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Searched refs:haveShallowLine (Results 1 – 25 of 28) sorted by relevance

12

/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbrz/shaders/
H A D6xbrz.glsl372 dst[14] = mix(dst[14], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
381 dst[33] = mix(dst[33], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000);
382 dst[34] = mix(dst[34], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000);
383 dst[35] = mix(dst[35], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
410 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
419 dst[28] = mix(dst[28], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000);
420 dst[29] = mix(dst[29], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000);
421 dst[30] = mix(dst[30], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
438 dst[ 8] = mix(dst[ 8], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
447 dst[23] = mix(dst[23], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000);
[all …]
H A D5xbrz.glsl359 dst[ 3] = mix(dst[ 3], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
366 dst[15] = mix(dst[15], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000);
367 dst[16] = mix(dst[16], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
383 dst[ 1] = mix(dst[ 1], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
390 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000);
391 dst[12] = mix(dst[12], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
407 dst[ 7] = mix(dst[ 7], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
414 dst[23] = mix(dst[23], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000);
415 dst[24] = mix(dst[24], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
432 dst[ 5] = mix(dst[ 5], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
[all …]
H A D4xbrz.glsl354 dst[14] = mix(dst[14], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00);
355 dst[15] = mix(dst[15], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00);
359haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[2]) && (v[3…
374 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00);
375 dst[12] = mix(dst[12], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00);
379haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[8]) && (v[1…
394 dst[ 8] = mix(dst[ 8], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00);
395 dst[ 9] = mix(dst[ 9], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00);
400haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[6]) && (v[7…
415 dst[ 5] = mix(dst[ 5], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00);
[all …]
H A Dxbrz-freescale.glsl275 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G);
277 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5);
278 direction.x += haveShallowLine? 1.0: 0.0;
303 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A);
305 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0);
306 direction.y += haveShallowLine? 1.0: 0.0;
334 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I);
336 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0);
337 direction.y -= haveShallowLine? 1.0: 0.0;
364 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5);
[all …]
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/xbrz/shaders/
H A D6xbrz.slang323 dst[14] = mix(dst[14], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
332 dst[33] = mix(dst[33], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000);
333 dst[34] = mix(dst[34], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000);
334 dst[35] = mix(dst[35], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
361 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
370 dst[28] = mix(dst[28], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000);
371 dst[29] = mix(dst[29], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000);
372 dst[30] = mix(dst[30], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
389 dst[ 8] = mix(dst[ 8], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
398 dst[23] = mix(dst[23], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 1.000 : 0.000);
[all …]
H A D5xbrz.slang310 dst[ 3] = mix(dst[ 3], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
317 dst[15] = mix(dst[15], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000);
318 dst[16] = mix(dst[16], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
334 dst[ 1] = mix(dst[ 1], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
341 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000);
342 dst[12] = mix(dst[12], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
358 dst[ 7] = mix(dst[ 7], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
365 dst[23] = mix(dst[23], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.750 : 0.000);
366 dst[24] = mix(dst[24], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
383 dst[ 5] = mix(dst[ 5], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.250 : 0.000);
[all …]
H A D4xbrz.slang305 dst[14] = mix(dst[14], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00);
306 dst[15] = mix(dst[15], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00);
310haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[2]) && (v[3…
325 dst[11] = mix(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00);
326 dst[12] = mix(dst[12], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00);
330haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[8]) && (v[1…
345 dst[ 8] = mix(dst[ 8], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00);
346 dst[ 9] = mix(dst[ 9], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00);
351haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[6]) && (v[7…
366 dst[ 5] = mix(dst[ 5], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00);
[all …]
H A Dxbrz-freescale-pass1.slang144 vec4 haveShallowLine = floor(mod(info / 16.0, 4.0));
159 origin = haveShallowLine.z > 0.0? vec2(0.0, 0.25) : vec2(0.0, 0.5);
160 direction.x += haveShallowLine.z;
177 origin = haveShallowLine.w > 0.0? vec2(-0.25, 0.0) : vec2(-0.5, 0.0);
178 direction.y += haveShallowLine.w;
196 origin = haveShallowLine.y > 0.0? vec2(0.25, 0.0) : vec2(0.5, 0.0);
197 direction.y -= haveShallowLine.y;
214 origin = haveShallowLine.x > 0.0? vec2(0.0, -0.25) : vec2(0.0, -0.5);
215 direction.x -= haveShallowLine.x;
H A Dxbrz-freescale.slang222 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G);
224 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5);
225 direction.x += haveShallowLine? 1.0: 0.0;
250 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A);
252 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0);
253 direction.y += haveShallowLine? 1.0: 0.0;
281 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I);
283 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0);
284 direction.y -= haveShallowLine? 1.0: 0.0;
311 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5);
