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Searched refs:hangar_y (Results 1 – 3 of 3) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.h86 extern int hangar_y[4];
H A Dtriplane.cpp98 int hangar_y[4]; variable
3273 hangar_y[l] = 0; in load_level()
3287 hangar_y[l] = 0; in load_level()
3292 hangar_y[l] = leveldata.struct_y[l2]; in load_level()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dterrain.cpp159hangar_y[l2] + 3 + player_shown_y[l] - (player_y_8[l]) + y_muutos[l], x1_raja[l], y1_raja[l], x2_r… in terrain_to_screen()
652 …r_door_frame[l2]]->blit(hangar_x[l2] + 27 + player_shown_x[l] - (player_x_8[l]), hangar_y[l2] + 3); in solo_terrain_to_screen()
1022 …ovi[hangar_door_frame[l]]->blit(hangar_x[l] + 27 - templevel * 800, hangar_y[l] + 3 + templevel * … in vesa_terrain_to_screen()