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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/src/
H A DcpHastySpace.c227 pthread_cond_wait(&hasty->cond_work, &hasty->mutex); in WorkerThreadLoop()
232 hasty->work(&hasty->space, thread, num_threads); in WorkerThreadLoop()
244 hasty->num_working = hasty->num_threads - 1; in RunWorkers()
245 hasty->work = func; in RunWorkers()
252 func((cpSpace *)hasty, 0, hasty->num_threads); in RunWorkers()
256 pthread_cond_wait(&hasty->cond_resume, &hasty->mutex); in RunWorkers()
260 func((cpSpace *)hasty, 0, hasty->num_threads); in RunWorkers()
263 hasty->work = NULL; in RunWorkers()
336 hasty->num_working = hasty->num_threads - 1; in cpHastySpaceSetThreads()
342 hasty->workers[i].space = hasty; in cpHastySpaceSetThreads()
[all …]
/dports/science/py-ruffus/ruffus-2.8.3/doc/tutorials/new_tutorial/
H A Dinputs_code.rst30 source_files = ["hasty.cpp", "tasty.cpp", "messy.cpp"]
48 Job = [hasty.cpp -> hasty.o] completed
64 source_files = ["hasty.cpp", "tasty.cpp", "messy.cpp"]
87 Job = [[hasty.cpp, universal.h] -> hasty.o] completed
102 source_files = ["hasty.cpp", "tasty.cpp", "messy.cpp"]
133 Job = [hasty.cpp -> hasty.h] completed
137 Job = [[hasty.cpp, universal.h, hasty.h, messy.h, tasty.h] -> hasty.o] completed
153 header_files = ["hasty.h", "tasty.h", "messy.h"]
179 Job = [[hasty.cpp, hasty.h, universal.h] -> hasty.o] completed
199 python_files = ["hasty.py", "tasty.py", "messy.py"]
[all …]
H A Dinputs.rst59 source_files = ["hasty.cpp", "tasty.cpp", "messy.cpp"]
80 source_files = ["hasty.cpp", "tasty.cpp", "messy.cpp"]
106 Job = [hasty.cpp -> hasty.h] completed
110 Job = [[hasty.cpp, universal.h, hasty.h, messy.h, tasty.h] -> hasty.o] completed
145 Job = [[hasty.cpp, universal.h, hasty.h, messy.h, tasty.h] -> hasty.o] completed
146 Job = [[messy.cpp, universal.h, hasty.h, messy.h, tasty.h] -> messy.o] completed
159 possible files to all jobs in a task. When compiling ``hasty.cpp``, we just need
160 to add ``hasty.h`` (and ``universal.h``).
161 2) Add a pre-existing file name (``hasty.h`` already exists. Don't create it via
193 Job = [[hasty.cpp, hasty.h, universal.h] -> hasty.o] completed
[all …]
/dports/math/abella/abella-2.0.7/examples/misc/
H A Dumt.thm71 CoDefine hasty: val -> tp -> prop, hasty_env : venv -> tenv -> prop by
74 hasty_env K TE /\ hasty W T;
76 hasty (closure K (abs F)) A :=
78 hasty (clo c\ (closure (cons c K) (abs M))) T:=
79 hasty (closure (cons
85 reval Ks M W -> hasty_env Ks TE -> has TE M T -> hasty W T.
