/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/src/ |
H A D | cpHastySpace.c | 227 pthread_cond_wait(&hasty->cond_work, &hasty->mutex); in WorkerThreadLoop() 232 hasty->work(&hasty->space, thread, num_threads); in WorkerThreadLoop() 244 hasty->num_working = hasty->num_threads - 1; in RunWorkers() 245 hasty->work = func; in RunWorkers() 252 func((cpSpace *)hasty, 0, hasty->num_threads); in RunWorkers() 256 pthread_cond_wait(&hasty->cond_resume, &hasty->mutex); in RunWorkers() 260 func((cpSpace *)hasty, 0, hasty->num_threads); in RunWorkers() 263 hasty->work = NULL; in RunWorkers() 336 hasty->num_working = hasty->num_threads - 1; in cpHastySpaceSetThreads() 342 hasty->workers[i].space = hasty; in cpHastySpaceSetThreads() [all …]
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/dports/science/py-ruffus/ruffus-2.8.3/doc/tutorials/new_tutorial/ |
H A D | inputs_code.rst | 30 source_files = ["hasty.cpp", "tasty.cpp", "messy.cpp"] 48 Job = [hasty.cpp -> hasty.o] completed 64 source_files = ["hasty.cpp", "tasty.cpp", "messy.cpp"] 87 Job = [[hasty.cpp, universal.h] -> hasty.o] completed 102 source_files = ["hasty.cpp", "tasty.cpp", "messy.cpp"] 133 Job = [hasty.cpp -> hasty.h] completed 137 Job = [[hasty.cpp, universal.h, hasty.h, messy.h, tasty.h] -> hasty.o] completed 153 header_files = ["hasty.h", "tasty.h", "messy.h"] 179 Job = [[hasty.cpp, hasty.h, universal.h] -> hasty.o] completed 199 python_files = ["hasty.py", "tasty.py", "messy.py"] [all …]
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H A D | inputs.rst | 59 source_files = ["hasty.cpp", "tasty.cpp", "messy.cpp"] 80 source_files = ["hasty.cpp", "tasty.cpp", "messy.cpp"] 106 Job = [hasty.cpp -> hasty.h] completed 110 Job = [[hasty.cpp, universal.h, hasty.h, messy.h, tasty.h] -> hasty.o] completed 145 Job = [[hasty.cpp, universal.h, hasty.h, messy.h, tasty.h] -> hasty.o] completed 146 Job = [[messy.cpp, universal.h, hasty.h, messy.h, tasty.h] -> messy.o] completed 159 possible files to all jobs in a task. When compiling ``hasty.cpp``, we just need 160 to add ``hasty.h`` (and ``universal.h``). 161 2) Add a pre-existing file name (``hasty.h`` already exists. Don't create it via 193 Job = [[hasty.cpp, hasty.h, universal.h] -> hasty.o] completed [all …]
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/dports/math/abella/abella-2.0.7/examples/misc/ |
H A D | umt.thm | 71 CoDefine hasty: val -> tp -> prop, hasty_env : venv -> tenv -> prop by 74 hasty_env K TE /\ hasty W T; 76 hasty (closure K (abs F)) A := 78 hasty (clo c\ (closure (cons c K) (abs M))) T:= 79 hasty (closure (cons 85 reval Ks M W -> hasty_env Ks TE -> has TE M T -> hasty W T.
