Searched refs:has_flavor (Results 1 – 5 of 5) sorted by relevance
2855 if (!k_ptr->has_flavor) continue;2917 if (!k_ptr->has_flavor) continue;
867 k_ptr->has_flavor = object_has_flavor(i); in flavor_init()891 if (k_ptr->has_flavor) in object_d_attr()
2457 if (!k_ptr->has_flavor) p_ptr->obj_aware[i] = TRUE; in player_setup()
676 if (k_info[o_ptr->k_idx].has_flavor &&
255 bool has_flavor; /* This object has a flavor */ member