/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/gtkutil/ |
H A D | cursor.h | 126 unsigned int handle_motion; variable 133 handle_motion(0), recorded_x(0), recorded_y(0), m_function(0), m_data(0) in FreezePointer() 170 …handle_motion = g_signal_connect(G_OBJECT(window), "motion_notify_event", G_CALLBACK(motion_delta)… in freeze_pointer() 175 g_signal_handler_disconnect(G_OBJECT(window), handle_motion); in unfreeze_pointer()
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/gtkutil/ |
H A D | cursor.h | 127 unsigned int handle_motion; variable 133 FreezePointer() : handle_motion(0), m_function(0), m_data(0) in FreezePointer() 177 …handle_motion = g_signal_connect(G_OBJECT(window), "motion_notify_event", G_CALLBACK(motion_delta)… in freeze_pointer() 182 g_signal_handler_disconnect(G_OBJECT(window), handle_motion); in unfreeze_pointer()
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/dports/games/netradiant/netradiant-20150621-src/libs/gtkutil/ |
H A D | cursor.h | 116 unsigned int handle_motion; variable 122 FreezePointer() : handle_motion( 0 ), m_function( 0 ), m_data( 0 ){ in FreezePointer() 173 …handle_motion = g_signal_connect( G_OBJECT( window ), "motion_notify_event", G_CALLBACK( motion_de… in freeze_pointer() 177 g_signal_handler_disconnect( G_OBJECT( window ), handle_motion ); in unfreeze_pointer()
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/dports/audio/zita-dpl1/zita-dpl1-0.3.3/source/ |
H A D | guiclass.h | 50 virtual int handle_motion (int dx, int dy); 84 virtual int handle_motion (int dx, int dy);
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H A D | guiclass.cc | 64 int Rlinctl::handle_motion (int dx, int dy) 130 int Rlogctl::handle_motion (int dx, int dy)
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H A D | rotary.h | 105 virtual int handle_motion (int dx, int dy) = 0;
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/dports/audio/zita-rev1/zita-rev1-0.2.2/source/ |
H A D | guiclass.h | 50 virtual int handle_motion (int dx, int dy); 84 virtual int handle_motion (int dx, int dy);
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H A D | guiclass.cc | 64 int Rlinctl::handle_motion (int dx, int dy) in handle_motion() function in Rlinctl 130 int Rlogctl::handle_motion (int dx, int dy) in handle_motion() function in Rlogctl
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H A D | rotary.h | 105 virtual int handle_motion (int dx, int dy) = 0;
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/dports/audio/zita-bls1/zita-bls1-0.3.3/source/ |
H A D | guiclass.h | 51 virtual int handle_motion (int dx, int dy); 85 virtual int handle_motion (int dx, int dy);
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H A D | guiclass.cc | 65 int Rlinctl::handle_motion (int dx, int dy) in handle_motion() function in Rlinctl 131 int Rlogctl::handle_motion (int dx, int dy) in handle_motion() function in Rlogctl
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H A D | rotary.h | 105 virtual int handle_motion (int dx, int dy) = 0;
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/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/decor/ |
H A D | deco-subsurface.cpp | 157 layout.handle_motion(x, y); in on_pointer_enter() 167 layout.handle_motion(x, y); in on_pointer_motion() 215 layout.handle_motion(x, y); in on_touch_down() 221 layout.handle_motion(x, y); in on_touch_motion()
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H A D | deco-layout.hpp | 117 void handle_motion(int x, int y);
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/dports/audio/zita-at1/zita-at1-0.6.2/source/ |
H A D | guiclass.h | 93 virtual int handle_motion (int dx, int dy); 127 virtual int handle_motion (int dx, int dy);
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H A D | guiclass.cc | 90 int Rlinctl::handle_motion (int dx, int dy) in handle_motion() function in Rlinctl 156 int Rlogctl::handle_motion (int dx, int dy) in handle_motion() function in Rlogctl
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H A D | rotary.h | 105 virtual int handle_motion (int dx, int dy) = 0;
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/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/ |
H A D | speaker_dialog.cc | 305 return handle_motion (drag_x, drag_y, state); in darea_button_press_event() 344 ret = handle_motion (x, y, state); in darea_button_release_event() 354 ret = handle_motion (x, y, state); in darea_button_release_event() 419 return handle_motion (x, y, state); in darea_motion_notify_event() 423 SpeakerDialog::handle_motion (gint evx, gint evy, GdkModifierType state) in handle_motion() function in SpeakerDialog
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H A D | speaker_dialog.h | 70 bool handle_motion (gint evx, gint evy, GdkModifierType state);
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H A D | panner2d.cc | 459 return handle_motion (x, y, state); in on_motion_notify_event() 720 return handle_motion (ev->x, ev->y, state); in on_button_press_event() 742 ret = handle_motion (x, y, state); in on_button_release_event() 755 ret = handle_motion (x, y, state); in on_button_release_event() 770 Panner2d::handle_motion (gint evx, gint evy, GdkModifierType state) in handle_motion() function in Panner2d
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/dports/audio/zita-mu1/zita-mu1-0.3.3/source/ |
H A D | guiclass.h | 96 virtual int handle_motion (int dx, int dy);
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H A D | rotary.h | 105 virtual int handle_motion (int dx, int dy) = 0;
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H A D | guiclass.cc | 103 int Rlevel100A::handle_motion (int dx, int dy) in handle_motion() function in Rlevel100A
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/dports/games/lbreakout2/lbreakout2-2.6.5/client/ |
H A D | setselect.c | 526 static void handle_motion( int x, int y, int force_redraw ) in handle_motion() function 613 handle_motion(ev->button.x, ev->button.y, 1); in handle_scrolling() 635 handle_motion(0,0,0); /* clear old highlighting */ in setselect_run() 645 handle_motion( event.motion.x, in setselect_run()
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/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/scripts/ |
H A D | gamepad_input.gd | 34 self.handle_motion(event) 92 func handle_motion(event):
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