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Searched refs:has_moat (Results 1 – 3 of 3) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Dwilderness.c1027 char wall_feature, door_feature, has_moat = 0; in wild_add_dwelling() local
1090 if ((area >= 70) && (!randint0(16))) has_moat = 1; in wild_add_dwelling()
1091 if ((area >= 80) && (!randint0(6))) has_moat = 1; in wild_add_dwelling()
1092 if ((area >= 100) && (!randint0(2))) has_moat = 1; in wild_add_dwelling()
1094 if (has_moat) plot_xlen += 8; in wild_add_dwelling()
1095 if (has_moat) plot_ylen += 8; in wild_add_dwelling()
1228 if (has_moat) in wild_add_dwelling()
1240 if (has_moat){ in wild_add_dwelling()
1251 if (has_moat) in wild_add_dwelling()
1264 if (has_moat) in wild_add_dwelling()
[all …]
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dwild.c1364 char has_moat = 0; local
1470 if (area >= 80 && !rand_int(9)) has_moat = 1;
1471 if (area >= 80 && !rand_int(6)) has_moat = 1;
1482 if (has_moat) plot_xlen += 8;
1483 if (has_moat) plot_ylen += 8;
1659 if (has_moat) {
1676 if (has_moat) {
1693 if (has_moat) {
1710 if (has_moat) {
1803 if (has_moat) {
[all …]
H A Dexterns.h899 extern s32b house_price_area(int area, bool has_moat, bool random);