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Searched refs:hasLi (Results 1 – 17 of 17) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/_unused/
H A Dnode_beacon_li_off.lua27 if hasLi() then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dnode_hint_licombat.lua27 if hasLi() and isFlag(FLAG_HINT_LICOMBAT, 0) then
H A Dnode_autogetli.lua27 if not hasLi() then
H A Dnode_hint_lisong.lua29 if hasLi() and isFlag(FLAG_HINT_LISONG, 0) then
H A Dnode_launchoutofsuntemple.lua31 if hasLi() then
H A Dnode_seelibody.lua29 …if not hasSong(SONG_DUALFORM) and not v.done and not hasLi() and node_isEntityIn(me, getNaija()) t…
H A Dnode_opensunkendoor.lua30 if hasLi() then
H A Dnode_sleep.lua52 if hasLi() then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dsporechildflowerportal.lua96 if hasLi() then
H A Dclam.lua129 if hasLi() then
H A Dli.lua623 if hasLi() then
700 if not hasLi() and not v.seen then
758 if hasLi() and not entity_isState(me, STATE_CHASEFOOD) then
H A Dtransturtle.lua305 if hasLi() then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DContinuity.cpp1432 bool Continuity::hasLi() in hasLi() function in Continuity
1444 if (hasLi()) in toggleLiCombat()
1456 if (hasLi()) in warpLiToAvatar()
1569 if (!dsq->continuity.hasLi() && dsq->continuity.getFlag(FLAG_LI) > 100) in castSong()
1574 if (dsq->game->li && dsq->game->avatar->isUnderWater() && dsq->continuity.hasLi()) in castSong()
H A DDSQ.h948 bool hasLi();
H A DAvatar.cpp1535 if (form == FORM_DUAL && !dsq->continuity.hasLi()) in changeForm()
1616 if (dsq->continuity.hasLi()) in changeForm()
1803 if (dsq->continuity.hasLi()) in changeForm()
H A DScriptInterface.cpp2054 luaFunc(hasLi) in luaFunc() argument
2056 luaReturnBool(dsq->continuity.hasLi()); in luaFunc()
9861 luaRegister(hasLi),
H A DGame.cpp8477 if (dsq->game->li && dsq->continuity.hasLi()) in postLocalWarp()