Home
last modified time | relevance | path

Searched refs:hProg (Results 1 – 3 of 3) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/
H A DC4Shader.cpp336 if (!hProg) return; in Clear()
338 glDeleteProgram(hProg); in Clear()
339 hProg = 0; in Clear()
407 if (hProg != 0) glDeleteProgram(hProg); in Init()
408 hProg = hNewProg; in Init()
426 Uniforms[i].address = glGetUniformLocation(hProg, szUniforms[i]); in Init()
432 Attributes[i].address = glGetAttribLocation(hProg, szAttributes[i]); in Init()
692 assert(pShader->hProg != 0); // Shader must be initialized in Start()
699 glUseProgram(pShader->hProg); in Start()
834 GLint loc = glGetUniformLocation(call.pShader->hProg, p.first.c_str()); in Apply()
H A DC4Shader.h98 GLuint hProg{0};
109 return hProg != 0; in Initialised()
/dports/astro/py-ro/RO-3.6.9/python/RO/Wdg/
H A DProgressBar.py501 hProg = [ProgressBar( variable
519 for pb in hProg + vProg:
548 for hpb in hProg: