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Searched refs:hImgPal (Results 1 – 16 of 16) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dfont.cpp56 pImg->hImgPal = TO_32(fontPal); in FettleFontPal()
58 pImg->hImgPal = 0; in FettleFontPal()
63 pImg->hImgPal = TO_32(fontPal); in FettleFontPal()
65 pImg->hImgPal = 0; in FettleFontPal()
H A Dcursor.cpp103 pim->hImgPal = TO_32(_vm->_bg->BgPal()); in InitCurTrailObj()
371 pim->hImgPal = TO_32(_vm->_bg->BgPal()); // Poke in the background palette in SetAuxCursor()
482 pim->hImgPal = TO_32(_vm->_bg->BgPal()); in InitCurObj()
H A Dobject.cpp377 if (pImg->hImgPal) { in InitObject()
379 pPalQ = AllocPalette(FROM_32(pImg->hImgPal)); in InitObject()
H A Dobject.h66 SCNHANDLE hImgPal; ///< image palette handle member
H A Dbg.cpp178 SetBackPal(FROM_32(pim->hImgPal)); in StartupBackground()
H A Dplay.cpp102 pim->hImgPal = TO_32(_vm->_bg->BgPal()); in PokeInPalette()
120 pim->hImgPal = TO_32(_vm->_bg->BgPal()); in PokeInPalette()
H A Dmovers.cpp742 pim->hImgPal = TO_32(_vm->_bg->BgPal()); in MoverProcessHelper()
H A Ddialogs.cpp2168 pim->hImgPal = TO_32(_vm->_bg->BgPal()); in AddInvObject()
2297 pim->hImgPal = TO_32(_vm->_bg->BgPal()); in AddObject()
3001 pim->hImgPal = TO_32(_vm->_bg->BgPal()); in AlterCursor()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dfont.cpp107 pImg->hImgPal = TO_32(fontPal); in FettleFontPal()
109 pImg->hImgPal = 0; in FettleFontPal()
114 pImg->hImgPal = TO_32(fontPal); in FettleFontPal()
116 pImg->hImgPal = 0; in FettleFontPal()
H A Dcursor.cpp128 pim->hImgPal = TO_32(BgPal()); in InitCurTrailObj()
386 pim->hImgPal = TO_32(BgPal()); // Poke in the background palette in SetAuxCursor()
495 pim->hImgPal = TO_32(BgPal()); in InitCurObj()
H A Dobject.cpp376 if (pImg->hImgPal) { in InitObject()
378 pPalQ = AllocPalette(FROM_32(pImg->hImgPal)); in InitObject()
H A Dobject.h66 SCNHANDLE hImgPal; ///< image palette handle member
H A Dbg.cpp252 SetBackPal(FROM_32(pim->hImgPal)); in StartupBackground()
H A Dplay.cpp86 pim->hImgPal = TO_32(BgPal()); in PokeInPalette()
104 pim->hImgPal = TO_32(BgPal()); in PokeInPalette()
H A Drince.cpp714 pim->hImgPal = TO_32(BgPal()); in MoverProcessHelper()
H A Ddialogs.cpp2576 pim->hImgPal = TO_32(BgPal()); in AddInvObject()
2705 pim->hImgPal = TO_32(BgPal()); in AddObject()
3414 pim->hImgPal = TO_32(BgPal()); in AlterCursor()