/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/level_zero/experimental/source/tracing/ |
H A D | tracing_sampler_imp.cpp | 44 zeSamplerDestroy_Tracing(ze_sampler_handle_t hSampler) { in zeSamplerDestroy_Tracing() argument 47 hSampler); in zeSamplerDestroy_Tracing() 50 tracerParams.phSampler = &hSampler; in zeSamplerDestroy_Tracing()
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H A D | tracing_sampler_imp.h | 19 zeSamplerDestroy_Tracing(ze_sampler_handle_t hSampler);
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/level_zero/api/core/ |
H A D | ze_sampler.cpp | 23 ze_sampler_handle_t hSampler) { in zeSamplerDestroy() argument 24 return L0::Sampler::fromHandle(hSampler)->destroy(); in zeSamplerDestroy()
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/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | State.h | 349 CastSamplerState(D3D10DDI_HSAMPLER hSampler) in CastSamplerState() argument 351 return static_cast<SamplerState *>(hSampler.pDrvPrivate); in CastSamplerState() 356 CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler) in CastPipeSamplerState() argument 358 SamplerState *pSamplerState = CastSamplerState(hSampler); in CastPipeSamplerState()
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H A D | Shader.h | 66 D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | State.h | 349 CastSamplerState(D3D10DDI_HSAMPLER hSampler) in CastSamplerState() argument 351 return static_cast<SamplerState *>(hSampler.pDrvPrivate); in CastSamplerState() 356 CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler) in CastPipeSamplerState() argument 358 SamplerState *pSamplerState = CastSamplerState(hSampler); in CastPipeSamplerState()
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H A D | Shader.h | 66 D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | State.h | 349 CastSamplerState(D3D10DDI_HSAMPLER hSampler) in CastSamplerState() argument 351 return static_cast<SamplerState *>(hSampler.pDrvPrivate); in CastSamplerState() 356 CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler) in CastPipeSamplerState() argument 358 SamplerState *pSamplerState = CastSamplerState(hSampler); in CastPipeSamplerState()
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H A D | Shader.h | 66 D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | State.h | 349 CastSamplerState(D3D10DDI_HSAMPLER hSampler) in CastSamplerState() argument 351 return static_cast<SamplerState *>(hSampler.pDrvPrivate); in CastSamplerState() 356 CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler) in CastPipeSamplerState() argument 358 SamplerState *pSamplerState = CastSamplerState(hSampler); in CastPipeSamplerState()
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H A D | Shader.h | 66 D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | State.h | 349 CastSamplerState(D3D10DDI_HSAMPLER hSampler) in CastSamplerState() argument 351 return static_cast<SamplerState *>(hSampler.pDrvPrivate); in CastSamplerState() 356 CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler) in CastPipeSamplerState() argument 358 SamplerState *pSamplerState = CastSamplerState(hSampler); in CastPipeSamplerState()
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H A D | Shader.h | 66 D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | State.h | 349 CastSamplerState(D3D10DDI_HSAMPLER hSampler) in CastSamplerState() argument 351 return static_cast<SamplerState *>(hSampler.pDrvPrivate); in CastSamplerState() 356 CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler) in CastPipeSamplerState() argument 358 SamplerState *pSamplerState = CastSamplerState(hSampler); in CastPipeSamplerState()
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H A D | Shader.h | 66 D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | State.h | 349 CastSamplerState(D3D10DDI_HSAMPLER hSampler) in CastSamplerState() argument 351 return static_cast<SamplerState *>(hSampler.pDrvPrivate); in CastSamplerState() 356 CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler) in CastPipeSamplerState() argument 358 SamplerState *pSamplerState = CastSamplerState(hSampler); in CastPipeSamplerState()
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H A D | Shader.h | 66 D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | State.h | 349 CastSamplerState(D3D10DDI_HSAMPLER hSampler) in CastSamplerState() argument 351 return static_cast<SamplerState *>(hSampler.pDrvPrivate); in CastSamplerState() 356 CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler) in CastPipeSamplerState() argument 358 SamplerState *pSamplerState = CastSamplerState(hSampler); in CastPipeSamplerState()
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H A D | Shader.h | 66 D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/ |
H A D | State.h | 350 CastSamplerState(D3D10DDI_HSAMPLER hSampler) in CastSamplerState() argument 352 return static_cast<SamplerState *>(hSampler.pDrvPrivate); in CastSamplerState() 357 CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler) in CastPipeSamplerState() argument 359 SamplerState *pSamplerState = CastSamplerState(hSampler); in CastPipeSamplerState()
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H A D | Shader.h | 66 D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | State.h | 349 CastSamplerState(D3D10DDI_HSAMPLER hSampler) in CastSamplerState() argument 351 return static_cast<SamplerState *>(hSampler.pDrvPrivate); in CastSamplerState() 356 CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler) in CastPipeSamplerState() argument 358 SamplerState *pSamplerState = CastSamplerState(hSampler); in CastPipeSamplerState()
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H A D | Shader.h | 66 D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/level_zero/core/test/unit_tests/sources/sampler/ |
H A D | test_sampler.cpp | 164 ze_sampler_handle_t hSampler; in HWTEST2_F() local 165 ze_result_t res = context->createSampler(device, &desc, &hSampler); in HWTEST2_F() 168 auto sampler = reinterpret_cast<L0::SamplerImp *>(L0::Sampler::fromHandle(hSampler)); in HWTEST2_F()
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/level_zero/experimental/test/unit_tests/sources/tracing/ |
H A D | test_sampler_api_tracing.cpp | 31 …driver_ddiTable.core_ddiTable.Sampler.pfnDestroy = [](ze_sampler_handle_t hSampler) { return ZE_RE… in TEST_F() argument 320 [](ze_sampler_handle_t hSampler) { in TEST_F() argument 321 EXPECT_EQ(sampler_destroy_args.hSampler1, hSampler); in TEST_F()
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