/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.h | 74 virtual bool hasPremadeAabb() const { return false; } in hasPremadeAabb() function
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H A D | btTriangleIndexVertexArray.cpp | 76 bool btTriangleIndexVertexArray::hasPremadeAabb() const in hasPremadeAabb() function in btTriangleIndexVertexArray
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H A D | btTriangleIndexVertexArray.h | 124 virtual bool hasPremadeAabb() const; in ATTRIBUTE_ALIGNED16()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.h | 123 virtual bool hasPremadeAabb() const; in ATTRIBUTE_ALIGNED16()
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H A D | btTriangleIndexVertexArray.cpp | 74 bool btTriangleIndexVertexArray::hasPremadeAabb() const in hasPremadeAabb() function in btTriangleIndexVertexArray
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H A D | btStridingMeshInterface.h | 68 virtual bool hasPremadeAabb() const { return false; } in ATTRIBUTE_ALIGNED16()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3TriangleIndexVertexArray.cpp | 74 bool b3TriangleIndexVertexArray::hasPremadeAabb() const in hasPremadeAabb() function in b3TriangleIndexVertexArray
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 74 bool btTriangleIndexVertexArray::hasPremadeAabb() const in hasPremadeAabb() function in btTriangleIndexVertexArray
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H A D | btTriangleIndexVertexArray.h | 123 virtual bool hasPremadeAabb() const; in ATTRIBUTE_ALIGNED16()
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H A D | btStridingMeshInterface.h | 68 virtual bool hasPremadeAabb() const { return false; } in ATTRIBUTE_ALIGNED16()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 76 bool btTriangleIndexVertexArray::hasPremadeAabb() const in hasPremadeAabb() function in btTriangleIndexVertexArray
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H A D | btTriangleIndexVertexArray.h | 124 virtual bool hasPremadeAabb() const; in ATTRIBUTE_ALIGNED16()
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H A D | btStridingMeshInterface.h | 74 virtual bool hasPremadeAabb() const { return false; } in hasPremadeAabb() function
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.h | 123 virtual bool hasPremadeAabb() const; in ATTRIBUTE_ALIGNED16()
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H A D | btTriangleIndexVertexArray.cpp | 74 bool btTriangleIndexVertexArray::hasPremadeAabb() const in hasPremadeAabb() function in btTriangleIndexVertexArray
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.h | 123 virtual bool hasPremadeAabb() const; in ATTRIBUTE_ALIGNED16()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.h | 126 virtual bool hasPremadeAabb() const; in ATTRIBUTE_ALIGNED16()
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H A D | btStridingMeshInterface.h | 76 virtual bool hasPremadeAabb() const { return false; } in ATTRIBUTE_ALIGNED16()
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H A D | btTriangleIndexVertexArray.cpp | 76 bool btTriangleIndexVertexArray::hasPremadeAabb() const in hasPremadeAabb() function in btTriangleIndexVertexArray
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3TriangleIndexVertexArray.h | 123 virtual bool hasPremadeAabb() const; in B3_ATTRIBUTE_ALIGNED16()
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H A D | b3TriangleIndexVertexArray.cpp | 74 bool b3TriangleIndexVertexArray::hasPremadeAabb() const in hasPremadeAabb() function in b3TriangleIndexVertexArray
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H A D | b3StridingMeshInterface.h | 78 virtual bool hasPremadeAabb() const { return false; } in B3_ATTRIBUTE_ALIGNED16()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 74 bool btTriangleIndexVertexArray::hasPremadeAabb() const in hasPremadeAabb() function in btTriangleIndexVertexArray
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H A D | btTriangleIndexVertexArray.h | 123 virtual bool hasPremadeAabb() const; in ATTRIBUTE_ALIGNED16()
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H A D | btStridingMeshInterface.h | 68 virtual bool hasPremadeAabb() const { return false; } in ATTRIBUTE_ALIGNED16()
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