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Searched refs:has_virtual_keyboard (Results 1 – 25 of 53) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/platform/bb10/
H A Dos_bb10.h131 virtual bool has_virtual_keyboard() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/bb10/
H A Dos_bb10.h131 virtual bool has_virtual_keyboard() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Dline_edit.cpp111 if (OS::get_singleton()->has_virtual_keyboard())
241 if (OS::get_singleton()->has_virtual_keyboard())
677 if (OS::get_singleton()->has_virtual_keyboard())
683 if (OS::get_singleton()->has_virtual_keyboard())
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dline_edit.cpp111 if (OS::get_singleton()->has_virtual_keyboard())
241 if (OS::get_singleton()->has_virtual_keyboard())
677 if (OS::get_singleton()->has_virtual_keyboard())
683 if (OS::get_singleton()->has_virtual_keyboard())
/dports/devel/godot-tools/godot-3.2.3-stable/platform/iphone/
H A Dos_iphone.h167 virtual bool has_virtual_keyboard() const;
H A Dos_iphone.cpp475 bool OSIPhone::has_virtual_keyboard() const { in has_virtual_keyboard() function in OSIPhone
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.h181 virtual bool has_virtual_keyboard() const;
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.h181 virtual bool has_virtual_keyboard() const;
/dports/devel/godot/godot-3.2.3-stable/platform/iphone/
H A Dos_iphone.h167 virtual bool has_virtual_keyboard() const;
H A Dos_iphone.cpp475 bool OSIPhone::has_virtual_keyboard() const { in has_virtual_keyboard() function in OSIPhone
/dports/devel/godot-tools/godot-3.2.3-stable/platform/android/
H A Dos_android.h160 virtual bool has_virtual_keyboard() const;
/dports/devel/godot/godot-3.2.3-stable/platform/android/
H A Dos_android.h160 virtual bool has_virtual_keyboard() const;
/dports/devel/godot2/godot-2.1.6-stable/platform/winrt/
H A Dos_winrt.h258 virtual bool has_virtual_keyboard() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/android/
H A Dos_android.h222 virtual bool has_virtual_keyboard() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/winrt/
H A Dos_winrt.h258 virtual bool has_virtual_keyboard() const;
/dports/devel/godot2/godot-2.1.6-stable/platform/android/
H A Dos_android.h222 virtual bool has_virtual_keyboard() const;
/dports/devel/godot-tools/godot-3.2.3-stable/platform/uwp/
H A Dos_uwp.h241 virtual bool has_virtual_keyboard() const;
/dports/devel/godot/godot-3.2.3-stable/platform/uwp/
H A Dos_uwp.h241 virtual bool has_virtual_keyboard() const;
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dline_edit.cpp130 if (OS::get_singleton()->has_virtual_keyboard() && virtual_keyboard_enabled) {
326 if (OS::get_singleton()->has_virtual_keyboard() && virtual_keyboard_enabled)
933 if (OS::get_singleton()->has_virtual_keyboard() && virtual_keyboard_enabled) {
952 if (OS::get_singleton()->has_virtual_keyboard() && virtual_keyboard_enabled)
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dline_edit.cpp130 if (OS::get_singleton()->has_virtual_keyboard() && virtual_keyboard_enabled) {
326 if (OS::get_singleton()->has_virtual_keyboard() && virtual_keyboard_enabled)
933 if (OS::get_singleton()->has_virtual_keyboard() && virtual_keyboard_enabled) {
952 if (OS::get_singleton()->has_virtual_keyboard() && virtual_keyboard_enabled)
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/os_test/
H A Dos_test.gd112 add_line("Device has virtual keyboard", OS.has_virtual_keyboard())
/dports/devel/godot2-tools/godot-2.1.6-stable/core/os/
H A Dos.cpp206 bool OS::has_virtual_keyboard() const { in has_virtual_keyboard() function in OS
H A Dos.h318 virtual bool has_virtual_keyboard() const;
/dports/devel/godot2/godot-2.1.6-stable/core/os/
H A Dos.cpp206 bool OS::has_virtual_keyboard() const { in has_virtual_keyboard() function in OS
H A Dos.h318 virtual bool has_virtual_keyboard() const;

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