Searched refs:hasFormUpgrade (Results 1 – 7 of 7) sorted by relevance
41 if hasFormUpgrade(FORMUPGRADE_ENERGY1) then
40 if hasFormUpgrade(FORMUPGRADE_ENERGY2) then
2611 if (dsq->continuity.hasFormUpgrade(FORMUPGRADE_ENERGY2)) in formAbility()2629 if (dsq->continuity.hasFormUpgrade(FORMUPGRADE_ENERGY2)) in formAbility()5103 if (dsq->continuity.form == FORM_ENERGY && dsq->continuity.hasFormUpgrade(FORMUPGRADE_ENERGY1)) in startRoll()5230 if (dsq->continuity.form == FORM_ENERGY && dsq->continuity.hasFormUpgrade(FORMUPGRADE_ENERGY1)) in updateRoll()
1005 bool hasFormUpgrade(FormUpgradeType form);
1224 bool Continuity::hasFormUpgrade(FormUpgradeType form) in hasFormUpgrade() function in Continuity2604 if (hasFormUpgrade((FormUpgradeType)i)) in saveFile()
2059 luaFunc(hasFormUpgrade) in luaFunc() argument2061 luaReturnBool(dsq->continuity.hasFormUpgrade((FormUpgradeType)lua_tointeger(L, 1))); in luaFunc()9940 luaRegister(hasFormUpgrade),
1343 if (dsq->continuity.hasFormUpgrade(FORMUPGRADE_ENERGY2)) in showInGameMenu()