in SoundVolume()
822 INT16 const sMiddleY = gsTopLeftWorldY + (gsBottomRightWorldY - gsTopLeftWorldY) / 2; in PositionSoundVolume()
828 INT16 const sMaxDistY = (gsBottomRightWorldY - gsTopLeftWorldY) * 3 / 2; in PositionSoundVolume()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DRenderWorld.h79 extern INT16 gsTopLeftWorldY;
H A DRadar_Screen.cc241 RADAR_WINDOW_TM_Y + MAX(0, round((gsTopLeftWorldY - SCROLL_TOP_PADDING) * gdScaleY)), in RenderRadarScreen()
H A DRenderWorld.cc128 INT16 gsTopLeftWorldY; /**< Top left corner of the visible portion… variable
2397 gsTopLeftWorldY = sTopLeftWorldY - gsTopY; in ApplyScrolling()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Find.cc411 gsTopLeftWorldY + allowance <= world_y && world_y <= gsBottomRightWorldY + 20; in GridNoOnScreen()
473 sWorldY >= gsTopLeftWorldY && sWorldY <= (gsBottomRightWorldY + 20)) in SoldierLocationRelativeToScreen()