Searched refs:gunRows (Results 1 – 1 of 1) sorted by relevance
430 int gunRows = max(count[0][0], count[1][0]); in DrawWeapons() local433 double height = 20. * (gunRows + turretRows) + 10. * (gunRows && turretRows); in DrawWeapons()436 double turretY = gunY + 20. * gunRows + 10. * (gunRows != 0); in DrawWeapons()438 {gunY + 20. * (gunRows - count[0][0]), turretY + 20. * (turretRows - count[0][1])}, in DrawWeapons()439 {gunY + 20. * (gunRows - count[1][0]), turretY + 20. * (turretRows - count[1][1])}}; in DrawWeapons()