Searched refs:hasweapon (Results 1 – 10 of 10) sorted by relevance
/dports/games/jfk/jfk-0.1.1/src/lib/ |
H A D | person.cc | 19 hasweapon[i] = i == WATERGUN ? true : false; in person() 31 if (hasweapon[i]) in tostring() 78 hasweapon[i] = true; in fromstring() 80 hasweapon[i] = false; in fromstring()
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H A D | person.h | 27 bool hasweapon[MAX_WEAPON]; variable
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/dports/games/jfk/jfk-0.1.1/src/server/ |
H A D | person_s.cc | 40 if (hasweapon[i]) in diffstring() 42 if (o->hasweapon[i]) in diffstring() 171 hasweapon[w->type] = true; in collide_with_weapon()
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H A D | server.cc | 367 while (!p->hasweapon[p->curweapon]); in handle_requests() 524 if (oldp->hasweapon[j] && j != JFK::WATERGUN) in handle_objects()
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/dports/games/jfk/jfk-0.1.1/src/client/ |
H A D | panel.cc | 83 if (pers->hasweapon[i]) in draw() 108 if (pers->hasweapon[i]) in draw()
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/dports/games/powder/powder118_src/ |
H A D | piety.cpp | 885 bool hasweapon = false; in pietyBoonValid() local 911 hasweapon = true; in pietyBoonValid() 958 return hasweapon; in pietyBoonValid()
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/dports/games/widelands/widelands-build21/data/tribes/scripting/help/ |
H A D | building_help.lua | 141 for weaponname, hasweapon in pairs(weaponnames) do 142 if (hasweapon) then
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | game.cpp | 1971 bool hasweapon = showweap && *weaptype[weap].vwep; in renderplayer() local 1972 …if(hasweapon) a[ai++] = modelattach("tag_weapon", weaptype[weap].vwep, ANIM_VWEP|ANIM_LOOP, 0); //… in renderplayer() 1975 const char *muzzle = hasweapon ? "tag_muzzle" : "tag_weapon"; in renderplayer()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | game.cpp | 3399 bool hasweapon = showweap && *weapmdl; in renderplayer() local 3400 …if(hasweapon) a[ai++] = modelattach("tag_weapon", weapmdl, weapflags, weapaction, trans, weapscale… in renderplayer() 3405 a[ai++] = modelattach(hasweapon ? "tag_muzzle" : "tag_weapon", &d->muzzle); in renderplayer()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | game.cpp | 3317 bool hasweapon = false, secondary = false, in getplayerstate() local 3425 hasweapon = true; in getplayerstate() 3435 … mdlattach[ai++] = modelattach(hasweapon ? "tag_muzzle" : "tag_weapon", &d->tag[TAG_MUZZLE]); // 1 in getplayerstate()
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