Searched refs:hasColorQD (Results 1 – 23 of 23) sorted by relevance
85 Boolean hasColorQD; variable178 hasColorQD = ((err == noErr) && (returnCode >= gestalt8BitQD)); in InitMac()179 } else hasColorQD = false; in InitMac()223 if (hasColorQD) gGraphicsWin = GetNewCWindow (GWINRES, &colorGraphicsWinRec, (WindowPtr) -1L); in InitMac()
12 extern Boolean hasColorQD;52 if (hasColorQD) { in GrafCmd()
18 extern Boolean hasColorQD;
748 * imfapp.c (hasColorQD): Remove.750 (main): Don't set hasColorQD and useColorQD. 755 (make_imf_resources): Remove hasColorQD check.763 (set_feature_color): Remove hasColorQD check.764 (set_terrain_color): Remove hasColorQD check.766 * macconq.c (hasColorQD): Don't intialize.767 (init_toolbox): Don't set hasColorQD.777 (hasColorQD): Remove global.802 * macimf.c (hasColorQD): Remove.804 (mac_interp_image_1): Remove hasColorQD checks.[all …]
3385 * maclist.c (create_list): Use GetNewCWindow if hasColorQD.
267 if (theWorld.hasColorQD == false) { in Initialize()
344 if (theWorld.hasColorQD == false) in macos_init_vidmode()
540 return (thisWorld.hasColorQD); // And return whether it has Color QuickDraw. in DoWeHaveColor()
81 if (! sys.hasColorQD) ExitToShell(); in mac_init()
507 if (theScreen.colorFlag || !theScreen.env.hasColorQD) { in SetUpMenus()594 if (theScreen.env.hasColorQD) {700 if (!theScreen.env.hasColorQD) {3226 if (!theScreen.env.hasColorQD) {
378 macosHasColorQD := environs.hasColorQD;
275 hasColorQD: BOOLEAN;
1104 if ( !env.hasColorQD) in CheckForSetup()
3476 if (env.hasColorQD) has_color = TRUE; in main()
309 static Nlm_Boolean hasColorQD = FALSE; variable2242 if (hasColorQD) { in Nlm_NewWindow()2313 if (hasColorQD) { in Nlm_NewWindow()5558 hasColorQD = (gval && (1 << gestaltHasColor)); in Nlm_SetupWindows()
4474 if (!env.hasColorQD) in main()