Searched refs:hasTG (Results 1 – 12 of 12) sorted by relevance
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | rendergl.cpp | 5 … = false, hasUBO = false, hasMBR = false, hasDB2 = false, hasDBB = false, hasTG = false, hasTQ = f… variable 939 hasTG = hasGPU5 = true; in gl_checkextensions() 954 hasTG = true; in gl_checkextensions() 978 if(hasTG) usetexgather = hasGPU5 && !intel && !nvidia ? 2 : 1; in gl_checkextensions() 1062 if(hasGPU5 && hasTG) tqaaresolvegather = 1; in gl_checkextensions()
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H A D | engine.h | 281 …sFBB, hasFBMS, hasTMS, hasMSS, hasFBMSBS, hasUBO, hasMBR, hasDB2, hasDBB, hasTG, hasTQ, hasPF, has…
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H A D | shader.cpp | 181 if(hasTG) parts[numparts++] = "#extension GL_ARB_texture_gather : enable\n"; in compileglslshader()
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H A D | renderlights.cpp | 1749 static inline bool usegatherforsm() { return smfilter > 1 && smgather && hasTG && usetexgather; } in usegatherforsm() 1750 static inline bool usesmcomparemode() { return !usegatherforsm() || (hasTG && hasGPU5 && usetexgath… in usesmcomparemode()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | rendergl.cpp | 5 … = false, hasUBO = false, hasMBR = false, hasDB2 = false, hasDBB = false, hasTG = false, hasTQ = f… variable 973 hasTG = hasGPU5 = true; in gl_checkextensions() 988 hasTG = true; in gl_checkextensions() 1012 if(hasTG) usetexgather = hasGPU5 && !intel && !nvidia ? 2 : 1; in gl_checkextensions() 1075 if(hasGPU5 && hasTG && !intel_texgatheroffsetcomp_bug) tqaaresolvegather = 1; in gl_checkextensions()
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H A D | engine.h | 122 … hasMSS, hasFBMSBS, hasNVFBMSC, hasNVTMS, hasUBO, hasMBR, hasDB2, hasDBB, hasTG, hasTQ, hasPF, has…
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H A D | shader.cpp | 183 if(hasTG) parts[numparts++] = "#extension GL_ARB_texture_gather : enable\n"; in compileglslshader()
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H A D | renderlights.cpp | 1644 static inline bool usegatherforsm() { return smfilter > 1 && smgather && hasTG && usetexgather; } in usegatherforsm() 1645 static inline bool usesmcomparemode() { return !usegatherforsm() || (hasTG && hasGPU5 && usetexgath… in usesmcomparemode()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | rendergl.cpp | 5 … = false, hasUBO = false, hasMBR = false, hasDB2 = false, hasDBB = false, hasTG = false, hasTQ = f… variable 973 hasTG = hasGPU5 = true; in gl_checkextensions() 988 hasTG = true; in gl_checkextensions() 1012 if(hasTG) usetexgather = hasGPU5 && !intel && !nvidia ? 2 : 1; in gl_checkextensions() 1075 if(hasGPU5 && hasTG && !intel_texgatheroffsetcomp_bug) tqaaresolvegather = 1; in gl_checkextensions()
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H A D | engine.h | 122 … hasMSS, hasFBMSBS, hasNVFBMSC, hasNVTMS, hasUBO, hasMBR, hasDB2, hasDBB, hasTG, hasTQ, hasPF, has…
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H A D | shader.cpp | 183 if(hasTG) parts[numparts++] = "#extension GL_ARB_texture_gather : enable\n"; in compileglslshader()
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H A D | renderlights.cpp | 1644 static inline bool usegatherforsm() { return smfilter > 1 && smgather && hasTG && usetexgather; } in usegatherforsm() 1645 static inline bool usesmcomparemode() { return !usegatherforsm() || (hasTG && hasGPU5 && usetexgath… in usesmcomparemode()
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