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Searched refs:hasPlayerColor (Results 1 – 5 of 5) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dunitdata.cpp109 hasPlayerColor = false; in sUnitData()
201 hasPlayerColor = other.hasPlayerColor; in operator =()
H A Dunitdata.h161 bool hasPlayerColor; member
H A Dbuilding.cpp422 …if (data.hasPlayerColor && owner) SDL_BlitSurface (owner->getColor().getTexture(), nullptr, Graphi… in render_simple()
/dports/games/maxr/maxr-0.2.9/src/
H A Dloaddata.cpp1882 …Data->hasPlayerColor = getXMLAttributeBool (unitGraphicsXml, "Unit", "Graphic", "Has_Player_Color"… in LoadUnitGraphicData()
/dports/games/maxr/maxr-0.2.9/
H A DSDL2c.patch100 …if (data.hasPlayerColor) SDL_BlitSurface (owner->getColorSurface(), NULL, GraphicsData.gfx_tmp, NU…