Searched refs:hangar_y (Results 1 – 3 of 3) sorted by relevance
86 extern int hangar_y[4];
98 int hangar_y[4]; variable3273 hangar_y[l] = 0; in load_level()3287 hangar_y[l] = 0; in load_level()3292 hangar_y[l] = leveldata.struct_y[l2]; in load_level()
159 …hangar_y[l2] + 3 + player_shown_y[l] - (player_y_8[l]) + y_muutos[l], x1_raja[l], y1_raja[l], x2_r… in terrain_to_screen()652 …r_door_frame[l2]]->blit(hangar_x[l2] + 27 + player_shown_x[l] - (player_x_8[l]), hangar_y[l2] + 3); in solo_terrain_to_screen()1022 …ovi[hangar_door_frame[l]]->blit(hangar_x[l] + 27 - templevel * 800, hangar_y[l] + 3 + templevel * … in vesa_terrain_to_screen()