/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/d3d12/ |
H A D | d3d12_context.h | 91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
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H A D | d3d12_context.cpp | 679 &ss->handle_without_shadow); in d3d12_create_sampler_state() 681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state() 750 state->handle_without_shadow); in d3d12_delete_sampler_state()
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H A D | d3d12_draw.cpp | 159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/d3d12/ |
H A D | d3d12_context.h | 91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
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H A D | d3d12_context.cpp | 679 &ss->handle_without_shadow); in d3d12_create_sampler_state() 681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state() 750 state->handle_without_shadow); in d3d12_delete_sampler_state()
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H A D | d3d12_draw.cpp | 159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/d3d12/ |
H A D | d3d12_context.h | 91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
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H A D | d3d12_context.cpp | 679 &ss->handle_without_shadow); in d3d12_create_sampler_state() 681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state() 750 state->handle_without_shadow); in d3d12_delete_sampler_state()
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H A D | d3d12_draw.cpp | 159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/d3d12/ |
H A D | d3d12_context.h | 91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
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H A D | d3d12_context.cpp | 679 &ss->handle_without_shadow); in d3d12_create_sampler_state() 681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state() 750 state->handle_without_shadow); in d3d12_delete_sampler_state()
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H A D | d3d12_draw.cpp | 159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/d3d12/ |
H A D | d3d12_context.h | 91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
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H A D | d3d12_context.cpp | 679 &ss->handle_without_shadow); in d3d12_create_sampler_state() 681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state() 750 state->handle_without_shadow); in d3d12_delete_sampler_state()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/d3d12/ |
H A D | d3d12_context.h | 91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
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H A D | d3d12_context.cpp | 679 &ss->handle_without_shadow); in d3d12_create_sampler_state() 681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state() 750 state->handle_without_shadow); in d3d12_delete_sampler_state()
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H A D | d3d12_draw.cpp | 159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/d3d12/ |
H A D | d3d12_context.h | 91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
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H A D | d3d12_context.cpp | 679 &ss->handle_without_shadow); in d3d12_create_sampler_state() 681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state() 750 state->handle_without_shadow); in d3d12_delete_sampler_state()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/d3d12/ |
H A D | d3d12_context.h | 91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
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H A D | d3d12_context.cpp | 679 &ss->handle_without_shadow); in d3d12_create_sampler_state() 681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state() 750 state->handle_without_shadow); in d3d12_delete_sampler_state()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/d3d12/ |
H A D | d3d12_context.h | 91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
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H A D | d3d12_context.cpp | 679 &ss->handle_without_shadow); in d3d12_create_sampler_state() 681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state() 750 state->handle_without_shadow); in d3d12_delete_sampler_state()
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H A D | d3d12_draw.cpp | 159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/d3d12/ |
H A D | d3d12_context.h | 103 struct d3d12_descriptor_handle handle, handle_without_shadow; member
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