Searched refs:gyrobotEntity (Results 1 – 2 of 2) sorted by relevance
1392 Entity* gyrobotEntity = nullptr; in gameLogic() local1422 gyrobotEntity = monster; in gameLogic()1498 if ( gyrobotEntity && !allyRobotNodes.empty() ) in gameLogic()1500 Stat* gyroStats = gyrobotEntity->getStats(); in gameLogic()
9593 Entity* gyrobotEntity = nullptr; in handleMainMenu() local9623 gyrobotEntity = monster; in handleMainMenu()9688 if ( gyrobotEntity && !allyRobotNodes.empty() ) in handleMainMenu()9690 Stat* gyroStats = gyrobotEntity->getStats(); in handleMainMenu()