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Searched refs:guntarget (Results 1 – 3 of 3) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.h162 objtype* guntarget; member
H A Drt_playr.c750 if (PLAYERSTATE[i].guntarget==target) in UnTargetActor()
752 PLAYERSTATE[i].guntarget=NULL; in UnTargetActor()
1443 pstate->guntarget=temp; in AutoTargetHorizon()
4076 else if (pstate->guntarget) in PlayerTiltHead()
4082 dx = ob->x - pstate->guntarget->x; in PlayerTiltHead()
4083 dy = ob->y - pstate->guntarget->y; in PlayerTiltHead()
4085 if (ob->z==pstate->guntarget->z) in PlayerTiltHead()
4089 dz = (ob->z-pstate->guntarget->z)<<10; in PlayerTiltHead()
4099 if (pstate->guntarget) in PlayerTiltHead()
4100 pstate->guntarget->flags &= ~FL_TARGET; in PlayerTiltHead()
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H A Drt_game.c5120 locplayerstate->guntarget=0; in LoadTheGame()