Searched refs:hasDetPackPlanted (Results 1 – 7 of 7) sorted by relevance
1368 { PSF(hasDetPackPlanted), 1 },1479 { PSF(hasDetPackPlanted), 1 },1781 { PSF(hasDetPackPlanted), 1 },
1209 qboolean hasDetPackPlanted; //better than taking up an eFlag isn't it? member
2950 if ( ent->client->ps.hasDetPackPlanted ) in BlowDetpacks()2962 ent->client->ps.hasDetPackPlanted = qfalse; in BlowDetpacks()2969 if ( ent->client->ps.hasDetPackPlanted ) in RemoveDetpacks()2981 ent->client->ps.hasDetPackPlanted = qfalse; in RemoveDetpacks()3076 ent->client->ps.hasDetPackPlanted = qtrue; in WP_DropDetPack()
6394 if (!bs->forceWeaponSelect && bs->cur_ps.hasDetPackPlanted && bs->plantKillEmAll > level.time) in StandardBotAI()6437 …if (bs->cur_ps.weapon == WP_DET_PACK && bs->cur_ps.hasDetPackPlanted && bs->plantKillEmAll > level… in StandardBotAI()7160 if (bs->cur_ps.hasDetPackPlanted) in StandardBotAI()7173 if (bs->cur_ps.hasDetPackPlanted) in StandardBotAI()7444 bs->cur_ps.hasDetPackPlanted) in StandardBotAI()
2709 client->ps.hasDetPackPlanted = qfalse; in ClientBegin()
7201 …if (pm->ps->weapon == WP_DET_PACK && !pm->ps->hasDetPackPlanted && pm->ps->ammo[weaponData[pm->ps-… in PM_Weapon()7636 if (pm->ps->weapon != WP_DET_PACK || !pm->ps->hasDetPackPlanted) in PM_Weapon()
1073 !cg.predictedPlayerState.hasDetPackPlanted) in CG_WeaponSelectable()