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Searched refs:has_readycode (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/
H A Dusecode.h234 virtual bool has_readycode(Obj *obj) { in has_readycode() function
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript_actor.cpp1583 if (usecode->has_readycode(obj) && (usecode->ready_obj(obj, actor) == false)) { in nscript_actor_inv_unready_obj()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Devents.cpp2615 …else if (actor->can_ready_obj(obj) && usecode->has_readycode(obj) && (usecode->ready_obj(obj, acto… in ready()
2643 if (usecode->has_readycode(obj) && (usecode->ready_obj(obj, actor) == false)) { in unready()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Dactor.cpp1111 if (obj_manager->get_usecode()->has_readycode(obj) && run_usecode) in remove_readied_object()