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Searched refs:hasColorQD (Results 1 – 23 of 23) sorted by relevance

/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/libnyquist/nyquist/sys/mac/
H A Dmacint.c85 Boolean hasColorQD; variable
178 hasColorQD = ((err == noErr) && (returnCode >= gestalt8BitQD)); in InitMac()
179 } else hasColorQD = false; in InitMac()
223 if (hasColorQD) gGraphicsWin = GetNewCWindow (GWINRES, &colorGraphicsWinRec, (WindowPtr) -1L); in InitMac()
H A Dmacfun.c12 extern Boolean hasColorQD;
52 if (hasColorQD) { in GrafCmd()
H A Dmacaboutbox.c18 extern Boolean hasColorQD;
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-2001748 * imfapp.c (hasColorQD): Remove.
750 (main): Don't set hasColorQD and useColorQD.
755 (make_imf_resources): Remove hasColorQD check.
763 (set_feature_color): Remove hasColorQD check.
764 (set_terrain_color): Remove hasColorQD check.
766 * macconq.c (hasColorQD): Don't intialize.
767 (init_toolbox): Don't set hasColorQD.
777 (hasColorQD): Remove global.
802 * macimf.c (hasColorQD): Remove.
804 (mac_interp_image_1): Remove hasColorQD checks.
[all …]
H A DChangeLog-19993385 * maclist.c (create_list): Use GetNewCWindow if hasColorQD.
/dports/games/passage/Passage_v4_UnixSource/minorGems/graphics/mac/
H A DgraphixFramework.cpp267 if (theWorld.hasColorQD == false) { in Initialize()
/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/graphics/mac/
H A DgraphixFramework.cpp267 if (theWorld.hasColorQD == false) { in Initialize()
/dports/games/sarien/sarien-0.7.0/src/graphics/macos/
H A Dmacos.c344 if (theWorld.hasColorQD == false) in macos_init_vidmode()
/dports/devel/allegro/allegro-4.4.3.1/src/mac/
H A Dmsys.c540 return (thisWorld.hasColorQD); // And return whether it has Color QuickDraw. in DoWeHaveColor()
/dports/emulators/quasi88/quasi88-0.6.4/src/CLASSIC/
H A Dgraph.c81 if (! sys.hasColorQD) ExitToShell(); in mac_init()
/dports/games/moria/umoria/mac/scrnmgr/
H A DScrnMgr.c507 if (theScreen.colorFlag || !theScreen.env.hasColorQD) { in SetUpMenus()
594 if (theScreen.env.hasColorQD) {
700 if (!theScreen.env.hasColorQD) {
3226 if (!theScreen.env.hasColorQD) {
/dports/lang/fpc-utils/fpc-3.2.2/rtl/macos/
H A Dsystem.pp378 macosHasColorQD := environs.hasColorQD;
H A Dmacostp.inc275 hasColorQD: BOOLEAN;
/dports/lang/fpc-source/fpc-3.2.2/rtl/macos/
H A Dsystem.pp378 macosHasColorQD := environs.hasColorQD;
H A Dmacostp.inc275 hasColorQD: BOOLEAN;
/dports/lang/fpc/fpc-3.2.2/rtl/macos/
H A Dsystem.pp378 macosHasColorQD := environs.hasColorQD;
H A Dmacostp.inc275 hasColorQD: BOOLEAN;
/dports/editors/fpc-ide/fpc-3.2.2/rtl/macos/
H A Dsystem.pp378 macosHasColorQD := environs.hasColorQD;
H A Dmacostp.inc275 hasColorQD: BOOLEAN;
/dports/emulators/uae/uae-0.8.29/src/od-macos/
H A Dmac.c1104 if ( !env.hasColorQD) in CheckForSetup()
/dports/games/tomenet/tomenet-4.6.0/src/client/
H A Dmain-mac.c3476 if (env.hasColorQD) has_color = TRUE; in main()
/dports/biology/ncbi-toolkit/ncbi/vibrant/
H A Dvibwndws.c309 static Nlm_Boolean hasColorQD = FALSE; variable
2242 if (hasColorQD) { in Nlm_NewWindow()
2313 if (hasColorQD) { in Nlm_NewWindow()
5558 hasColorQD = (gval && (1 << gestaltHasColor)); in Nlm_SetupWindows()
/dports/games/zangband/zangband/src/
H A Dmain-mac.c4474 if (!env.hasColorQD) in main()