Searched refs:handler_players (Results 1 – 11 of 11) sorted by relevance
/dports/games/tecnoballz/tecnoballz-0.93.1/src/ |
H A D | handler_players.cc | 34 handler_players *handler_players::first_player = NULL; 35 handler_players **handler_players::players_list = NULL; 40 handler_players::handler_players () in handler_players() function in handler_players 82 handler_players::~handler_players () in ~handler_players() 197 handler_players::get_name () in get_name() 618 handler_players * 629 handler_players::set_next_player (handler_players * player) in set_next_player() 639 handler_players::set_previous_player (handler_players * player) in set_previous_player() 706 handler_players * 707 handler_players::get_next_player (handler_players * player, Uint32 * next_phase, in get_next_player() [all …]
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H A D | tecnoballz.cc | 76 handler_players::create_all_players (handler_players::MAX_OF_PLAYERS); in first_init() 80 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in first_init() 82 handler_players::players_list[i]->set_name (pConf->get_player_name (i)); in first_init() 163 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in release_all_objects() 166 handler_players::players_list[i]->get_name ()); in release_all_objects() 172 handler_players::release_all_players (); in release_all_objects() 372 handler_players *
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H A D | sprite_display_menu.cc | 511 (Sint32) handler_players::MAX_OF_PLAYERS) in check_events() 520 handler_players::players_list[0]->get_name ()); in check_events() 524 handler_players::players_list[1]->get_name ()); in check_events() 528 handler_players::players_list[2]->get_name ()); in check_events() 532 handler_players::players_list[3]->get_name ()); in check_events() 624 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in update_strings() 627 source = handler_players::players_list[i]->get_name (); in update_strings() 628 for (Uint32 j = 0; j < handler_players::PLAYER_NAME_LENGTH; j++) in update_strings() 646 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in update_strings() 648 source = handler_players::players_list[i]->get_name (); in update_strings() [all …]
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H A D | configfile.cc | 64 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in configfile() 300 number_of_players = handler_players::MAX_OF_PLAYERS; in load() 303 || number_of_players > (Sint32) handler_players::MAX_OF_PLAYERS) in load() 333 if (playernum >= handler_players::MAX_OF_PLAYERS) in get_player_name() 335 playernum = handler_players::MAX_OF_PLAYERS - 1; in get_player_name() 348 if (playernum >= handler_players::MAX_OF_PLAYERS) in set_player_name() 350 playernum = handler_players::MAX_OF_PLAYERS - 1; in set_player_name() 403 for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) in save()
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H A D | supervisor_main_menu.cc | 226 handler_players * in start_new_game() 227 player = handler_players::players_list[iplay]; in start_new_game() 257 for (Uint32 i = iplay; i < handler_players::MAX_OF_PLAYERS; i++) in start_new_game() 259 handler_players::players_list[i]->initialize (0, 1, 1, 0, 0); in start_new_game() 261 current_player = handler_players::players_list[0]; in start_new_game()
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H A D | supervisor_guards_level.cc | 258 current_player = handler_players::get_next_player (current_player, in main_loop() 328 current_player = handler_players::get_next_player in main_loop()
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H A D | supervisor_bricks_level.cc | 296 handler_players::get_next_player (current_player, &next_phase, 1); in main_loop() 390 handler_players::get_next_player (current_player, in main_loop()
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H A D | sprite_display_scores.cc | 200 for (Uint32 j = 0; j < handler_players::PLAYER_NAME_LENGTH; j++) in copyToText()
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H A D | supervisor_shop.cc | 540 handler_players::get_next_player (current_player, &next_phase); in purchase_option_or_capsule()
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/dports/games/tecnoballz/tecnoballz-0.93.1/include/ |
H A D | handler_players.h | 30 class handler_players; variable 37 class handler_players:public virtual tecnoballz 50 static handler_players **players_list; 56 static handler_players *first_player; 58 handler_players *next_player; 60 handler_players *previous_player; 109 handler_players (); 110 ~handler_players (); 160 static handler_players *get_next_player (handler_players *, Uint32 *, 165 handler_players *get_previous_player (); [all …]
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H A D | tecnoballz.h | 97 class handler_players; variable 197 static handler_players *current_player;
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