Searched refs:hasPlayerColor (Results 1 – 5 of 5) sorted by relevance
109 hasPlayerColor = false; in sUnitData()201 hasPlayerColor = other.hasPlayerColor; in operator =()
161 bool hasPlayerColor; member
422 …if (data.hasPlayerColor && owner) SDL_BlitSurface (owner->getColor().getTexture(), nullptr, Graphi… in render_simple()
1882 …Data->hasPlayerColor = getXMLAttributeBool (unitGraphicsXml, "Unit", "Graphic", "Has_Player_Color"… in LoadUnitGraphicData()
100 …if (data.hasPlayerColor) SDL_BlitSurface (owner->getColorSurface(), NULL, GraphicsData.gfx_tmp, NU…