/dports/graphics/gimp-resynthesizer/resynthesizer-2.0.3/po/ |
H A D | es.po | 71 #: ../PluginScripts/plugin-heal-selection.py:42 72 msgid "You must first select a region to heal." 75 #: ../PluginScripts/plugin-heal-selection.py:157 79 #: ../PluginScripts/plugin-heal-selection.py:162 83 #: ../PluginScripts/plugin-heal-selection.py:167 88 #: ../PluginScripts/plugin-heal-selection.py:168 92 #: ../PluginScripts/plugin-heal-selection.py:168 96 #: ../PluginScripts/plugin-heal-selection.py:168 100 #: ../PluginScripts/plugin-heal-selection.py:168 104 #: ../PluginScripts/plugin-heal-selection.py:169 [all …]
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H A D | ru.po | 179 #: ../PluginScripts/plugin-heal-selection.py:42 180 msgid "You must first select a region to heal." 183 #: ../PluginScripts/plugin-heal-selection.py:157 187 #: ../PluginScripts/plugin-heal-selection.py:162 191 #: ../PluginScripts/plugin-heal-selection.py:167 196 #: ../PluginScripts/plugin-heal-selection.py:168 200 #: ../PluginScripts/plugin-heal-selection.py:168 204 #: ../PluginScripts/plugin-heal-selection.py:168 208 #: ../PluginScripts/plugin-heal-selection.py:168 212 #: ../PluginScripts/plugin-heal-selection.py:169 [all …]
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H A D | POTFILES.in | 6 PluginScripts/plugin-heal-selection.py 12 PluginScripts/plugin-heal-transparency.py
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | allmain.c | 529 int heal = 0; in regen_hp() local 543 heal = -1; in regen_hp() 546 heal = 1; in regen_hp() 548 if (heal && !(Withering && heal > 0)) { in regen_hp() 550 u.mh += heal; in regen_hp() 566 heal = 1; in regen_hp() 575 heal = 1; in regen_hp() 578 heal = 1; in regen_hp() 580 heal++; in regen_hp() 582 if (heal && !(Withering && heal > 0)) { in regen_hp() [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_health.cpp | 88 void G_TreatActor (Edict* target, const fireDef_t* const fd, const int heal, const int healerTeam) in G_TreatActor() argument 103 …const int woundsHealed = std::min(static_cast<int>(abs(heal) / target->chr.teamDef->bodyTemplate->… in G_TreatActor() 105 G_TakeDamage(target, heal); in G_TreatActor() 111 target->chr.scoreMission->heal += abs(heal); in G_TreatActor() 120 target->STUN = std::min(255, target->STUN - heal); in G_TreatActor() 122 target->STUN = std::max(0, target->STUN + heal); in G_TreatActor() 128 …rget->morale = std::min(GET_MORALE(target->chr.score.skills[ABILITY_MIND]), target->morale - heal); in G_TreatActor()
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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/room/ |
H A D | pub2.c | 64 int value, cost, strength, heal; in order() local 74 heal = 0; in order() 82 heal = 10; in order() 89 heal = 25; in order() 97 heal = 1000; in order() 116 "#" + heal + "#" + value + "#" + strength)) { in order()
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/dports/net/dgd-lpmud/mud/2.4.5/room/ |
H A D | pub2.c | 61 int value, cost, strength, heal; in order() local 71 heal = 0; in order() 79 heal = 10; in order() 86 heal = 25; in order() 94 heal = 1000; in order() 114 "#" + heal + "#" + value + "#" + strength)) { in order()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/creature/impl/heal/ |
H A D | Healer.java | 13 package games.stendhal.server.entity.creature.impl.heal; 35 public void heal(final Creature creature) { in heal() method in Healer 38 creature.heal(amount); in heal()
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H A D | HealerBehavior.java | 13 package games.stendhal.server.entity.creature.impl.heal; 19 void heal(Creature creature); in heal() method
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H A D | NonHealingBehaviour.java | 13 package games.stendhal.server.entity.creature.impl.heal; 21 public void heal(final Creature creature) { in heal() method in NonHealingBehaviour
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H A D | HealerBehaviourFactory.java | 13 package games.stendhal.server.entity.creature.impl.heal; 20 public abstract void heal(Creature creature); in heal() method in HealerBehaviourFactory
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | allmain.c | 461 int heal = 0; local 474 heal = -1; 477 heal = 1; 479 if (heal) { 481 u.mh += heal; 497 heal = 1; 506 heal = 1; 508 if (Regeneration && !heal) 509 heal = 1; 511 if (heal) { [all …]
