Searched refs:has_readycode (Results 1 – 4 of 4) sorted by relevance
234 virtual bool has_readycode(Obj *obj) { in has_readycode() function
1583 if (usecode->has_readycode(obj) && (usecode->ready_obj(obj, actor) == false)) { in nscript_actor_inv_unready_obj()
2615 …else if (actor->can_ready_obj(obj) && usecode->has_readycode(obj) && (usecode->ready_obj(obj, acto… in ready()2643 if (usecode->has_readycode(obj) && (usecode->ready_obj(obj, actor) == false)) { in unready()
1111 if (obj_manager->get_usecode()->has_readycode(obj) && run_usecode) in remove_readied_object()