/dports/multimedia/shotcut/shotcut-21.03.21/src/qml/views/keyframes/ |
H A D | Parameter.qml | 57 var heightOffset = keyframesRepeater.itemAt(0).height / 2 59 … {x: keyframesRepeater.itemAt(g).x + widthOffset, y: keyframesRepeater.itemAt(g).y + heightOffset}, 60 … {x: keyframesRepeater.itemAt(h).x + widthOffset, y: keyframesRepeater.itemAt(h).y + heightOffset}, 61 … {x: keyframesRepeater.itemAt(i).x + widthOffset, y: keyframesRepeater.itemAt(i).y + heightOffset}, 62 … {x: keyframesRepeater.itemAt(j).x + widthOffset, y: keyframesRepeater.itemAt(j).y + heightOffset}, 79 var heightOffset = keyframesRepeater.itemAt(0).height / 2 82 ctx.moveTo(startX, keyframesRepeater.itemAt(0).y + heightOffset) 83 …x.lineTo(keyframesRepeater.itemAt(0).x + widthOffset, keyframesRepeater.itemAt(0).y + heightOffset) 88 …x.lineTo(keyframesRepeater.itemAt(i).x + widthOffset, keyframesRepeater.itemAt(i).y + heightOffset) 92 …x.moveTo(keyframesRepeater.itemAt(i).x + widthOffset, keyframesRepeater.itemAt(i).y + heightOffset) [all …]
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/dports/net/tunneller/tunneller-release-0.6/vendor/github.com/gizak/termui/v3/widgets/ |
H A D | sparkline.go | 50 heightOffset := (sparklineHeight * (i + 1)) 53 heightOffset = self.Inner.Dy() 73 image.Pt(j+self.Inner.Min.X, self.Inner.Min.Y-1+heightOffset-k), 80 image.Pt(j+self.Inner.Min.X, self.Inner.Min.Y-1+heightOffset), 90 image.Pt(self.Inner.Min.X, self.Inner.Min.Y-1+heightOffset-barHeight),
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/dports/comms/gnuradio/gnuradio-3.8.4.0/gr-qtgui/lib/ |
H A D | waterfallGlobalData.cc | 203 int64_t heightOffset = _historyLength - 1 - droppedFrames; in addFFTData() local 207 if (heightOffset < 0) { in addFFTData() 208 heightOffset = 0; in addFFTData() 213 if (heightOffset > 0) { in addFFTData() 216 heightOffset * _fftPoints * sizeof(double)); in addFFTData() 221 memset(&_spectrumData[heightOffset * _fftPoints], in addFFTData()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/helpers/ |
H A D | Render.h | 66 bool floating, float heightOffset = 0.25f); 81 bool floating, float heightOffset = 0.25f); 91 bool floating, float heightOffset = 0.25f); 106 bool floating, float heightOffset = 0.25f);
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H A D | Render.cpp | 36 SOverlayLine& overlay, bool floating, float heightOffset) in ConstructLineOnGround() argument 63 float py = std::max(water, cmpTerrain->GetExactGroundLevel(px, pz)) + heightOffset; in ConstructLineOnGround() 74 SOverlayLine& overlay, bool floating, float heightOffset) in ConstructCircleOrClosedArc() argument 102 cy = std::max(water, cmpTerrain->GetExactGroundLevel(x, z)) + heightOffset; in ConstructCircleOrClosedArc() 113 float py = std::max(water, cmpTerrain->GetExactGroundLevel(px, pz)) + heightOffset; in ConstructCircleOrClosedArc() 130 SOverlayLine& overlay, bool floating, float heightOffset) in ConstructCircleOnGround() argument 132 …eOrClosedArc(context, x, z, radius, true, 0.0f, 2.0f*(float)M_PI, overlay, floating, heightOffset); in ConstructCircleOnGround() 138 SOverlayLine& overlay, bool floating, float heightOffset) in ConstructClosedArcOnGround() argument 140 …structCircleOrClosedArc(context, x, z, radius, false, start, end, overlay, floating, heightOffset); in ConstructClosedArcOnGround() 161 SOverlayLine& overlay, bool floating, float heightOffset) in ConstructSquareOnGround() argument [all …]
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/dports/misc/mnn/MNN-1.2.0/source/backend/tensorrt/execution/plugin/ |
H A D | InterpPlugin.cu | 48 … const float heightOffset, const float widthOffset, const int inputHeight, const int inputWidth, in InterpExecute() argument 54 …count, heightScale, widthScale, heightOffset, widthOffset, inputHeight, inputWidth, outputHeight, … in InterpExecute() 58 …count, heightScale, widthScale, heightOffset, widthOffset, inputHeight, inputWidth, outputHeight, … in InterpExecute() 65 heightOffset, widthOffset, (const float*)bottom_data, (float*)top_data); in InterpExecute() 69 heightOffset, widthOffset, (const __half*)bottom_data, (__half*)top_data); in InterpExecute()
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/dports/misc/mnn/MNN-1.2.0/source/geometry/ |
H A D | GeometryImageOp.cpp | 39 float heightOffset = 0.0f; member 50 dstInfo->heightOffset = 0.5f * dstInfo->heightScale - 0.5f; in _ConverterInterp() 87 dstInfo->heightOffset = 0.5f * dstInfo->heightScale - 0.5f; in _ConverterInterp() 94 dstInfo->heightOffset = 0.5f * dstInfo->heightScale - 0.5f; in _ConverterInterp() 117 dstInfo->heightOffset = 0.5f * dstInfo->heightScale; in _ConverterInterp() 139 intpB.add_heightOffset(info->heightOffset); in makeInterp()
