Home
last modified time | relevance | path

Searched refs:gunRows (Results 1 – 1 of 1) sorted by relevance

/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DShipInfoPanel.cpp430 int gunRows = max(count[0][0], count[1][0]); in DrawWeapons() local
433 double height = 20. * (gunRows + turretRows) + 10. * (gunRows && turretRows); in DrawWeapons()
436 double turretY = gunY + 20. * gunRows + 10. * (gunRows != 0); in DrawWeapons()
438 {gunY + 20. * (gunRows - count[0][0]), turretY + 20. * (turretRows - count[0][1])}, in DrawWeapons()
439 {gunY + 20. * (gunRows - count[1][0]), turretY + 20. * (turretRows - count[1][1])}}; in DrawWeapons()