/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sound.cpp | 11 bool have_sound = false; variable 32 have_sound = false; in initSound() 48 have_sound = true; in initSound() 56 if( have_sound ) { in freeSound() 69 if( have_sound ) { in loadSample() 89 if( have_sound ) { in loadMusic() 107 if( have_sound ) { in play() 159 if( have_sound ) { in pauseMusic() 165 if( have_sound ) { in unpauseMusic() 171 if( have_sound ) { in pauseChannel() [all …]
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/ |
H A D | sound.c | 26 int have_sound = 0; variable 78 if (!have_sound) in finish_sound_buffer() 142 have_sound = 1; in open_sound() 191 if (!have_sound) in close_sound() 207 have_sound = 0; in close_sound() 218 if (have_sound) in init_sound() 231 return have_sound; in init_sound() 236 if (!have_sound) in pause_sound() 243 if (!have_sound) in resume_sound()
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/ |
H A D | audio.cpp | 10 int have_sound = 0; variable 83 if (!have_sound) in update_sound() 101 if (!have_sound) 227 if (!have_sound) in finish_sound_buffer() 291 have_sound = 1; in open_sound() 307 if (!have_sound) in close_sound() 312 have_sound = 0; in close_sound() 324 if (have_sound) in init_sound() 340 if (!have_sound) in pause_sound() 350 if (!have_sound) in resume_sound()
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/dports/emulators/uae/uae-0.8.29/src/sd-uss/ |
H A D | sound.c | 35 static int have_sound = 0, have_thread = 0; variable 67 if (have_sound) in close_sound() 114 have_sound = !(sound_fd < 0); in open_sound() 115 if (! have_sound) { in open_sound() 179 have_sound = 0; in open_sound() 236 return have_sound; in init_sound()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-solaris/ |
H A D | sound.c | 41 unsigned int have_sound; variable 52 if (have_sound) in close_sound() 59 have_sound = !(sound_fd < 0); in setup_sound() 60 if (!have_sound) in setup_sound()
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/dports/emulators/uae/uae-0.8.29/src/sd-solaris/ |
H A D | sound.c | 40 static int have_sound; variable 46 if (have_sound) in close_sound() 53 have_sound = !(sound_fd < 0); in setup_sound() 54 if (!have_sound) in setup_sound()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/ |
H A D | sound.c | 30 unsigned int have_sound = 0; variable 50 if (have_sound) in close_sound() 61 if (!have_sound) in finish_sound_buffer() 112 have_sound = !(sound_fd < 0); in init_sound() 113 if (! have_sound) { in init_sound() 122 have_sound = 0; in init_sound()
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/dports/emulators/uae/uae-0.8.29/src/sd-sdl/ |
H A D | sound.c | 23 static int have_sound = 0; variable 128 have_sound = 1; in open_sound() 181 if (! have_sound) in close_sound() 195 have_sound = 0; in close_sound() 208 return have_sound; in init_sound()
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/dports/emulators/uae/uae-0.8.29/src/sd-file/ |
H A D | sound.c | 23 static int have_sound; variable 46 if (!have_sound) in close_sound() 72 have_sound = !(sound_fd < 0); in setup_sound() 73 if (!have_sound) in setup_sound()
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/dports/emulators/uae/uae-0.8.29/src/sd-mme/ |
H A D | sound.c | 28 static int have_sound; variable 59 if (have_sound) { in close_sound() 70 have_sound = 0; in setup_sound() 73 have_sound = 1; in setup_sound()
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/dports/emulators/uae/uae-0.8.29/src/sd-alsa/ |
H A D | sound.c | 36 static int have_sound = 0, have_thread = 0; variable 235 have_sound = 0; in open_sound() 293 have_sound = 1; in open_sound() 309 have_sound = 0; in open_sound() 392 return have_sound; in init_sound()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/ |
H A D | sound.c | 30 unsigned int have_sound = 0; variable 190 have_sound = 0; in init_sound() 251 have_sound = 1; in init_sound() 266 have_sound = 0; in init_sound()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sounddep/ |
H A D | sound.c | 34 int have_sound = 0; variable 140 have_sound = 1; in setup_sound()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-amigaos/ |
H A D | sound.c | 31 unsigned int have_sound; variable 138 have_sound = 1; in init_sound()
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/dports/emulators/uae/uae-0.8.29/src/od-dos/sound/ |
H A D | sb.c | 672 int have_sound; in SB_DetectInitSound() local 686 have_sound = SB_Detect (&base, &irq, &dmalo, &dmahi); in SB_DetectInitSound() 687 if (!have_sound) in SB_DetectInitSound() 722 have_sound = SB_Init (base, irq, dmalo, dmahi); in SB_DetectInitSound() 723 if (!have_sound) in SB_DetectInitSound()
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/dports/emulators/uae/uae-0.8.29/src/od-macos/ |
H A D | sound.c | 28 int have_sound; variable
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H A D | sound.h | 18 extern int have_sound;
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/dports/graphics/Coin/coin-Coin-4.0.0/ |
H A D | coin.cfg.in | 20 have_sound=@HAVE_SOUND@
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H A D | Coin.pc.in | 26 have_sound=@HAVE_SOUND@
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H A D | Coin.pc.cmake.in | 23 have_sound=@FEAT_HAVE_SOUND@
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | sound.h | 34 extern int have_sound; /*!< flag indicating whether sound is available */
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H A D | sound.c | 287 int have_sound = 0; variable 431 if (!have_sound) in turn_sound_on() 512 if (!have_sound || !sound_on) in turn_music_off() 1445 if (have_sound && sound_on) in update_streams() 1942 if (!have_sound || !cookie) in sound_source_set_gain() 2450 if (have_sound && sound_on) in add_sound_object_gain() 4256 if (have_sound) 4287 have_sound = have_music = 0; 4304 have_sound = have_music = 0; 4369 have_sound = have_music = 0; [all …]
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/dports/emulators/uae/uae-0.8.29/src/od-amiga/ |
H A D | sound.h | 77 extern int have_sound, clockval, oldledstate, period;
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/ |
H A D | configure.ac | 318 have_sound=no 331 have_sound=yes 341 AM_CONDITIONAL([COND_SOUND], [test x$have_sound = xyes])
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/dports/games/monsterz/monsterz-0.7.1/ |
H A D | monsterz.py | 309 if system.have_sound: 402 self.have_sound = pygame.mixer.get_init() 404 self.have_sound = False 422 if self.have_sound and settings.get('sfx'): data.wav[sound].play() 1314 if system.have_sound: 1330 if system.have_sound: 1363 if system.have_sound: 1372 if system.have_sound:
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