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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/GLSL/ |
H A D | SegmentedPerPixelLighting.glsl | 120 float heightOffset = invHeight * 0.5; 127 vec4 indexBounds = textureLod(dataTexture, vec2(widthOffset,heightOffset), 0); 131 float heightCoord = heightOffset + invHeight * i; 157 float heightOffset = invHeight * 0.5; 162 vec4 indexBounds = textureLod(dataTexture, vec2(widthOffset,heightOffset),0);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL/ |
H A D | SegmentedPerPixelLighting.glsl | 120 float heightOffset = invHeight * 0.5; 127 vec4 indexBounds = textureLod(dataTexture, vec2(widthOffset,heightOffset), 0); 131 float heightCoord = heightOffset + invHeight * i; 157 float heightOffset = invHeight * 0.5; 162 vec4 indexBounds = textureLod(dataTexture, vec2(widthOffset,heightOffset),0);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL150/ |
H A D | SegmentedPerPixelLighting.glsl | 119 float heightOffset = invHeight * 0.5; 126 vec4 indexBounds = textureLod(dataTexture, vec2(widthOffset,heightOffset), 0); 130 float heightCoord = heightOffset + invHeight * i; 156 float heightOffset = invHeight * 0.5; 161 vec4 indexBounds = textureLod(dataTexture, vec2(widthOffset,heightOffset),0);
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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/HLSL/ |
H A D | SegmentedPerPixelLighting.hlsl | 131 float heightOffset = invHeight * 0.5; 138 float4 indexBounds = tex2Dlod(dataTexture, float4(widthOffset,heightOffset,0,0)); 142 float heightCoord = heightOffset + invHeight * i; 168 float heightOffset = invHeight * 0.5; 173 float4 indexBounds = tex2Dlod(dataTexture, float4(widthOffset,heightOffset,0,0));
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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/Cg/ |
H A D | SegmentedPerPixelLighting.cg | 131 float heightOffset = invHeight * 0.5; 138 float4 indexBounds = tex2Dlod(dataTexture, float4(widthOffset,heightOffset,0,0)); 142 float heightCoord = heightOffset + invHeight * i; 168 float heightOffset = invHeight * 0.5; 173 float4 indexBounds = tex2Dlod(dataTexture, float4(widthOffset,heightOffset,0,0));
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/HLSL/ |
H A D | SegmentedPerPixelLighting.hlsl | 131 float heightOffset = invHeight * 0.5; 138 float4 indexBounds = tex2Dlod(dataTexture, float4(widthOffset,heightOffset,0,0)); 142 float heightCoord = heightOffset + invHeight * i; 168 float heightOffset = invHeight * 0.5; 173 float4 indexBounds = tex2Dlod(dataTexture, float4(widthOffset,heightOffset,0,0));
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/ |
H A D | SegmentedPerPixelLighting.cg | 131 float heightOffset = invHeight * 0.5; 138 float4 indexBounds = tex2Dlod(dataTexture, float4(widthOffset,heightOffset,0,0)); 142 float heightCoord = heightOffset + invHeight * i; 168 float heightOffset = invHeight * 0.5; 173 float4 indexBounds = tex2Dlod(dataTexture, float4(widthOffset,heightOffset,0,0));
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/Cg/ |
H A D | SegmentedPerPixelLighting.cg | 131 float heightOffset = invHeight * 0.5; 138 float4 indexBounds = tex2Dlod(dataTexture, float4(widthOffset,heightOffset,0,0)); 142 float heightCoord = heightOffset + invHeight * i; 168 float heightOffset = invHeight * 0.5; 173 float4 indexBounds = tex2Dlod(dataTexture, float4(widthOffset,heightOffset,0,0));
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/GLSL/ |
H A D | SegmentedPerPixelLighting.glsl | 119 float heightOffset = invHeight * 0.5; 126 vec4 indexBounds = textureLod(dataTexture, vec2(widthOffset,heightOffset), 0.0); 130 float heightCoord = heightOffset + invHeight * float(i); 156 float heightOffset = invHeight * 0.5; 161 vec4 indexBounds = textureLod(dataTexture, vec2(widthOffset,heightOffset),0.0);
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/ |
