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Searched refs:headingToStairs (Results 1 – 2 of 2) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMovement.c1826 void getExploreMap(short **map, boolean headingToStairs) {// calculate explore map in getExploreMap() argument
1862 if (headingToStairs) { in getExploreMap()
1875 boolean madeProgress, headingToStairs; in explore() local
1886 headingToStairs = false; in explore()
1941 getExploreMap(distanceMap, headingToStairs); in explore()
1950 if (!headingToStairs && rogue.autoPlayingLevel && dir == NO_DIRECTION) { in explore()
1951 headingToStairs = true; in explore()
H A DRogue.h2880 void getExploreMap(short **map, boolean headingToStairs);