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Searched refs:headspritesect (Results 1 – 25 of 135) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dsave.cpp102 buildvfs_write(hFile, headspritesect, sizeof(headspritesect)); in savegame()
150 buildvfs_read(hFile, headspritesect, sizeof(headspritesect)); in loadgame()
307 Read(headspritesect, sizeof(headspritesect)); in Load()
391 Write(headspritesect, sizeof(headspritesect)); in Save()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors6.c181 p = headspritesect[s->sectnum]; in moveeffectors()
847 j = headspritesect[SECT]; in moveeffectors()
1119 j = headspritesect[SECT]; in moveeffectors()
1154 j = headspritesect[SECT]; in moveeffectors()
1186 j = headspritesect[SECT]; in moveeffectors()
1219 j = headspritesect[SECT]; in moveeffectors()
1250 j = headspritesect[SECT]; in moveeffectors()
1283 j = headspritesect[SECT]; in moveeffectors()
1435 j = headspritesect[s->sectnum]; in moveeffectors()
1808 j = headspritesect[s->sectnum]; in moveeffectors()
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H A Dsector1.c50 i = headspritesect[sn]; in callsound()
447 for(j=headspritesect[dasect];j>=0;j=nextspritesect[j]) in doanimations()
864 i = headspritesect[sn]; in operatesectors()
968 i = headspritesect[sn]; in operatesectors()
1141 j = headspritesect[sn]; in operatesectors()
H A DBUILD.H172 EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1]; variable
H A Dsector2.c91 j = headspritesect[sprite[i].sectnum]; in operateactivators()
743 i = headspritesect[sect]; in activatebysector()
870 jj = headspritesect[sect]; in checkhitwall()
1262 i = headspritesect[sn];
H A Dactors4.c1480 j = headspritesect[sect]; in moveactors()
1587 j = headspritesect[sect]; in moveactors()
1753 i = headspritesect[sect]; in checkpins()
1835 i = headspritesect[sect]; in resetpins()
1838 nexti = headspritesect[i]; in resetpins()
1843 i = headspritesect[sect]; in resetpins()
H A Dgame3.c1009 spr = headspritesect[tgsect]; in displayrooms()
1031 spr = headspritesect[tgsect]; in displayrooms()
1045 spr = headspritesect[tgsect]; in displayrooms()
1067 spr = headspritesect[tgsect]; in displayrooms()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dvator.cpp152 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in DoVatorOperate()
320 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in InterpSectorSprites()
349 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in MoveSpritesWithSector()
540 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoVator()
591 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoVator()
H A Dspike.cpp147 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in DoSpikeOperate()
303 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in MoveSpritesWithSpike()
399 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoSpike()
H A Dcopysect.cpp135 TRAVERSE_SPRITE_SECT(headspritesect[dest_sp->sectnum], kill, nextkill) in CopySectorMatch()
158 TRAVERSE_SPRITE_SECT(headspritesect[src_sp->sectnum], src_move, nextsrc_move) in CopySectorMatch()
/dports/games/jfsw/jfsw-c434002/src/
H A Dvator.c156 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in DoVatorOperate()
327 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in InterpSectorSprites()
357 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in MoveSpritesWithSector()
550 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoVator()
603 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoVator()
H A Dspike.c151 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in DoSpikeOperate()
316 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in MoveSpritesWithSpike()
414 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoSpike()
H A Dcopysect.c115 TRAVERSE_SPRITE_SECT(headspritesect[dest_sp->sectnum], kill, nextkill) in CopySectorMatch()
138 TRAVERSE_SPRITE_SECT(headspritesect[src_sp->sectnum], src_move, nextsrc_move) in CopySectorMatch()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dtriggers.cpp747 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in SectorStartSound()
771 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in SectorEndSound()
795 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in PathSound()
907 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in TranslateSector()
970 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in ZTranslateSector()
997 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in ZTranslateSector()
1015 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in GetHighestSprite()
1039 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in GetCrushedSpriteExtents()
1417 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in SectorContainsDudes()
1427 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in TeleFrag()
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H A Dloadsave.cpp288 Read(headspritesect, sizeof(headspritesect)); in Load()
404 Write(headspritesect, sizeof(headspritesect)); in Save()
H A Ddb.cpp184 int nOther = headspritesect[nSector]; in InsertSpriteSect()
196 headspritesect[nSector] = nSprite; in InsertSpriteSect()
209 nOther = headspritesect[nSector]; in RemoveSpriteSect()
212 if (headspritesect[nSector] != nSprite) in RemoveSpriteSect()
218 headspritesect[nSector] = nextspritesect[nSprite]; in RemoveSpriteSect()
272 headspritesect[i] = -1; in qinitspritelists()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddynsymlist_editor.lds41 headspritesect;
H A Ddynsymlist_game.lds41 headspritesect;
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H148 EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1]; variable
H A DBUILD.C654 i = headspritesect[searchsector]; in editinput()
688 i = headspritesect[searchsector]; in editinput()
768 i = headspritesect[searchsector]; in editinput()
802 i = headspritesect[searchsector]; in editinput()
4127 headspritesect[numsectors] = -1; in overheadeditor()
4205 headspritesect[numsectors] = -1; in overheadeditor()
4360 j = headspritesect[splitsect]; in overheadeditor()
4398 j = headspritesect[m]; in overheadeditor()
5397 while (headspritesect[sucksect] >= 0) in deletesector()
5407 k = headspritesect[i+1]; in deletesector()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H149 EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1]; variable
H A DBUILD.C654 i = headspritesect[searchsector]; in editinput()
688 i = headspritesect[searchsector]; in editinput()
768 i = headspritesect[searchsector]; in editinput()
802 i = headspritesect[searchsector]; in editinput()
4127 headspritesect[numsectors] = -1; in overheadeditor()
4205 headspritesect[numsectors] = -1; in overheadeditor()
4360 j = headspritesect[splitsect]; in overheadeditor()
4398 j = headspritesect[m]; in overheadeditor()
5397 while (headspritesect[sucksect] >= 0) in deletesector()
5407 k = headspritesect[i+1]; in deletesector()
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c880 i = headspritesect[searchsector]; in editinput()
914 i = headspritesect[searchsector]; in editinput()
994 i = headspritesect[searchsector]; in editinput()
1028 i = headspritesect[searchsector]; in editinput()
4410 headspritesect[numsectors] = -1; in overheadeditor()
4489 headspritesect[numsectors] = -1; in overheadeditor()
4644 j = headspritesect[splitsect]; in overheadeditor()
4682 j = headspritesect[m]; in overheadeditor()
5854 while (headspritesect[sucksect] >= 0) in deletesector()
5864 k = headspritesect[i+1]; in deletesector()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsector.h69 int16_t headspritesect[MAXSECTORS+1]; member
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.h67 int16_t headspritesect[MAXSECTORS+1]; member

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