Searched refs:head_reader (Results 1 – 8 of 8) sorted by relevance
87 def head_reader(filename): function92 return head_reader
435 if (o->head_reader) { in __bnx2x_vlan_mac_h_write_trylock()528 o->head_reader++; in __bnx2x_vlan_mac_h_read_lock()530 o->head_reader); in __bnx2x_vlan_mac_h_read_lock()568 if (!o->head_reader) { in __bnx2x_vlan_mac_h_read_unlock()574 o->head_reader--; in __bnx2x_vlan_mac_h_read_unlock()576 o->head_reader); in __bnx2x_vlan_mac_h_read_unlock()582 if (!o->head_reader && o->head_exe_request) { in __bnx2x_vlan_mac_h_read_unlock()2121 o->head_reader = 0; in bnx2x_init_vlan_mac_common()
302 u8 head_reader; /* Num. of readers accessing head list */ member
8228 bstone::BinaryReader head_reader(&head_stream); in LoadTheGame() local8230 gamestate.deserialize(head_reader, checksum); in LoadTheGame()8231 gamestuff.deserialize(head_reader, checksum); in LoadTheGame()