/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | save.cpp | 102 buildvfs_write(hFile, headspritesect, sizeof(headspritesect)); in savegame() 150 buildvfs_read(hFile, headspritesect, sizeof(headspritesect)); in loadgame() 307 Read(headspritesect, sizeof(headspritesect)); in Load() 391 Write(headspritesect, sizeof(headspritesect)); in Save()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors6.c | 181 p = headspritesect[s->sectnum]; in moveeffectors() 847 j = headspritesect[SECT]; in moveeffectors() 1119 j = headspritesect[SECT]; in moveeffectors() 1154 j = headspritesect[SECT]; in moveeffectors() 1186 j = headspritesect[SECT]; in moveeffectors() 1219 j = headspritesect[SECT]; in moveeffectors() 1250 j = headspritesect[SECT]; in moveeffectors() 1283 j = headspritesect[SECT]; in moveeffectors() 1435 j = headspritesect[s->sectnum]; in moveeffectors() 1808 j = headspritesect[s->sectnum]; in moveeffectors() [all …]
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H A D | sector1.c | 50 i = headspritesect[sn]; in callsound() 447 for(j=headspritesect[dasect];j>=0;j=nextspritesect[j]) in doanimations() 864 i = headspritesect[sn]; in operatesectors() 968 i = headspritesect[sn]; in operatesectors() 1141 j = headspritesect[sn]; in operatesectors()
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H A D | BUILD.H | 172 EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1]; variable
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H A D | sector2.c | 91 j = headspritesect[sprite[i].sectnum]; in operateactivators() 743 i = headspritesect[sect]; in activatebysector() 870 jj = headspritesect[sect]; in checkhitwall() 1262 i = headspritesect[sn];
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H A D | actors4.c | 1480 j = headspritesect[sect]; in moveactors() 1587 j = headspritesect[sect]; in moveactors() 1753 i = headspritesect[sect]; in checkpins() 1835 i = headspritesect[sect]; in resetpins() 1838 nexti = headspritesect[i]; in resetpins() 1843 i = headspritesect[sect]; in resetpins()
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H A D | game3.c | 1009 spr = headspritesect[tgsect]; in displayrooms() 1031 spr = headspritesect[tgsect]; in displayrooms() 1045 spr = headspritesect[tgsect]; in displayrooms() 1067 spr = headspritesect[tgsect]; in displayrooms()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | vator.cpp | 152 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in DoVatorOperate() 320 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in InterpSectorSprites() 349 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in MoveSpritesWithSector() 540 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoVator() 591 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoVator()
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H A D | spike.cpp | 147 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in DoSpikeOperate() 303 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in MoveSpritesWithSpike() 399 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoSpike()
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H A D | copysect.cpp | 135 TRAVERSE_SPRITE_SECT(headspritesect[dest_sp->sectnum], kill, nextkill) in CopySectorMatch() 158 TRAVERSE_SPRITE_SECT(headspritesect[src_sp->sectnum], src_move, nextsrc_move) in CopySectorMatch()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | vator.c | 156 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in DoVatorOperate() 327 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in InterpSectorSprites() 357 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in MoveSpritesWithSector() 550 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoVator() 603 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoVator()
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H A D | spike.c | 151 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in DoSpikeOperate() 316 TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti) in MoveSpritesWithSpike() 414 TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti) in DoSpike()
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H A D | copysect.c | 115 TRAVERSE_SPRITE_SECT(headspritesect[dest_sp->sectnum], kill, nextkill) in CopySectorMatch() 138 TRAVERSE_SPRITE_SECT(headspritesect[src_sp->sectnum], src_move, nextsrc_move) in CopySectorMatch()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | triggers.cpp | 747 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in SectorStartSound() 771 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in SectorEndSound() 795 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in PathSound() 907 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in TranslateSector() 970 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in ZTranslateSector() 997 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in ZTranslateSector() 1015 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in GetHighestSprite() 1039 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in GetCrushedSpriteExtents() 1417 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in SectorContainsDudes() 1427 for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) in TeleFrag() [all …]
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H A D | loadsave.cpp | 288 Read(headspritesect, sizeof(headspritesect)); in Load() 404 Write(headspritesect, sizeof(headspritesect)); in Save()
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H A D | db.cpp | 184 int nOther = headspritesect[nSector]; in InsertSpriteSect() 196 headspritesect[nSector] = nSprite; in InsertSpriteSect() 209 nOther = headspritesect[nSector]; in RemoveSpriteSect() 212 if (headspritesect[nSector] != nSprite) in RemoveSpriteSect() 218 headspritesect[nSector] = nextspritesect[nSprite]; in RemoveSpriteSect() 272 headspritesect[i] = -1; in qinitspritelists()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | dynsymlist_editor.lds | 41 headspritesect;
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H A D | dynsymlist_game.lds | 41 headspritesect;
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 148 EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1]; variable
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H A D | BUILD.C | 654 i = headspritesect[searchsector]; in editinput() 688 i = headspritesect[searchsector]; in editinput() 768 i = headspritesect[searchsector]; in editinput() 802 i = headspritesect[searchsector]; in editinput() 4127 headspritesect[numsectors] = -1; in overheadeditor() 4205 headspritesect[numsectors] = -1; in overheadeditor() 4360 j = headspritesect[splitsect]; in overheadeditor() 4398 j = headspritesect[m]; in overheadeditor() 5397 while (headspritesect[sucksect] >= 0) in deletesector() 5407 k = headspritesect[i+1]; in deletesector() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 149 EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1]; variable
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H A D | BUILD.C | 654 i = headspritesect[searchsector]; in editinput() 688 i = headspritesect[searchsector]; in editinput() 768 i = headspritesect[searchsector]; in editinput() 802 i = headspritesect[searchsector]; in editinput() 4127 headspritesect[numsectors] = -1; in overheadeditor() 4205 headspritesect[numsectors] = -1; in overheadeditor() 4360 j = headspritesect[splitsect]; in overheadeditor() 4398 j = headspritesect[m]; in overheadeditor() 5397 while (headspritesect[sucksect] >= 0) in deletesector() 5407 k = headspritesect[i+1]; in deletesector() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 880 i = headspritesect[searchsector]; in editinput() 914 i = headspritesect[searchsector]; in editinput() 994 i = headspritesect[searchsector]; in editinput() 1028 i = headspritesect[searchsector]; in editinput() 4410 headspritesect[numsectors] = -1; in overheadeditor() 4489 headspritesect[numsectors] = -1; in overheadeditor() 4644 j = headspritesect[splitsect]; in overheadeditor() 4682 j = headspritesect[m]; in overheadeditor() 5854 while (headspritesect[sucksect] >= 0) in deletesector() 5864 k = headspritesect[i+1]; in deletesector() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sector.h | 69 int16_t headspritesect[MAXSECTORS+1]; member
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sector.h | 67 int16_t headspritesect[MAXSECTORS+1]; member
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