Searched refs:hasLi (Results 1 – 17 of 17) sorted by relevance
27 if hasLi() then
27 if hasLi() and isFlag(FLAG_HINT_LICOMBAT, 0) then
27 if not hasLi() then
29 if hasLi() and isFlag(FLAG_HINT_LISONG, 0) then
31 if hasLi() then
29 …if not hasSong(SONG_DUALFORM) and not v.done and not hasLi() and node_isEntityIn(me, getNaija()) t…
30 if hasLi() then
52 if hasLi() then
96 if hasLi() then
129 if hasLi() then
623 if hasLi() then700 if not hasLi() and not v.seen then758 if hasLi() and not entity_isState(me, STATE_CHASEFOOD) then
305 if hasLi() then
1432 bool Continuity::hasLi() in hasLi() function in Continuity1444 if (hasLi()) in toggleLiCombat()1456 if (hasLi()) in warpLiToAvatar()1569 if (!dsq->continuity.hasLi() && dsq->continuity.getFlag(FLAG_LI) > 100) in castSong()1574 if (dsq->game->li && dsq->game->avatar->isUnderWater() && dsq->continuity.hasLi()) in castSong()
948 bool hasLi();
1535 if (form == FORM_DUAL && !dsq->continuity.hasLi()) in changeForm()1616 if (dsq->continuity.hasLi()) in changeForm()1803 if (dsq->continuity.hasLi()) in changeForm()
2054 luaFunc(hasLi) in luaFunc() argument2056 luaReturnBool(dsq->continuity.hasLi()); in luaFunc()9861 luaRegister(hasLi),
8477 if (dsq->game->li && dsq->continuity.hasLi()) in postLocalWarp()