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Searched refs:handler_players (Results 1 – 11 of 11) sorted by relevance

/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dhandler_players.cc34 handler_players *handler_players::first_player = NULL;
35 handler_players **handler_players::players_list = NULL;
40 handler_players::handler_players () in handler_players() function in handler_players
82 handler_players::~handler_players () in ~handler_players()
197 handler_players::get_name () in get_name()
618 handler_players *
629 handler_players::set_next_player (handler_players * player) in set_next_player()
639 handler_players::set_previous_player (handler_players * player) in set_previous_player()
706 handler_players *
707 handler_players::get_next_player (handler_players * player, Uint32 * next_phase, in get_next_player()
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H A Dtecnoballz.cc76 handler_players::create_all_players (handler_players::MAX_OF_PLAYERS); in first_init()
80 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in first_init()
82 handler_players::players_list[i]->set_name (pConf->get_player_name (i)); in first_init()
163 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in release_all_objects()
166 handler_players::players_list[i]->get_name ()); in release_all_objects()
172 handler_players::release_all_players (); in release_all_objects()
372 handler_players *
H A Dsprite_display_menu.cc511 (Sint32) handler_players::MAX_OF_PLAYERS) in check_events()
520 handler_players::players_list[0]->get_name ()); in check_events()
524 handler_players::players_list[1]->get_name ()); in check_events()
528 handler_players::players_list[2]->get_name ()); in check_events()
532 handler_players::players_list[3]->get_name ()); in check_events()
624 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in update_strings()
627 source = handler_players::players_list[i]->get_name (); in update_strings()
628 for (Uint32 j = 0; j < handler_players::PLAYER_NAME_LENGTH; j++) in update_strings()
646 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in update_strings()
648 source = handler_players::players_list[i]->get_name (); in update_strings()
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H A Dconfigfile.cc64 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in configfile()
300 number_of_players = handler_players::MAX_OF_PLAYERS; in load()
303 || number_of_players > (Sint32) handler_players::MAX_OF_PLAYERS) in load()
333 if (playernum >= handler_players::MAX_OF_PLAYERS) in get_player_name()
335 playernum = handler_players::MAX_OF_PLAYERS - 1; in get_player_name()
348 if (playernum >= handler_players::MAX_OF_PLAYERS) in set_player_name()
350 playernum = handler_players::MAX_OF_PLAYERS - 1; in set_player_name()
403 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in save()
H A Dsupervisor_main_menu.cc226 handler_players * in start_new_game()
227 player = handler_players::players_list[iplay]; in start_new_game()
257 for (Uint32 i = iplay; i < handler_players::MAX_OF_PLAYERS; i++) in start_new_game()
259 handler_players::players_list[i]->initialize (0, 1, 1, 0, 0); in start_new_game()
261 current_player = handler_players::players_list[0]; in start_new_game()
H A Dsupervisor_guards_level.cc258 current_player = handler_players::get_next_player (current_player, in main_loop()
328 current_player = handler_players::get_next_player in main_loop()
H A Dsupervisor_bricks_level.cc296 handler_players::get_next_player (current_player, &next_phase, 1); in main_loop()
390 handler_players::get_next_player (current_player, in main_loop()
H A Dsprite_display_scores.cc200 for (Uint32 j = 0; j < handler_players::PLAYER_NAME_LENGTH; j++) in copyToText()
H A Dsupervisor_shop.cc540 handler_players::get_next_player (current_player, &next_phase); in purchase_option_or_capsule()
/dports/games/tecnoballz/tecnoballz-0.93.1/include/
H A Dhandler_players.h30 class handler_players; variable
37 class handler_players:public virtual tecnoballz
50 static handler_players **players_list;
56 static handler_players *first_player;
58 handler_players *next_player;
60 handler_players *previous_player;
109 handler_players ();
110 ~handler_players ();
160 static handler_players *get_next_player (handler_players *, Uint32 *,
165 handler_players *get_previous_player ();
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H A Dtecnoballz.h97 class handler_players; variable
197 static handler_players *current_player;