Searched refs:guiscript (Results 1 – 19 of 19) sorted by relevance
22 guiscript: $(IMGDST) $(PYFILES) $(BATFILES)46 .PHONY: guiscript
5 default: guiscript
446 guiscript->RunFunction( "GUIMA", "ShowMap" ); in HandleEvents()477 guiscript->RunFunction( "Maze", "CreateMaze", false ); in HandleEvents()544 guiscript->RunFunction("Console", "OnLoad"); in HandleFlags()549 guiscript->LoadScript( "Game" ); in HandleFlags()550 guiscript->RunFunction( "Game", "EnterGame" ); in HandleFlags()574 guiscript->LoadScript( NextScript ); in HandleFlags()575 guiscript->RunFunction( NextScript, "OnLoad" ); in HandleFlags()1494 if (guiscript == nullptr) { in Init()1498 if (!guiscript->Init()) { in Init()1848 guiscript->RunFunction("Console", "ToggleConsole"); in Init()[all …]
360 Holder<ScriptEngine> guiscript; variable
5 default: guiscript sample_model
289 - the core and guiscript design was cleaned up in many places