[all …]
/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/xbrz/
H A Dxbrz_freescale.frag149 bool haveShallowLine =
153 origin = haveShallowLine ? vec2(0.0, 0.25) : vec2(0.0, 0.5);
154 direction.x += haveShallowLine ? 1.0 : 0.0;
176 bool haveShallowLine =
180 origin = haveShallowLine ? vec2(-0.25, 0.0) : vec2(-0.5, 0.0);
181 direction.y += haveShallowLine ? 1.0 : 0.0;
205 bool haveShallowLine =
209 origin = haveShallowLine ? vec2(0.25, 0.0) : vec2(0.5, 0.0);
210 direction.y -= haveShallowLine ? 1.0 : 0.0;
232 bool haveShallowLine =
[all …]
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/xbrz/
H A Dxbrz_freescale.frag149 bool haveShallowLine =
153 origin = haveShallowLine ? vec2(0.0, 0.25) : vec2(0.0, 0.5);
154 direction.x += haveShallowLine ? 1.0 : 0.0;
176 bool haveShallowLine =
180 origin = haveShallowLine ? vec2(-0.25, 0.0) : vec2(-0.5, 0.0);
181 direction.y += haveShallowLine ? 1.0 : 0.0;
205 bool haveShallowLine =
209 origin = haveShallowLine ? vec2(0.25, 0.0) : vec2(0.5, 0.0);
210 direction.y -= haveShallowLine ? 1.0 : 0.0;
232 bool haveShallowLine =
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbrz/shaders/xbrz-freescale-multipass/
H A Dxbrz-freescale-pass1.glsl196 vec4 haveShallowLine = floor(mod(info / 16.0, 4.0));
211 origin = haveShallowLine.z > 0.0? vec2(0.0, 0.25) : vec2(0.0, 0.5);
212 direction.x += haveShallowLine.z;
229 origin = haveShallowLine.w > 0.0? vec2(-0.25, 0.0) : vec2(-0.5, 0.0);
230 direction.y += haveShallowLine.w;
248 origin = haveShallowLine.y > 0.0? vec2(0.25, 0.0) : vec2(0.5, 0.0);
249 direction.y -= haveShallowLine.y;
266 origin = haveShallowLine.x > 0.0? vec2(0.0, -0.25) : vec2(0.0, -0.5);
267 direction.x -= haveShallowLine.x;
/dports/games/stratagus/stratagus-3.2.0/src/video/shaders/
H A Dxbrz.glsl276 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G);
278 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5);
279 direction.x += haveShallowLine? 1.0: 0.0;
304 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A);
306 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0);
307 direction.y += haveShallowLine? 1.0: 0.0;
335 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I);
337 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0);
338 direction.y -= haveShallowLine? 1.0: 0.0;
365 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5);
[all …]
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/rsx/shaders_gl/
H A Dcommand_fragment.glsl.h471 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G);
473 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5);
474 direction.x += haveShallowLine? 1.0: 0.0;
499 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A);
501 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0);
502 direction.y += haveShallowLine? 1.0: 0.0;
530 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I);
532 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0);
533 direction.y -= haveShallowLine? 1.0: 0.0;
560 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5);
[all …]
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/glsl/
H A Dvram.h296 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G); in sample_vram_xbr() local
298 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5); in sample_vram_xbr()
299 direction.x += haveShallowLine? 1.0: 0.0; in sample_vram_xbr()
324 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A); in sample_vram_xbr() local
326 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); in sample_vram_xbr()
327 direction.y += haveShallowLine? 1.0: 0.0; in sample_vram_xbr()
355 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I); in sample_vram_xbr() local
357 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0); in sample_vram_xbr()
358 direction.y -= haveShallowLine? 1.0: 0.0; in sample_vram_xbr()
385 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5); in sample_vram_xbr()
[all …]
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/rsx/shaders_gl/
H A Dcommand_fragment.glsl.h471 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G);
473 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5);
474 direction.x += haveShallowLine? 1.0: 0.0;
499 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A);
501 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0);
502 direction.y += haveShallowLine? 1.0: 0.0;
530 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I);
532 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0);
533 direction.y -= haveShallowLine? 1.0: 0.0;
560 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5);
[all …]
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/glsl/
H A Dvram.h296 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G); in sample_vram_xbr() local
298 origin = haveShallowLine? vec2(0.0, 0.25) : vec2(0.0, 0.5); in sample_vram_xbr()
299 direction.x += haveShallowLine? 1.0: 0.0; in sample_vram_xbr()
324 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A); in sample_vram_xbr() local
326 origin = haveShallowLine? vec2(-0.25, 0.0) : vec2(-0.5, 0.0); in sample_vram_xbr()
327 direction.y += haveShallowLine? 1.0: 0.0; in sample_vram_xbr()
355 … bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I); in sample_vram_xbr() local
357 origin = haveShallowLine? vec2(0.25, 0.0) : vec2(0.5, 0.0); in sample_vram_xbr()
358 direction.y -= haveShallowLine? 1.0: 0.0; in sample_vram_xbr()
385 origin = haveShallowLine? vec2(0.0, -0.25) : vec2(0.0, -0.5); in sample_vram_xbr()
[all …]
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/xbrz/
H A Dxbrz.cpp716 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in scalePixel() local
719 if (haveShallowLine) in scalePixel()
/dports/games/mrboom/MrBoom-src-5.2/sdl2/xBRZ/
H A Dxbrz.cpp473 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local
476 if (haveShallowLine) in blendPixel()
/dports/games/wesnoth/wesnoth-1.14.17/src/xBRZ/
H A Dxbrz.cpp748 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in scalePixel() local
751 if (haveShallowLine) in scalePixel()
/dports/games/ivan/ivan-059/xbrzscale/xbrz/
H A Dxbrz.cpp456 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local
459 if (haveShallowLine) in blendPixel()
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/xbrz/
H A Dxbrz.cpp468 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local
471 if (haveShallowLine) in blendPixel()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/xbrz/
H A Dxbrz.cpp468 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local
471 if (haveShallowLine) in blendPixel()
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/xBRZ/
H A Dxbrz.cpp413 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local
416 if (haveShallowLine) in blendPixel()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/xbrz/
H A Dxbrz.cpp468 const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g; in blendPixel() local
471 if (haveShallowLine) in blendPixel()

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