/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbrz/shaders/ |
H A D | 6xbrz.glsl | 372 dst[14] = mix(dst[14], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 381 dst[33] = mix(dst[33], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000); 382 dst[34] = mix(dst[34], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000); 383 dst[35] = mix(dst[35], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 410 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 419 dst[28] = mix(dst[28], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000); 420 dst[29] = mix(dst[29], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000); 421 dst[30] = mix(dst[30], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 438 dst[ 8] = mix(dst[ 8], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 447 dst[23] = mix(dst[23], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000); [all …]
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H A D | 5xbrz.glsl | 359 dst[ 3] = mix(dst[ 3], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 366 dst[15] = mix(dst[15], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000); 367 dst[16] = mix(dst[16], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 383 dst[ 1] = mix(dst[ 1], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 390 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000); 391 dst[12] = mix(dst[12], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 407 dst[ 7] = mix(dst[ 7], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 414 dst[23] = mix(dst[23], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000); 415 dst[24] = mix(dst[24], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 432 dst[ 5] = mix(dst[ 5], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); [all …]
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H A D | 4xbrz.glsl | 354 dst[14] = mix(dst[14], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); 355 dst[15] = mix(dst[15], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); 359 …haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[2]) && (v[3… 374 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); 375 dst[12] = mix(dst[12], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); 379 …haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[8]) && (v[1… 394 dst[ 8] = mix(dst[ 8], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); 395 dst[ 9] = mix(dst[ 9], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); 400 …haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[6]) && (v[7… 415 dst[ 5] = mix(dst[ 5], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); [all …]
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H A D | xbrz-freescale.glsl | 275 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G); 277 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5); 278 direction.x += haveShallowLine? 1.0: 0.0; 303 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A); 305 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); 306 direction.y += haveShallowLine? 1.0: 0.0; 334 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I); 336 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0); 337 direction.y -= haveShallowLine? 1.0: 0.0; 364 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5); [all …]
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/xbrz/shaders/ |
H A D | 6xbrz.slang | 323 dst[14] = mix(dst[14], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 332 dst[33] = mix(dst[33], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000); 333 dst[34] = mix(dst[34], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000); 334 dst[35] = mix(dst[35], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 361 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 370 dst[28] = mix(dst[28], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000); 371 dst[29] = mix(dst[29], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000); 372 dst[30] = mix(dst[30], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 389 dst[ 8] = mix(dst[ 8], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 398 dst[23] = mix(dst[23], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000); [all …]
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H A D | 5xbrz.slang | 310 dst[ 3] = mix(dst[ 3], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 317 dst[15] = mix(dst[15], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000); 318 dst[16] = mix(dst[16], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 334 dst[ 1] = mix(dst[ 1], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 341 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000); 342 dst[12] = mix(dst[12], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 358 dst[ 7] = mix(dst[ 7], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 365 dst[23] = mix(dst[23], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000); 366 dst[24] = mix(dst[24], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); 383 dst[ 5] = mix(dst[ 5], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000); [all …]
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H A D | 4xbrz.slang | 305 dst[14] = mix(dst[14], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); 306 dst[15] = mix(dst[15], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); 310 …haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[2]) && (v[3… 325 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); 326 dst[12] = mix(dst[12], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); 330 …haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[8]) && (v[1… 345 dst[ 8] = mix(dst[ 8], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); 346 dst[ 9] = mix(dst[ 9], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); 351 …haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[6]) && (v[7… 366 dst[ 5] = mix(dst[ 5], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); [all …]
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H A D | xbrz-freescale-pass1.slang | 144 vec4 haveShallowLine = floor(mod(info / 16.0, 4.0)); 159 origin = haveShallowLine.z > 0.0? vec2(0.0, 0.25) : vec2(0.0, 0.5); 160 direction.x += haveShallowLine.z; 177 origin = haveShallowLine.w > 0.0? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); 178 direction.y += haveShallowLine.w; 196 origin = haveShallowLine.y > 0.0? vec2(0.25, 0.0) : vec2(0.5, 0.0); 197 direction.y -= haveShallowLine.y; 214 origin = haveShallowLine.x > 0.0? vec2(0.0, -0.25) : vec2(0.0, -0.5); 215 direction.x -= haveShallowLine.x;
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H A D | xbrz-freescale.slang | 222 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G); 224 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5); 225 direction.x += haveShallowLine? 1.0: 0.0; 250 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A); 252 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); 253 direction.y += haveShallowLine? 1.0: 0.0; 281 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I); 283 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0); 284 direction.y -= haveShallowLine? 1.0: 0.0; 311 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5); [all …]
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/xbrz/ |
