Searched refs:gsTopLeftWorldY (Results 1 – 5 of 5) sorted by relevance
588 sMiddleY = gsTopLeftWorldY + ( gsBottomRightWorldY - gsTopLeftWorldY ) / 2; in SoundVolume()602 sAbsDifY > ( ( gsBottomRightWorldY - gsTopLeftWorldY ) / 2 ) ) in SoundVolume()822 INT16 const sMiddleY = gsTopLeftWorldY + (gsBottomRightWorldY - gsTopLeftWorldY) / 2; in PositionSoundVolume()828 INT16 const sMaxDistY = (gsBottomRightWorldY - gsTopLeftWorldY) * 3 / 2; in PositionSoundVolume()
79 extern INT16 gsTopLeftWorldY;
241 RADAR_WINDOW_TM_Y + MAX(0, round((gsTopLeftWorldY - SCROLL_TOP_PADDING) * gdScaleY)), in RenderRadarScreen()
128 INT16 gsTopLeftWorldY; /**< Top left corner of the visible portion… variable2397 gsTopLeftWorldY = sTopLeftWorldY - gsTopY; in ApplyScrolling()
411 gsTopLeftWorldY + allowance <= world_y && world_y <= gsBottomRightWorldY + 20; in GridNoOnScreen()473 sWorldY >= gsTopLeftWorldY && sWorldY <= (gsBottomRightWorldY + 20)) in SoldierLocationRelativeToScreen()