Searched refs:guntarget (Results 1 – 3 of 3) sorted by relevance
162 objtype* guntarget; member
750 if (PLAYERSTATE[i].guntarget==target) in UnTargetActor()752 PLAYERSTATE[i].guntarget=NULL; in UnTargetActor()1443 pstate->guntarget=temp; in AutoTargetHorizon()4076 else if (pstate->guntarget) in PlayerTiltHead()4082 dx = ob->x - pstate->guntarget->x; in PlayerTiltHead()4083 dy = ob->y - pstate->guntarget->y; in PlayerTiltHead()4085 if (ob->z==pstate->guntarget->z) in PlayerTiltHead()4089 dz = (ob->z-pstate->guntarget->z)<<10; in PlayerTiltHead()4099 if (pstate->guntarget) in PlayerTiltHead()4100 pstate->guntarget->flags &= ~FL_TARGET; in PlayerTiltHead()[all …]
5120 locplayerstate->guntarget=0; in LoadTheGame()