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Searched refs:has_casting (Results 1 – 2 of 2) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript_parser.cpp1285 bool has_casting = expr->type == Node::TYPE_CAST; in _parse_expression() local
1287 if (has_casting) { in _parse_expression()
1296 has_casting = true; in _parse_expression()
1324 if (!p_allow_assign || has_casting) { \ in _parse_expression()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript_parser.cpp1285 bool has_casting = expr->type == Node::TYPE_CAST; in _parse_expression() local
1287 if (has_casting) { in _parse_expression()
1296 has_casting = true; in _parse_expression()
1324 if (!p_allow_assign || has_casting) { \ in _parse_expression()