/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_tryptonaut/
H A DGeiss - Spiral Artifact.milk242 per_frame_17=decay_to = 0.8; // lower # = more hasty to declare a beat
243 per_frame_18=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
H A DGeiss - Myriad Spirals.milk256 per_frame_29=decay_rate = pow(0.993, fps); // lower # = more hasty to declare a beat
258 per_frame_31=decay_to = 1.0; // lower # = more hasty to declare a beat
H A DFlexi + Geiss - antagonizing beat detection codes.milk251 per_frame_29=decay_rate = pow(0.995, fps); // lower # = more hasty to declare a beat
253 per_frame_31=decay_to = 1; // lower # = more hasty to declare a beat
/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_milkdrop_200/
H A DGeiss - Cosmic Dust 2 - static noise.milk241 per_frame_17=decay_rate = pow(0.993, fps); // lower # = more hasty to declare a beat
243 per_frame_19=decay_to = 1.0; // lower # = more hasty to declare a beat
H A DGeiss - Spiral Artifact.milk242 per_frame_17=decay_to = 0.8; // lower # = more hasty to declare a beat
243 per_frame_18=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
H A DGeiss - Beat Dots 2.milk277 per_frame_28=decay_rate = pow(0.993, fps); // lower # = more hasty to declare a beat
279 per_frame_30=decay_to = 1.0; // lower # = more hasty to declare a beat
H A DGeiss - Spiral Artifact (Filament Mix).milk242 per_frame_17=decay_to = 0.8; // lower # = more hasty to declare a beat
243 per_frame_18=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
H A DGeiss - Myriad Spirals.milk256 per_frame_29=decay_rate = pow(0.993, fps); // lower # = more hasty to declare a beat
258 per_frame_31=decay_to = 1.0; // lower # = more hasty to declare a beat
H A DGeiss - Mosaic.milk307 per_frame_29=decay_to = 0.8; // lower # = more hasty to declare a beat
308 per_frame_30=decay_rate = pow(0.9980, fps); // lower # = more hasty to declare a beat
H A DGeiss - Myriad Spirals (Relief Mix).milk257 per_frame_30=decay_to = 0.8; // lower # = more hasty to declare a beat
258 per_frame_31=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
H A DfiShbRaiN + geiss - witchcraft (Grow Mix).milk288 per_frame_3=decay_to = 0.8; // lower # = more hasty to declare a beat
289 per_frame_4=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
/dports/www/ikiwiki/ikiwiki-3.20200202.3/doc/tips/
H A Dlaptop_wiki_with_git_extended.mdwn16 At this point, assuming you followed page above, and not my hasty summary,
/dports/games/pcgen/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap14/
H A Dap14_abilities_class.lst7 …ial Ability TYPE:SpecialQuality.Extraordinary.AttackOption DESC:Sometimes hasty action proves more…
/dports/games/nonsense/nonsense-0.6/
H A Dinsults.data87 hasty-witted
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dspl-cast.h38 hasty = 0x00000800, // counts as "hasty" enumerator
H A Dspl-data.h189 spflag::helpful | spflag::hasty | spflag::selfench | spflag::utility
697 spflag::hasty | spflag::monster,
845 spflag::hasty | spflag::selfench | spflag::utility,
1695 | spflag::hasty | spflag::needs_tracer | spflag::utility
2329 spflag::area | spflag::hasty | spflag::WL_check,
2804 spflag::hasty | spflag::monster | spflag::not_self | spflag::helpful,
3036 spflag::hasty | spflag::selfench | spflag::utility | spflag::monster,
H A Dgod-item.cc367 return bool(flags & spflag::hasty); in is_hasty_spell()
/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_mischa_collection/
H A DThe NG + Geiss + Flexi - The Waterfowl In The Rain.milk381 per_frame_29=decay_rate = pow(0.993, fps); // lower # = more hasty to declare a beat
383 per_frame_31=decay_to = 1.0; // lower # = more hasty to declare a beat
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Heir_To_The_Throne/scenarios/
H A D20b_Underground_Channels.cfg130 …" or "I am done" which he says often, usually out of frustration with how hasty everyone seems. No…
548 message= _ "So hasty ... hmm ... there was something ..."
583 message= _ "So hasty. Har alam dum."
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/characters/dwarves/
H A Ddurstorns_clan.cfg45 …makes a passable leader. When under pressure, however, he tends to become hasty and crass, impover…
/dports/multimedia/xine/xine-ui-0.99.12/doc/
H A DREADME.en.20.DVD59 But if you just bought a fresh RPC-II drive, do not be too hasty setting the

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