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Searched refs:hasFormUpgrade (Results 1 – 7 of 7) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dformupgradeenergy1.lua41 if hasFormUpgrade(FORMUPGRADE_ENERGY1) then
H A Dformupgradeenergy2.lua40 if hasFormUpgrade(FORMUPGRADE_ENERGY2) then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DAvatar.cpp2611 if (dsq->continuity.hasFormUpgrade(FORMUPGRADE_ENERGY2)) in formAbility()
2629 if (dsq->continuity.hasFormUpgrade(FORMUPGRADE_ENERGY2)) in formAbility()
5103 if (dsq->continuity.form == FORM_ENERGY && dsq->continuity.hasFormUpgrade(FORMUPGRADE_ENERGY1)) in startRoll()
5230 if (dsq->continuity.form == FORM_ENERGY && dsq->continuity.hasFormUpgrade(FORMUPGRADE_ENERGY1)) in updateRoll()
H A DDSQ.h1005 bool hasFormUpgrade(FormUpgradeType form);
H A DContinuity.cpp1224 bool Continuity::hasFormUpgrade(FormUpgradeType form) in hasFormUpgrade() function in Continuity
2604 if (hasFormUpgrade((FormUpgradeType)i)) in saveFile()
H A DScriptInterface.cpp2059 luaFunc(hasFormUpgrade) in luaFunc() argument
2061 luaReturnBool(dsq->continuity.hasFormUpgrade((FormUpgradeType)lua_tointeger(L, 1))); in luaFunc()
9940 luaRegister(hasFormUpgrade),
H A DGame.cpp1343 if (dsq->continuity.hasFormUpgrade(FORMUPGRADE_ENERGY2)) in showInGameMenu()