Searched refs:healing_amount (Results 1 – 3 of 3) sorted by relevance
20 fx.healing_amount = amount; in Heal()31 if (Target->GetEnergy() >= Target->GetMaxEnergy() || this.done >= this.healing_amount) in func()
862 int scale_potion_healing(int healing_amount);
7668 int player::scale_potion_healing(int healing_amount) in scale_potion_healing() argument7670 return div_rand_round(healing_amount * _get_potion_heal_factor(), 2); in scale_potion_healing()