H A D | TrackPaint.cpp | 1697 const uint32_t sprites[4][3], int32_t heightOffset) in track_paint_util_right_quarter_turn_3_tiles_paint_2_with_height_offset() argument 1714 … session, imageId, { 0, 0, height }, { 32, 20, thickness }, { 0, 6, height + heightOffset }); in track_paint_util_right_quarter_turn_3_tiles_paint_2_with_height_offset() 1722 … session, imageId, { 0, 0, height }, { 20, 32, thickness }, { 6, 0, height + heightOffset }); in track_paint_util_right_quarter_turn_3_tiles_paint_2_with_height_offset() 1732 … session, imageId, { 0, 0, height }, { 20, 32, thickness }, { 6, 0, height + heightOffset }); in track_paint_util_right_quarter_turn_3_tiles_paint_2_with_height_offset() 1740 … session, imageId, { 0, 0, height }, { 32, 20, thickness }, { 0, 6, height + heightOffset }); in track_paint_util_right_quarter_turn_3_tiles_paint_2_with_height_offset() 1750 … session, imageId, { 0, 0, height }, { 32, 20, thickness }, { 0, 6, height + heightOffset }); in track_paint_util_right_quarter_turn_3_tiles_paint_2_with_height_offset() 1754 … session, imageId, { 0, 0, height }, { 16, 16, thickness }, { 0, 0, height + heightOffset }); in track_paint_util_right_quarter_turn_3_tiles_paint_2_with_height_offset() 1758 … session, imageId, { 0, 0, height }, { 20, 32, thickness }, { 6, 0, height + heightOffset }); in track_paint_util_right_quarter_turn_3_tiles_paint_2_with_height_offset() 1768 … session, imageId, { 0, 0, height }, { 20, 32, thickness }, { 6, 0, height + heightOffset }); in track_paint_util_right_quarter_turn_3_tiles_paint_2_with_height_offset() 1776 … session, imageId, { 0, 0, height }, { 32, 20, thickness }, { 0, 6, height + heightOffset }); in track_paint_util_right_quarter_turn_3_tiles_paint_2_with_height_offset() [all …]
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/ |
H A D | TileModifyAction.cpp | 95 const auto heightOffset = _value2; in QueryExecute() local 96 res = TileInspector::AnyBaseHeightOffset(_loc, elementIndex, heightOffset, isExecuting); in QueryExecute() 160 const auto heightOffset = _value2; in QueryExecute() local 161 … res = TileInspector::TrackBaseHeightOffset(_loc, elementIndex, heightOffset, isExecuting); in QueryExecute()
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/dports/devel/tbb/oneTBB-2020.3/examples/graph/stereo/ |
H A D | stereo.cpp | 50 const int heightOffset = heighBase * y; in applyLeftImageEffect() local 52 int pixelOffset = heightOffset + channelsPerPixel * x + redChannelOffset; in applyLeftImageEffect() 65 const int heightOffset = heighBase * y; in applyRightImageEffect() local 67 const int pixelOffset = heightOffset + channelsPerPixel * x + blueChannelOffset; in applyRightImageEffect() 82 const int heightOffset = heighBase * y; in mergeImageBuffers() local 84 const int pixelOffset = heightOffset + channelsPerPixel * x; in mergeImageBuffers()
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/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/graph/stereo/ |
H A D | stereo.cpp | 50 const int heightOffset = heighBase * y; in applyLeftImageEffect() local 52 int pixelOffset = heightOffset + channelsPerPixel * x + redChannelOffset; in applyLeftImageEffect() 65 const int heightOffset = heighBase * y; in applyRightImageEffect() local 67 const int pixelOffset = heightOffset + channelsPerPixel * x + blueChannelOffset; in applyRightImageEffect() 82 const int heightOffset = heighBase * y; in mergeImageBuffers() local 84 const int pixelOffset = heightOffset + channelsPerPixel * x; in mergeImageBuffers()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Map/ |
H A D | ProjectedCellRegion.cs | 45 var heightOffset = map.Grid.Type == MapGridType.RectangularIsometric ? maxHeight : maxHeight / 2; in ProjectedCellRegion() 48 mapBottomRight = map.Height.Clamp(new MPos(bottomRight.U, bottomRight.V + heightOffset)); in ProjectedCellRegion()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/ |
H A D | font.cpp | 296 int32 heightOffset; // var_12 // how much pixel-lines have already been drawn in renderText() local 357 heightOffset = 0; in renderText() 405 lineHeight + heightOffset, in renderText() 422 heightOffset += wordSpacingHeight + lineHeight; in renderText()
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | font.cpp | 296 int32 heightOffset; // var_12 // how much pixel-lines have already been drawn in renderText() local 357 heightOffset = 0; in renderText() 405 lineHeight + heightOffset, in renderText() 422 heightOffset += wordSpacingHeight + lineHeight; in renderText()
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/dports/misc/mnn/MNN-1.2.0/source/backend/cpu/ |
H A D | CPUInterp.cpp | 26 float widthScale, float heightScale, float widthOffset, float heightOffset) in CPUInterp() argument 32 mHeightOffset(heightOffset) { in CPUInterp() 157 … interp->widthScale(), interp->heightScale(), interp->widthOffset(), interp->heightOffset()); in onCreate()
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/dports/audio/noson-app/noson-app-4.5.0/gui/controls2_509/components/Flickables/ |
H A D | MusicGridView.qml | 29 cellHeight: cellSize + heightOffset 40 property int heightOffset: 0
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