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/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_tryptonaut/ |
H A D | Geiss - Spiral Artifact.milk | 242 per_frame_17=decay_to = 0.8; // lower # = more hasty to declare a beat 243 per_frame_18=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
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H A D | Geiss - Myriad Spirals.milk | 256 per_frame_29=decay_rate = pow(0.993, fps); // lower # = more hasty to declare a beat 258 per_frame_31=decay_to = 1.0; // lower # = more hasty to declare a beat
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H A D | Flexi + Geiss - antagonizing beat detection codes.milk | 251 per_frame_29=decay_rate = pow(0.995, fps); // lower # = more hasty to declare a beat 253 per_frame_31=decay_to = 1; // lower # = more hasty to declare a beat
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/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_milkdrop_200/ |
H A D | Geiss - Cosmic Dust 2 - static noise.milk | 241 per_frame_17=decay_rate = pow(0.993, fps); // lower # = more hasty to declare a beat 243 per_frame_19=decay_to = 1.0; // lower # = more hasty to declare a beat
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H A D | Geiss - Spiral Artifact.milk | 242 per_frame_17=decay_to = 0.8; // lower # = more hasty to declare a beat 243 per_frame_18=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
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H A D | Geiss - Beat Dots 2.milk | 277 per_frame_28=decay_rate = pow(0.993, fps); // lower # = more hasty to declare a beat 279 per_frame_30=decay_to = 1.0; // lower # = more hasty to declare a beat
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H A D | Geiss - Spiral Artifact (Filament Mix).milk | 242 per_frame_17=decay_to = 0.8; // lower # = more hasty to declare a beat 243 per_frame_18=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
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H A D | Geiss - Myriad Spirals.milk | 256 per_frame_29=decay_rate = pow(0.993, fps); // lower # = more hasty to declare a beat 258 per_frame_31=decay_to = 1.0; // lower # = more hasty to declare a beat
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H A D | Geiss - Mosaic.milk | 307 per_frame_29=decay_to = 0.8; // lower # = more hasty to declare a beat 308 per_frame_30=decay_rate = pow(0.9980, fps); // lower # = more hasty to declare a beat
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H A D | Geiss - Myriad Spirals (Relief Mix).milk | 257 per_frame_30=decay_to = 0.8; // lower # = more hasty to declare a beat 258 per_frame_31=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
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H A D | fiShbRaiN + geiss - witchcraft (Grow Mix).milk | 288 per_frame_3=decay_to = 0.8; // lower # = more hasty to declare a beat 289 per_frame_4=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
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/dports/www/ikiwiki/ikiwiki-3.20200202.3/doc/tips/ |
H A D | laptop_wiki_with_git_extended.mdwn | 16 At this point, assuming you followed page above, and not my hasty summary,
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap14/ |
H A D | ap14_abilities_class.lst | 7 …ial Ability TYPE:SpecialQuality.Extraordinary.AttackOption DESC:Sometimes hasty action proves more…
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/dports/games/nonsense/nonsense-0.6/ |
H A D | insults.data | 87 hasty-witted
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | spl-cast.h | 38 hasty = 0x00000800, // counts as "hasty" enumerator
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H A D | spl-data.h | 189 spflag::helpful | spflag::hasty | spflag::selfench | spflag::utility 697 spflag::hasty | spflag::monster, 845 spflag::hasty | spflag::selfench | spflag::utility, 1695 | spflag::hasty | spflag::needs_tracer | spflag::utility 2329 spflag::area | spflag::hasty | spflag::WL_check, 2804 spflag::hasty | spflag::monster | spflag::not_self | spflag::helpful, 3036 spflag::hasty | spflag::selfench | spflag::utility | spflag::monster,
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H A D | god-item.cc | 367 return bool(flags & spflag::hasty); in is_hasty_spell()
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/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_mischa_collection/ |
H A D | The NG + Geiss + Flexi - The Waterfowl In The Rain.milk | 381 per_frame_29=decay_rate = pow(0.993, fps); // lower # = more hasty to declare a beat 383 per_frame_31=decay_to = 1.0; // lower # = more hasty to declare a beat
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Heir_To_The_Throne/scenarios/ |
H A D | 20b_Underground_Channels.cfg | 130 …" or "I am done" which he says often, usually out of frustration with how hasty everyone seems. No… 548 message= _ "So hasty ... hmm ... there was something ..." 583 message= _ "So hasty. Har alam dum."
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/characters/dwarves/ |
H A D | durstorns_clan.cfg | 45 …makes a passable leader. When under pressure, however, he tends to become hasty and crass, impover…
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/dports/multimedia/xine/xine-ui-0.99.12/doc/ |
H A D | README.en.20.DVD | 59 But if you just bought a fresh RPC-II drive, do not be too hasty setting the
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