Searched refs:has_moat (Results 1 – 3 of 3) sorted by relevance
1027 char wall_feature, door_feature, has_moat = 0; in wild_add_dwelling() local1090 if ((area >= 70) && (!randint0(16))) has_moat = 1; in wild_add_dwelling()1091 if ((area >= 80) && (!randint0(6))) has_moat = 1; in wild_add_dwelling()1092 if ((area >= 100) && (!randint0(2))) has_moat = 1; in wild_add_dwelling()1094 if (has_moat) plot_xlen += 8; in wild_add_dwelling()1095 if (has_moat) plot_ylen += 8; in wild_add_dwelling()1228 if (has_moat) in wild_add_dwelling()1240 if (has_moat){ in wild_add_dwelling()1251 if (has_moat) in wild_add_dwelling()1264 if (has_moat) in wild_add_dwelling()[all …]
1364 char has_moat = 0; local1470 if (area >= 80 && !rand_int(9)) has_moat = 1;1471 if (area >= 80 && !rand_int(6)) has_moat = 1;1482 if (has_moat) plot_xlen += 8;1483 if (has_moat) plot_ylen += 8;1659 if (has_moat) {1676 if (has_moat) {1693 if (has_moat) {1710 if (has_moat) {1803 if (has_moat) {[all …]
899 extern s32b house_price_area(int area, bool has_moat, bool random);