Searched refs:handlerMapLength (Results 1 – 1 of 1) sorted by relevance
864 static size_t handlerMapLength = 0; variable872 handlerMapLength = mapMessage->length(); in handleMapMessage()873 if (handlerMapLength > 0) { in handleMapMessage()874 handlerMapBuffer = reinterpret_cast<byte*>(malloc(handlerMapLength)); in handleMapMessage()875 memcpy(handlerMapBuffer, mapMessage->buffer(), handlerMapLength); in handleMapMessage()2173 if (handlerMapLength > 0) { in NetReceiveGameData()2176 handlerMapLength = 0; in NetReceiveGameData()2201 if (handlerMapLength > 0) { in NetReceiveGameData()2204 handlerMapLength = 0; in NetReceiveGameData()