Searched refs:headingToStairs (Results 1 – 2 of 2) sorted by relevance
1826 void getExploreMap(short **map, boolean headingToStairs) {// calculate explore map in getExploreMap() argument1862 if (headingToStairs) { in getExploreMap()1875 boolean madeProgress, headingToStairs; in explore() local1886 headingToStairs = false; in explore()1941 getExploreMap(distanceMap, headingToStairs); in explore()1950 if (!headingToStairs && rogue.autoPlayingLevel && dir == NO_DIRECTION) { in explore()1951 headingToStairs = true; in explore()
2880 void getExploreMap(short **map, boolean headingToStairs);