H A D | xbrz_freescale.frag | 149 bool haveShallowLine = 153 origin = haveShallowLine ? vec2(0.0, 0.25) : vec2(0.0, 0.5); 154 direction.x += haveShallowLine ? 1.0 : 0.0; 176 bool haveShallowLine = 180 origin = haveShallowLine ? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); 181 direction.y += haveShallowLine ? 1.0 : 0.0; 205 bool haveShallowLine = 209 origin = haveShallowLine ? vec2(0.25, 0.0) : vec2(0.5, 0.0); 210 direction.y -= haveShallowLine ? 1.0 : 0.0; 232 bool haveShallowLine = [all …]
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/xbrz/ |
H A D | xbrz_freescale.frag | 149 bool haveShallowLine = 153 origin = haveShallowLine ? vec2(0.0, 0.25) : vec2(0.0, 0.5); 154 direction.x += haveShallowLine ? 1.0 : 0.0; 176 bool haveShallowLine = 180 origin = haveShallowLine ? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); 181 direction.y += haveShallowLine ? 1.0 : 0.0; 205 bool haveShallowLine = 209 origin = haveShallowLine ? vec2(0.25, 0.0) : vec2(0.5, 0.0); 210 direction.y -= haveShallowLine ? 1.0 : 0.0; 232 bool haveShallowLine = [all …]
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbrz/shaders/xbrz-freescale-multipass/ |
H A D | xbrz-freescale-pass1.glsl | 196 vec4 haveShallowLine = floor(mod(info / 16.0, 4.0)); 211 origin = haveShallowLine.z > 0.0? vec2(0.0, 0.25) : vec2(0.0, 0.5); 212 direction.x += haveShallowLine.z; 229 origin = haveShallowLine.w > 0.0? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); 230 direction.y += haveShallowLine.w; 248 origin = haveShallowLine.y > 0.0? vec2(0.25, 0.0) : vec2(0.5, 0.0); 249 direction.y -= haveShallowLine.y; 266 origin = haveShallowLine.x > 0.0? vec2(0.0, -0.25) : vec2(0.0, -0.5); 267 direction.x -= haveShallowLine.x;
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/dports/games/stratagus/stratagus-3.2.0/src/video/shaders/ |
H A D | xbrz.glsl | 276 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G); 278 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5); 279 direction.x += haveShallowLine? 1.0: 0.0; 304 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A); 306 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); 307 direction.y += haveShallowLine? 1.0: 0.0; 335 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I); 337 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0); 338 direction.y -= haveShallowLine? 1.0: 0.0; 365 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5); [all …]
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/rsx/shaders_gl/ |
H A D | command_fragment.glsl.h | 471 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G); 473 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5); 474 direction.x += haveShallowLine? 1.0: 0.0; 499 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A); 501 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); 502 direction.y += haveShallowLine? 1.0: 0.0; 530 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I); 532 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0); 533 direction.y -= haveShallowLine? 1.0: 0.0; 560 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5); [all …]
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/glsl/ |
H A D | vram.h | 296 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G); in sample_vram_xbr() local 298 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5); in sample_vram_xbr() 299 direction.x += haveShallowLine? 1.0: 0.0; in sample_vram_xbr() 324 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A); in sample_vram_xbr() local 326 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); in sample_vram_xbr() 327 direction.y += haveShallowLine? 1.0: 0.0; in sample_vram_xbr() 355 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I); in sample_vram_xbr() local 357 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0); in sample_vram_xbr() 358 direction.y -= haveShallowLine? 1.0: 0.0; in sample_vram_xbr() 385 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5); in sample_vram_xbr() [all …]
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/rsx/shaders_gl/ |
H A D | command_fragment.glsl.h | 471 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G); 473 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5); 474 direction.x += haveShallowLine? 1.0: 0.0; 499 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A); 501 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); 502 direction.y += haveShallowLine? 1.0: 0.0; 530 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I); 532 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0); 533 direction.y -= haveShallowLine? 1.0: 0.0; 560 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5); [all …]
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/glsl/ |
H A D | vram.h | 296 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G); in sample_vram_xbr() local 298 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5); in sample_vram_xbr() 299 direction.x += haveShallowLine? 1.0: 0.0; in sample_vram_xbr() 324 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A); in sample_vram_xbr() local 326 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); in sample_vram_xbr() 327 direction.y += haveShallowLine? 1.0: 0.0; in sample_vram_xbr() 355 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I); in sample_vram_xbr() local 357 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0); in sample_vram_xbr() 358 direction.y -= haveShallowLine? 1.0: 0.0; in sample_vram_xbr() 385 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5); in sample_vram_xbr() [all …]
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/xbrz/ |
H A D | xbrz.cpp | 716 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in scalePixel() local 719 if (haveShallowLine) in scalePixel()
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/dports/games/mrboom/MrBoom-src-5.2/sdl2/xBRZ/ |
H A D | xbrz.cpp | 473 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local 476 if (haveShallowLine) in blendPixel()
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/dports/games/wesnoth/wesnoth-1.14.17/src/xBRZ/ |
H A D | xbrz.cpp | 748 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in scalePixel() local 751 if (haveShallowLine) in scalePixel()
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/dports/games/ivan/ivan-059/xbrzscale/xbrz/ |
H A D | xbrz.cpp | 456 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local 459 if (haveShallowLine) in blendPixel()
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/xbrz/ |
H A D | xbrz.cpp | 468 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local 471 if (haveShallowLine) in blendPixel()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/xbrz/ |
H A D | xbrz.cpp | 468 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local 471 if (haveShallowLine) in blendPixel()
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/xBRZ/ |
H A D | xbrz.cpp | 413 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local 416 if (haveShallowLine) in blendPixel()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/xbrz/ |
H A D | xbrz.cpp | 468 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local 471 if (haveShallowLine) in blendPixel()
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