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | allmain.c | 461 int heal = 0; local 474 heal = -1; 477 heal = 1; 479 if (heal) { 481 u.mh += heal; 497 heal = 1; 506 heal = 1; 508 if (Regeneration && !heal) 509 heal = 1; 511 if (heal) { [all …]
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/dports/net/dgd-lpmud/mud/2.4.5/obj/ |
H A D | drink.c | 2 int value, strength, heal; variable 8 heal, value, strength) != 6) in set_value() 73 call_other(this_player(), "heal_self", heal); in drink()
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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/obj/ |
H A D | drink.c | 2 int value, strength, heal; variable 8 heal, value, strength) != 6) in set_value() 73 this_player()->heal_self(heal); in drink()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/dialogs/ |
H A D | Tania.lua | 124 Npc:heal() 222 Tux:heal() 420 Npc:heal() 435 Npc:heal() 459 Npc:heal() 533 Npc:heal() 543 Npc:heal() 553 Npc:heal()
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/dports/databases/timescaledb/timescaledb-2.5.1/tsl/test/expected/ |
H A D | remote_txn_resolve.out | 50 --Thus (1) will be seen right away, (2) will be seen after the heal, (3) will never be seen 112 --insert one record where the heal function is run concurrently during different steps of the proce… 113 --this tests safety when, for example, the heal function is run while the frontend txn is still ong… 125 committed with concurrent heal 140 --test that it is safe to have non-ts prepared-txns with heal 171 committed with concurrent heal
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/dports/games/wesnoth/wesnoth-1.14.17/src/actions/ |
H A D | heal.cpp | 110 for (const unit_ability & heal : patient.get_abilities("heals")) in poison_progress() local 112 POISON_STATUS this_cure = poison_status((*heal.first)["poison"]); in poison_progress() 119 unit_map::iterator cure_it = units.find(heal.second); in poison_progress() 218 for (const unit_abilities::individual_effect & heal : heal_effect) in heal_amount() local 219 healers.push_back(&*units.find(heal.loc)); in heal_amount() 238 patient.heal(amount); in do_heal()
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/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | input.cpp | 89 int heal = 50; in checkInputs() local 92 if (heal > maxh) in checkInputs() 93 heal = maxh; in checkInputs() 95 _player.hp = _player.hp + heal; in checkInputs() 98 sprintf(text, "+%i", heal); in checkInputs() 115 int heal = 200; in checkInputs() local 118 if (heal > maxHeal) in checkInputs() 119 heal = maxHeal; in checkInputs() 121 _player.hp += heal; in checkInputs() 124 sprintf(text, "+%i", heal); in checkInputs()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/ |
H A D | camp_controller.cpp | 91 healed = heal(); in begin() 110 bool CampController::heal() { in heal() function in Ultima::Ultima4::CampController 116 if ((m->getHp() < m->getMaxHp()) && m->heal(HT_CAMPHEAL)) in heal()
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H A D | inn_controller.cpp | 66 heal(); in begin() 86 bool InnController::heal() { in heal() function in Ultima::Ultima4::InnController 92 if ((m->getHp() < m->getMaxHp()) && m->heal(HT_INNHEAL)) in heal()
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/dports/graphics/gimp-resynthesizer/resynthesizer-2.0.3/PluginScripts/ |
H A D | Makefile.am | 10 plugin-heal-selection.py \ 16 plugin-heal-transparency.py \
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/behaviour/impl/ |
H A D | HealerBehaviour.java | 46 public void heal(final Player player) { in heal() method in HealerBehaviour 47 player.heal(); in heal()
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | MedikitState.cpp | 218 int heal = _item->getHealQuantity(); in onHealClick() local 220 if (heal == 0) in onHealClick() 226 …_targetUnit->heal(_medikitView->getSelectedPart(), rule->getWoundRecovery(), rule->getHealthRecove… in onHealClick() 227 _item->setHealQuantity(--heal); in onHealClick()
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/dports/www/tikiwiki/tiki-21.2/lib/core/Scheduler/ |
H A D | Manager.php | 41 $schedulerTask->heal('Scheduler was healed by cron', $notify); 110 public function heal($schedulerId = null) function in Scheduler_Manager 130 if ($item->heal('Scheduler healed through command', false, true)) {
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