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Searched refs:handlerMapLength (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Network/
H A Dnetwork.cpp864 static size_t handlerMapLength = 0; variable
872 handlerMapLength = mapMessage->length(); in handleMapMessage()
873 if (handlerMapLength > 0) { in handleMapMessage()
874 handlerMapBuffer = reinterpret_cast<byte*>(malloc(handlerMapLength)); in handleMapMessage()
875 memcpy(handlerMapBuffer, mapMessage->buffer(), handlerMapLength); in handleMapMessage()
2173 if (handlerMapLength > 0) { in NetReceiveGameData()
2176 handlerMapLength = 0; in NetReceiveGameData()
2201 if (handlerMapLength > 0) { in NetReceiveGameData()
2204 handlerMapLength = 0; in NetReceiveGameData()