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Searched refs:handle_without_shadow (Results 1 – 25 of 30) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_context.h91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
H A Dd3d12_context.cpp679 &ss->handle_without_shadow); in d3d12_create_sampler_state()
681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state()
750 state->handle_without_shadow); in d3d12_delete_sampler_state()
H A Dd3d12_draw.cpp159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_context.h91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
H A Dd3d12_context.cpp679 &ss->handle_without_shadow); in d3d12_create_sampler_state()
681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state()
750 state->handle_without_shadow); in d3d12_delete_sampler_state()
H A Dd3d12_draw.cpp159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_context.h91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
H A Dd3d12_context.cpp679 &ss->handle_without_shadow); in d3d12_create_sampler_state()
681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state()
750 state->handle_without_shadow); in d3d12_delete_sampler_state()
H A Dd3d12_draw.cpp159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_context.h91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
H A Dd3d12_context.cpp679 &ss->handle_without_shadow); in d3d12_create_sampler_state()
681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state()
750 state->handle_without_shadow); in d3d12_delete_sampler_state()
H A Dd3d12_draw.cpp159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_context.h91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
H A Dd3d12_context.cpp679 &ss->handle_without_shadow); in d3d12_create_sampler_state()
681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state()
750 state->handle_without_shadow); in d3d12_delete_sampler_state()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_context.h91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
H A Dd3d12_context.cpp679 &ss->handle_without_shadow); in d3d12_create_sampler_state()
681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state()
750 state->handle_without_shadow); in d3d12_delete_sampler_state()
H A Dd3d12_draw.cpp159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_context.h91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
H A Dd3d12_context.cpp679 &ss->handle_without_shadow); in d3d12_create_sampler_state()
681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state()
750 state->handle_without_shadow); in d3d12_delete_sampler_state()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_context.h91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
H A Dd3d12_context.cpp679 &ss->handle_without_shadow); in d3d12_create_sampler_state()
681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state()
750 state->handle_without_shadow); in d3d12_delete_sampler_state()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_context.h91 struct d3d12_descriptor_handle handle, handle_without_shadow; member
H A Dd3d12_context.cpp679 &ss->handle_without_shadow); in d3d12_create_sampler_state()
681 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state()
750 state->handle_without_shadow); in d3d12_delete_sampler_state()
H A Dd3d12_draw.cpp159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/d3d12/
H A Dd3d12_context.h103 struct d3d12_descriptor_handle handle, handle_without_shadow; member

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