Searched refs:hProg (Results 1 – 3 of 3) sorted by relevance
336 if (!hProg) return; in Clear()338 glDeleteProgram(hProg); in Clear()339 hProg = 0; in Clear()407 if (hProg != 0) glDeleteProgram(hProg); in Init()408 hProg = hNewProg; in Init()426 Uniforms[i].address = glGetUniformLocation(hProg, szUniforms[i]); in Init()432 Attributes[i].address = glGetAttribLocation(hProg, szAttributes[i]); in Init()692 assert(pShader->hProg != 0); // Shader must be initialized in Start()699 glUseProgram(pShader->hProg); in Start()834 GLint loc = glGetUniformLocation(call.pShader->hProg, p.first.c_str()); in Apply()
98 GLuint hProg{0};109 return hProg != 0; in Initialised()
501 hProg = [ProgressBar( variable519 for pb in hProg + vProg:548 for hpb in hProg: