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/dports/graphics/gimp-resynthesizer/resynthesizer-2.0.3/po/
H A Des.po71 #: ../PluginScripts/plugin-heal-selection.py:42
72 msgid "You must first select a region to heal."
75 #: ../PluginScripts/plugin-heal-selection.py:157
79 #: ../PluginScripts/plugin-heal-selection.py:162
83 #: ../PluginScripts/plugin-heal-selection.py:167
88 #: ../PluginScripts/plugin-heal-selection.py:168
92 #: ../PluginScripts/plugin-heal-selection.py:168
96 #: ../PluginScripts/plugin-heal-selection.py:168
100 #: ../PluginScripts/plugin-heal-selection.py:168
104 #: ../PluginScripts/plugin-heal-selection.py:169
[all …]
H A Dru.po179 #: ../PluginScripts/plugin-heal-selection.py:42
180 msgid "You must first select a region to heal."
183 #: ../PluginScripts/plugin-heal-selection.py:157
187 #: ../PluginScripts/plugin-heal-selection.py:162
191 #: ../PluginScripts/plugin-heal-selection.py:167
196 #: ../PluginScripts/plugin-heal-selection.py:168
200 #: ../PluginScripts/plugin-heal-selection.py:168
204 #: ../PluginScripts/plugin-heal-selection.py:168
208 #: ../PluginScripts/plugin-heal-selection.py:168
212 #: ../PluginScripts/plugin-heal-selection.py:169
[all …]
H A DPOTFILES.in6 PluginScripts/plugin-heal-selection.py
12 PluginScripts/plugin-heal-transparency.py
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dallmain.c529 int heal = 0; in regen_hp() local
543 heal = -1; in regen_hp()
546 heal = 1; in regen_hp()
548 if (heal && !(Withering && heal > 0)) { in regen_hp()
550 u.mh += heal; in regen_hp()
566 heal = 1; in regen_hp()
575 heal = 1; in regen_hp()
578 heal = 1; in regen_hp()
580 heal++; in regen_hp()
582 if (heal && !(Withering && heal > 0)) { in regen_hp()
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_health.cpp88 void G_TreatActor (Edict* target, const fireDef_t* const fd, const int heal, const int healerTeam) in G_TreatActor() argument
103 …const int woundsHealed = std::min(static_cast<int>(abs(heal) / target->chr.teamDef->bodyTemplate->… in G_TreatActor()
105 G_TakeDamage(target, heal); in G_TreatActor()
111 target->chr.scoreMission->heal += abs(heal); in G_TreatActor()
120 target->STUN = std::min(255, target->STUN - heal); in G_TreatActor()
122 target->STUN = std::max(0, target->STUN + heal); in G_TreatActor()
128 …rget->morale = std::min(GET_MORALE(target->chr.score.skills[ABILITY_MIND]), target->morale - heal); in G_TreatActor()
/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/room/
H A Dpub2.c64 int value, cost, strength, heal; in order() local
74 heal = 0; in order()
82 heal = 10; in order()
89 heal = 25; in order()
97 heal = 1000; in order()
116 "#" + heal + "#" + value + "#" + strength)) { in order()
/dports/net/dgd-lpmud/mud/2.4.5/room/
H A Dpub2.c61 int value, cost, strength, heal; in order() local
71 heal = 0; in order()
79 heal = 10; in order()
86 heal = 25; in order()
94 heal = 1000; in order()
114 "#" + heal + "#" + value + "#" + strength)) { in order()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/creature/impl/heal/
H A DHealer.java13 package games.stendhal.server.entity.creature.impl.heal;
35 public void heal(final Creature creature) { in heal() method in Healer
38 creature.heal(amount); in heal()
H A DHealerBehavior.java13 package games.stendhal.server.entity.creature.impl.heal;
19 void heal(Creature creature); in heal() method
H A DNonHealingBehaviour.java13 package games.stendhal.server.entity.creature.impl.heal;
21 public void heal(final Creature creature) { in heal() method in NonHealingBehaviour
H A DHealerBehaviourFactory.java13 package games.stendhal.server.entity.creature.impl.heal;
20 public abstract void heal(Creature creature); in heal() method in HealerBehaviourFactory
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dallmain.c461 int heal = 0; local
474 heal = -1;
477 heal = 1;
479 if (heal) {
481 u.mh += heal;
497 heal = 1;
506 heal = 1;
508 if (Regeneration && !heal)
509 heal = 1;
511 if (heal) {
[all …]
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dallmain.c461 int heal = 0; local
474 heal = -1;
477 heal = 1;
479 if (heal) {
481 u.mh += heal;
497 heal = 1;
506 heal = 1;
508 if (Regeneration && !heal)
509 heal = 1;
511 if (heal) {
[all …]
/dports/net/dgd-lpmud/mud/2.4.5/obj/
H A Ddrink.c2 int value, strength, heal; variable
8 heal, value, strength) != 6) in set_value()
73 call_other(this_player(), "heal_self", heal); in drink()
/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/obj/
H A Ddrink.c2 int value, strength, heal; variable
8 heal, value, strength) != 6) in set_value()
73 this_player()->heal_self(heal); in drink()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/dialogs/
H A DTania.lua124 Npc:heal()
222 Tux:heal()
420 Npc:heal()
435 Npc:heal()
459 Npc:heal()
533 Npc:heal()
543 Npc:heal()
553 Npc:heal()
/dports/databases/timescaledb/timescaledb-2.5.1/tsl/test/expected/
H A Dremote_txn_resolve.out50 --Thus (1) will be seen right away, (2) will be seen after the heal, (3) will never be seen
112 --insert one record where the heal function is run concurrently during different steps of the proce…
113 --this tests safety when, for example, the heal function is run while the frontend txn is still ong…
125 committed with concurrent heal
140 --test that it is safe to have non-ts prepared-txns with heal
171 committed with concurrent heal
/dports/games/wesnoth/wesnoth-1.14.17/src/actions/
H A Dheal.cpp110 for (const unit_ability & heal : patient.get_abilities("heals")) in poison_progress() local
112 POISON_STATUS this_cure = poison_status((*heal.first)["poison"]); in poison_progress()
119 unit_map::iterator cure_it = units.find(heal.second); in poison_progress()
218 for (const unit_abilities::individual_effect & heal : heal_effect) in heal_amount() local
219 healers.push_back(&*units.find(heal.loc)); in heal_amount()
238 patient.heal(amount); in do_heal()
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dinput.cpp89 int heal = 50; in checkInputs() local
92 if (heal > maxh) in checkInputs()
93 heal = maxh; in checkInputs()
95 _player.hp = _player.hp + heal; in checkInputs()
98 sprintf(text, "+%i", heal); in checkInputs()
115 int heal = 200; in checkInputs() local
118 if (heal > maxHeal) in checkInputs()
119 heal = maxHeal; in checkInputs()
121 _player.hp += heal; in checkInputs()
124 sprintf(text, "+%i", heal); in checkInputs()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dcamp_controller.cpp91 healed = heal(); in begin()
110 bool CampController::heal() { in heal() function in Ultima::Ultima4::CampController
116 if ((m->getHp() < m->getMaxHp()) && m->heal(HT_CAMPHEAL)) in heal()
H A Dinn_controller.cpp66 heal(); in begin()
86 bool InnController::heal() { in heal() function in Ultima::Ultima4::InnController
92 if ((m->getHp() < m->getMaxHp()) && m->heal(HT_INNHEAL)) in heal()
/dports/graphics/gimp-resynthesizer/resynthesizer-2.0.3/PluginScripts/
H A DMakefile.am10 plugin-heal-selection.py \
16 plugin-heal-transparency.py \
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/behaviour/impl/
H A DHealerBehaviour.java46 public void heal(final Player player) { in heal() method in HealerBehaviour
47 player.heal(); in heal()
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DMedikitState.cpp218 int heal = _item->getHealQuantity(); in onHealClick() local
220 if (heal == 0) in onHealClick()
226 …_targetUnit->heal(_medikitView->getSelectedPart(), rule->getWoundRecovery(), rule->getHealthRecove… in onHealClick()
227 _item->setHealQuantity(--heal); in onHealClick()
/dports/www/tikiwiki/tiki-21.2/lib/core/Scheduler/
H A DManager.php41 $schedulerTask->heal('Scheduler was healed by cron', $notify);
110 public function heal($schedulerId = null) function in Scheduler_Manager
130 if ($item->heal('Scheduler healed through command', false, true)) {

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