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Searched refs:have_sound (Results 1 – 25 of 32) sorted by relevance

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/dports/games/gigalomania/gigalomaniasrc/
H A Dsound.cpp11 bool have_sound = false; variable
32 have_sound = false; in initSound()
48 have_sound = true; in initSound()
56 if( have_sound ) { in freeSound()
69 if( have_sound ) { in loadSample()
89 if( have_sound ) { in loadMusic()
107 if( have_sound ) { in play()
159 if( have_sound ) { in pauseMusic()
165 if( have_sound ) { in unpauseMusic()
171 if( have_sound ) { in pauseChannel()
[all …]
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/
H A Dsound.c26 int have_sound = 0; variable
78 if (!have_sound) in finish_sound_buffer()
142 have_sound = 1; in open_sound()
191 if (!have_sound) in close_sound()
207 have_sound = 0; in close_sound()
218 if (have_sound) in init_sound()
231 return have_sound; in init_sound()
236 if (!have_sound) in pause_sound()
243 if (!have_sound) in resume_sound()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/
H A Daudio.cpp10 int have_sound = 0; variable
83 if (!have_sound) in update_sound()
101 if (!have_sound)
227 if (!have_sound) in finish_sound_buffer()
291 have_sound = 1; in open_sound()
307 if (!have_sound) in close_sound()
312 have_sound = 0; in close_sound()
324 if (have_sound) in init_sound()
340 if (!have_sound) in pause_sound()
350 if (!have_sound) in resume_sound()
/dports/emulators/uae/uae-0.8.29/src/sd-uss/
H A Dsound.c35 static int have_sound = 0, have_thread = 0; variable
67 if (have_sound) in close_sound()
114 have_sound = !(sound_fd < 0); in open_sound()
115 if (! have_sound) { in open_sound()
179 have_sound = 0; in open_sound()
236 return have_sound; in init_sound()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-solaris/
H A Dsound.c41 unsigned int have_sound; variable
52 if (have_sound) in close_sound()
59 have_sound = !(sound_fd < 0); in setup_sound()
60 if (!have_sound) in setup_sound()
/dports/emulators/uae/uae-0.8.29/src/sd-solaris/
H A Dsound.c40 static int have_sound; variable
46 if (have_sound) in close_sound()
53 have_sound = !(sound_fd < 0); in setup_sound()
54 if (!have_sound) in setup_sound()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/
H A Dsound.c30 unsigned int have_sound = 0; variable
50 if (have_sound) in close_sound()
61 if (!have_sound) in finish_sound_buffer()
112 have_sound = !(sound_fd < 0); in init_sound()
113 if (! have_sound) { in init_sound()
122 have_sound = 0; in init_sound()
/dports/emulators/uae/uae-0.8.29/src/sd-sdl/
H A Dsound.c23 static int have_sound = 0; variable
128 have_sound = 1; in open_sound()
181 if (! have_sound) in close_sound()
195 have_sound = 0; in close_sound()
208 return have_sound; in init_sound()
/dports/emulators/uae/uae-0.8.29/src/sd-file/
H A Dsound.c23 static int have_sound; variable
46 if (!have_sound) in close_sound()
72 have_sound = !(sound_fd < 0); in setup_sound()
73 if (!have_sound) in setup_sound()
/dports/emulators/uae/uae-0.8.29/src/sd-mme/
H A Dsound.c28 static int have_sound; variable
59 if (have_sound) { in close_sound()
70 have_sound = 0; in setup_sound()
73 have_sound = 1; in setup_sound()
/dports/emulators/uae/uae-0.8.29/src/sd-alsa/
H A Dsound.c36 static int have_sound = 0, have_thread = 0; variable
235 have_sound = 0; in open_sound()
293 have_sound = 1; in open_sound()
309 have_sound = 0; in open_sound()
392 return have_sound; in init_sound()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/
H A Dsound.c30 unsigned int have_sound = 0; variable
190 have_sound = 0; in init_sound()
251 have_sound = 1; in init_sound()
266 have_sound = 0; in init_sound()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sounddep/
H A Dsound.c34 int have_sound = 0; variable
140 have_sound = 1; in setup_sound()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-amigaos/
H A Dsound.c31 unsigned int have_sound; variable
138 have_sound = 1; in init_sound()
/dports/emulators/uae/uae-0.8.29/src/od-dos/sound/
H A Dsb.c672 int have_sound; in SB_DetectInitSound() local
686 have_sound = SB_Detect (&base, &irq, &dmalo, &dmahi); in SB_DetectInitSound()
687 if (!have_sound) in SB_DetectInitSound()
722 have_sound = SB_Init (base, irq, dmalo, dmahi); in SB_DetectInitSound()
723 if (!have_sound) in SB_DetectInitSound()
/dports/emulators/uae/uae-0.8.29/src/od-macos/
H A Dsound.c28 int have_sound; variable
H A Dsound.h18 extern int have_sound;
/dports/graphics/Coin/coin-Coin-4.0.0/
H A Dcoin.cfg.in20 have_sound=@HAVE_SOUND@
H A DCoin.pc.in26 have_sound=@HAVE_SOUND@
H A DCoin.pc.cmake.in23 have_sound=@FEAT_HAVE_SOUND@
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dsound.h34 extern int have_sound; /*!< flag indicating whether sound is available */
H A Dsound.c287 int have_sound = 0; variable
431 if (!have_sound) in turn_sound_on()
512 if (!have_sound || !sound_on) in turn_music_off()
1445 if (have_sound && sound_on) in update_streams()
1942 if (!have_sound || !cookie) in sound_source_set_gain()
2450 if (have_sound && sound_on) in add_sound_object_gain()
4256 if (have_sound)
4287 have_sound = have_music = 0;
4304 have_sound = have_music = 0;
4369 have_sound = have_music = 0;
[all …]
/dports/emulators/uae/uae-0.8.29/src/od-amiga/
H A Dsound.h77 extern int have_sound, clockval, oldledstate, period;
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/
H A Dconfigure.ac318 have_sound=no
331 have_sound=yes
341 AM_CONDITIONAL([COND_SOUND], [test x$have_sound = xyes])
/dports/games/monsterz/monsterz-0.7.1/
H A Dmonsterz.py309 if system.have_sound:
402 self.have_sound = pygame.mixer.get_init()
404 self.have_sound = False
422 if self.have_sound and settings.get('sfx'): data.wav[sound].play()
1314 if system.have_sound:
1330 if system.have_sound:
1363 if system.have_sound:
1372 if system.have_sound:

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