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Searched refs:hasAutoSave (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/supernova/
H A Dsupernova.cpp759 byte hasAutoSave = savefile->readByte(); in loadGame() local
760 if (hasAutoSave) { in loadGame()
/dports/games/scummvm/scummvm-2.5.1/engines/supernova/
H A Dsupernova.cpp759 byte hasAutoSave = savefile->readByte(); in loadGame() local
760 if (hasAutoSave) { in loadGame()