Searched refs:hasGravity (Results 1 – 8 of 8) sorted by relevance
27 hasGravity = false; in luaObjLevelGravity()29 hasGravity = true; in luaObjLevelGravity()36 if(hasGravity) { in luaObjLevelGravity()
297 hasGravity = true; in l2bSetGravity()299 hasGravity = false; in l2bSetGravity()
28 extern bool hasGravity;
76 bool hasGravity; variable106 hasGravity = true; in initEngine()215 hasGravity = true; in engineFullPhysics()306 if(hasGravity && !freeMovement) { in engineFullPhysics()422 hasGravity = true; in engineFullPhysics()
329 bool hasGravity() const { return m_has_gravity; } in hasGravity() function in Material
494 if (m && m->hasGravity()) in updateAndDelete()
1590 !m_terrain_info->getMaterial()->hasGravity()) && in update()1612 if (material && material->hasGravity()) in update()
870 (*i)->getMaterial() && (*i)->getMaterial()->hasGravity() ? in resetAllKarts()